Files
OpenRA/mods/d2k/maps/atreides-01a/map.yaml
2016-03-07 21:41:14 +00:00

188 lines
3.7 KiB
YAML

MapFormat: 9
RequiresMod: d2k
Title: Atreides 01a
Author: Westwood Studios
Tileset: ARRAKIS
MapSize: 32,28
Bounds: 2,2,28,24
Visibility: MissionSelector
Type: Campaign
Players:
PlayerReference@Neutral:
Name: Neutral
OwnsWorld: True
NonCombatant: True
Faction: Random
PlayerReference@Creeps:
Name: Creeps
NonCombatant: True
Faction: Random
Enemies: Atreides, Harkonnen
PlayerReference@Atreides:
Name: Atreides
Playable: true
Faction: atreides
LockFaction: true
Color: 9191FF
LockColor: true
Enemies: Harkonnen, Creeps
PlayerReference@Harkonnen:
Name: Harkonnen
Faction: harkonnen
LockFaction: true
Color: FE0000
LockColor: true
Enemies: Atreides, Creeps
Actors:
Actor0: trike
Location: 15,8
Owner: Atreides
Actor1: light_inf
Location: 13,9
Owner: Atreides
Actor2: light_inf
Location: 25,9
Owner: Harkonnen
Actor3: light_inf
Location: 16,10
Owner: Atreides
Actor4: trike
Location: 9,11
Owner: Atreides
Actor6: light_inf
Location: 15,11
Owner: Atreides
Actor7: trike
Location: 9,13
Owner: Atreides
Actor8: light_inf
Location: 15,13
Owner: Atreides
Actor9: light_inf
Location: 14,14
Owner: Atreides
Facing: 128
Actor10: light_inf
Location: 12,19
Owner: Harkonnen
Actor11: light_inf
Location: 29,19
Owner: Harkonnen
Actor12: light_inf
Location: 19,20
Owner: Harkonnen
Actor13: spicebloom
Location: 24,20
Owner: Neutral
Actor14: wormspawner
Location: 7,23
Owner: Creeps
AtreidesConyard: construction_yard
Location: 11,11
Owner: Atreides
HarkonnenWaypoint1: waypoint
Location: 20,2
Owner: Neutral
HarkonnenWaypoint2: waypoint
Location: 29,10
Owner: Neutral
HarkonnenWaypoint3: waypoint
Location: 24,25
Owner: Neutral
HarkonnenWaypoint4: waypoint
Location: 2,20
Owner: Neutral
AtreidesWaypoint: waypoint
Location: 2,8
Owner: Neutral
AtreidesRally: waypoint
Location: 13,13
Owner: Neutral
Smudges:
Rules:
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 2300
World:
-CrateSpawner:
-SpawnMPUnits:
-MPStartLocations:
LuaScript:
Scripts: atreides01a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
WormManager:
Minimum: 1
Maximum: 1
MissionData:
Briefing: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n
BriefingVideo: A_BR01_E.VQA
MapCreeps:
Locked: True
Enabled: True
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Low
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
construction_yard:
Production:
Produces: Building
concreteb:
Buildable:
Prerequisites: ~disabled
barracks:
Buildable:
Prerequisites: ~disabled
light_factory:
Buildable:
Prerequisites: ~disabled
heavy_factory:
Buildable:
Prerequisites: ~disabled
medium_gun_turret:
Buildable:
Prerequisites: ~disabled
wall:
Buildable:
Prerequisites: ~disabled
Sequences:
VoxelSequences:
Weapons:
Voices:
Music:
Notifications:
Translations: