Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
36a1715e5c0298f83d91f118a222dcc60f3d0df7
OpenRA/OpenRA.Game/Map
History
Paul Chote be37717e6d Account for cross-mod tile shapes in map previews.
2015-10-24 22:02:46 +01:00
..
ActorInitializer.cs
remove executable bits from source code
2015-08-06 18:05:50 +02:00
ActorReference.cs
remove executable bits from source code
2015-08-06 18:05:50 +02:00
CellLayer.cs
Add MapGrid class
2015-09-27 04:14:43 +03:00
CellRegion.cs
Extract MapCoordsRegion from CellRegion.
2015-07-27 19:34:39 +01:00
Map.cs
Add a lint pass for map metadata.
2015-10-24 20:36:38 +01:00
MapCache.cs
Account for cross-mod tile shapes in map previews.
2015-10-24 22:02:46 +01:00
MapCoordsRegion.cs
Extract MapCoordsRegion from CellRegion.
2015-07-27 19:34:39 +01:00
MapGrid.cs
Add MapGrid class
2015-09-27 04:14:43 +03:00
MapPlayers.cs
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
MapPreview.cs
Account for cross-mod tile shapes in map previews.
2015-10-24 22:02:46 +01:00
PlayerReference.cs
Rename PlayerReference.Race and LockRace to Faction and LockFaction
2015-07-05 23:08:49 +03:00
ProjectedCellRegion.cs
Add MapGrid class
2015-09-27 04:14:43 +03:00
TileReference.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
TileSet.cs
Send TS terrain depth data to the GPU.
2015-10-17 22:35:07 +01:00
Powered by Gitea Version: 1.25.1 Page: 388ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API