Specify pause function in constructors of Animation if required, and remove the unused pause function from AnimationWithOffset. Cleanup Animation.cs and reduce code duplication.
51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace OpenRA.Graphics
|
|
{
|
|
public class AnimationWithOffset
|
|
{
|
|
public readonly Animation Animation;
|
|
public readonly Func<WVec> OffsetFunc;
|
|
public readonly Func<bool> DisableFunc;
|
|
public readonly Func<WPos, int> ZOffset;
|
|
|
|
public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable)
|
|
: this(a, offset, disable, null) { }
|
|
|
|
public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, int zOffset)
|
|
: this(a, offset, disable, _ => zOffset) { }
|
|
|
|
public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, Func<WPos, int> zOffset)
|
|
{
|
|
Animation = a;
|
|
OffsetFunc = offset;
|
|
DisableFunc = disable;
|
|
ZOffset = zOffset;
|
|
}
|
|
|
|
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
|
|
{
|
|
var center = self.CenterPosition;
|
|
var offset = OffsetFunc != null ? OffsetFunc() : WVec.Zero;
|
|
|
|
var z = (ZOffset != null) ? ZOffset(center + offset) : 0;
|
|
return Animation.Render(center, offset, z, pal, scale);
|
|
}
|
|
|
|
public static implicit operator AnimationWithOffset(Animation a)
|
|
{
|
|
return new AnimationWithOffset(a, null, null, null);
|
|
}
|
|
}
|
|
} |