Files
OpenRA/mods/ra/weapons/explosions.yaml
reaperrr a06cb8fccb Tweaked RA and TD artillery explosion
Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10
damage.
Reduced TD UnitExplode damage to 1/10 of old value.

Now artillery always explodes, but there's only a 75% chance it explodes
violently and only when it has ammo.
If either condition isn't met, it explodes with the (now less violent) UnitExplode.
2015-08-02 15:18:30 +02:00

278 lines
6.0 KiB
YAML

CrateNapalm:
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 90
Light: 60
Heavy: 25
Concrete: 50
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: napalm
ImpactSound: firebl3.aud
CrateExplosion:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: kaboom15.aud
CrateNuke:
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 100
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Res_impact: DestroyResource
Warhead@3Eff_impact: CreateEffect
Explosion: nuke
ImpactSound: kaboom1.aud
Warhead@4Dam_areanuke: SpreadDamage
Spread: 1c0
Damage: 60
Falloff: 1000, 600, 400, 250, 150, 100, 0
Delay: 4
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@5Res_areanuke: DestroyResource
Size: 5,4
Delay: 4
Warhead@6Smu_areanuke: LeaveSmudge
SmudgeType: Scorch
Size: 5,4
Delay: 4
Warhead@7Eff_areanuke: CreateEffect
ImpactSound: kaboom22.aud
Delay: 4
MiniNuke:
ValidTargets: Ground, Water, Air
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Eff_impact: CreateEffect
Explosion: nuke
ImpactSound: kaboom1.aud
Warhead@4Dam_areanuke1: SpreadDamage
Spread: 2c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@5Res_areanuke1: DestroyResource
Size: 2
Delay: 5
Warhead@6Eff_areanuke1: CreateEffect
ImpactSound: kaboom22.aud
Delay: 5
Warhead@7Dam_areanuke2: SpreadDamage
Spread: 3c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@8Res_areanuke2: DestroyResource
Size: 3
Delay: 10
Warhead@9Dam_areanuke3: SpreadDamage
Spread: 4c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@10Res_areanuke3: DestroyResource
Size: 4
Delay: 15
Warhead@11Smu_areanuke3: LeaveSmudge
SmudgeType: Scorch
Size: 4
Delay: 15
UnitExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: kaboom22.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: large_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
UnitExplodeShip:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: kaboom25.aud
UnitExplodeSubmarine:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: large_splash
ImpactSound: splash9.aud
UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: kaboom15.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: large_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
ArtilleryExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 150
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: kaboom22.aud
InvalidImpactTypes: Water
Warhead@3EffWater: CreateEffect
Explosion: large_splash
ImpactSound: splash9.aud
ValidImpactTypes: Water
BarrelExplode:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
Versus:
None: 120
Wood: 200
Light: 50
Heavy: 25
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
Delay: 5
Warhead@3Eff: CreateEffect
Explosion: napalm
ImpactSound: firebl3.aud
Delay: 5
ATMine:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 400
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: mineblo1.aud
APMine:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 400
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: napalm
ImpactSound: mine1.aud
OreExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Res: CreateResource
AddsResourceType: Ore
Size: 1,1
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: kaboom25.aud