Files
OpenRA/OpenRA.Lint/YamlChecker.cs
Pavlos Touboulidis 36a660385c Fix OpenRA.Lint throwing because "perf" log channel does not exist
Slightly modified the Log class to allow dummy channels that don't
write anywhere, then use it on Lint because map loading writes to
the "perf" channel.
2014-04-23 13:22:14 +03:00

122 lines
2.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
using System.IO;
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileSystem;
using OpenRA.Traits;
namespace OpenRA.Lint
{
static class YamlChecker
{
static int errors = 0;
static void EmitError(string e)
{
Console.WriteLine("OpenRA.Lint(1,1): Error: {0}", e);
++errors;
}
static void EmitWarning(string e)
{
Console.WriteLine("OpenRA.Lint(1,1): Warning: {0}", e);
}
static int Main(string[] args)
{
if (args.Length == 0)
{
Console.WriteLine("Usage: OpenRA.Lint.exe MOD [MAP] [--verbose]");
return 0;
}
try
{
Log.AddChannel("perf", null);
var options = args.Where(a => a.StartsWith("-"));
var mod = args.Where(a => !options.Contains(a)).First();
var map = args.Where(a => !options.Contains(a)).Skip(1).FirstOrDefault();
var verbose = options.Contains("-v") || options.Contains("--verbose");
// bind some nonfatal error handling into FieldLoader, so we don't just *explode*.
ObjectCreator.MissingTypeAction = s => EmitError("Missing Type: {0}".F(s));
FieldLoader.UnknownFieldAction = (s, f) => EmitError("FieldLoader: Missing field `{0}` on `{1}`".F(s, f.Name));
AppDomain.CurrentDomain.AssemblyResolve += GlobalFileSystem.ResolveAssembly;
Game.modData = new ModData(mod);
IEnumerable<Map> maps;
if (string.IsNullOrEmpty(map))
{
Game.modData.MapCache.LoadMaps();
maps = Game.modData.MapCache
.Where(m => m.Status == MapStatus.Available)
.Select(m => m.Map);
}
else
maps = new [] { new Map(map) };
foreach (var testMap in maps)
{
if (testMap.Rules.Count < 1)
{
if (verbose)
Console.WriteLine("No custom rules detected. Omitting Map: {0}".F(testMap.Title));
continue;
}
if (verbose)
Console.WriteLine("Map: {0}".F(testMap.Title));
Rules.LoadRules(Game.modData.Manifest, testMap);
foreach (var customPassType in Game.modData.ObjectCreator
.GetTypesImplementing<ILintPass>())
{
try
{
var customPass = (ILintPass)Game.modData.ObjectCreator
.CreateBasic(customPassType);
if (verbose)
Console.WriteLine("Pass: {0}".F(customPassType.ToString()));
customPass.Run(EmitError, EmitWarning, testMap);
}
catch (Exception e)
{
EmitError("Failed with exception: {0}".F(e));
}
}
}
if (errors > 0)
{
Console.WriteLine("Errors: {0}", errors);
return 1;
}
return 0;
}
catch (Exception e)
{
EmitError("Failed with exception: {0}".F(e));
return 1;
}
}
}
}