Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
3665d8f19bb3a8782af220204a4abaf567ff2e79
OpenRA/glsl
History
Paul Chote 9a5483fea7 Send TS terrain depth data to the GPU.
2015-10-17 22:34:46 +01:00
..
line.frag
Remove duplication between world/chrome shaders.
2013-02-23 09:53:46 +13:00
line.vert
Remove duplication between world/chrome shaders.
2013-02-23 09:53:46 +13:00
rgba.frag
Remove duplication between world/chrome shaders.
2013-02-23 09:53:46 +13:00
rgba.vert
Add WorldRgbaSpriteRenderer.
2013-06-15 19:16:08 +12:00
shp.frag
Send TS terrain depth data to the GPU.
2015-10-17 22:34:46 +01:00
shp.vert
Send TS terrain depth data to the GPU.
2015-10-17 22:34:46 +01:00
vxl.frag
Use varyings for masks instead of overloading gl_TexCoord.
2015-10-17 22:28:19 +01:00
vxl.vert
Use varyings for masks instead of overloading gl_TexCoord.
2015-10-17 22:28:19 +01:00
Powered by Gitea Version: 1.25.4 Page: 348ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API