790 lines
14 KiB
YAML
790 lines
14 KiB
YAML
^ExistsInWorld:
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AppearsOnRadar:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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GivesExperience:
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ScriptTriggers:
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UpgradeManager:
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Huntable:
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RenderDebugState:
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^SpriteActor:
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BodyOrientation:
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UseClassicPerspectiveFudge: False
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QuantizeFacingsFromSequence:
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AutoSelectionSize:
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RenderSprites:
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^GainsExperience:
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GainsExperience:
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Upgrades:
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500: rank, firepower, damage, speed, reload
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1000: rank, firepower, damage, speed, reload, selfheal, eliteweapon
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FirepowerMultiplier@EXPERIENCE:
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UpgradeTypes: firepower
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Modifier: 110, 130
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DamageMultiplier@EXPERIENCE:
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UpgradeTypes: damage
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Modifier: 90, 75
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SpeedMultiplier@EXPERIENCE:
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UpgradeTypes: speed
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Modifier: 120, 140
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ReloadDelayMultiplier@EXPERIENCE:
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UpgradeTypes: reload
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Modifier: 90, 75
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: selfheal
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UpgradeMinEnabledLevel: 1
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WithRankDecoration:
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Image: rank
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Sequence: rank
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Palette: ra
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ReferencePoint: Bottom, Right
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UpgradeTypes: rank
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ZOffset: 256
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UpgradeMinEnabledLevel: 1
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UpgradeMaxAcceptedLevel: 2
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^EmpDisable:
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UpgradeOverlay@EMPDISABLE:
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UpgradeTypes: empdisable
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UpgradeMinEnabledLevel: 1
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Palette: disabled
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DisableOnUpgrade@EMPDISABLE:
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UpgradeTypes: empdisable
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UpgradeMinEnabledLevel: 1
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TimedUpgradeBar@EMPDISABLE:
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Upgrade: empdisable
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Color: FFFFFF
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WithIdleOverlay@EMPDISABLE:
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Sequence: emp-overlay
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Palette: effect
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UpgradeTypes: empdisable
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ShowToEnemies: true
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ZOffset: 512
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UpgradeMinEnabledLevel: 1
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PowerMultiplier@EMPDISABLE:
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UpgradeTypes: empdisable
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Modifier: 0
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^EmpDisableMobile:
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Inherits: ^EmpDisable
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Mobile:
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UpgradeTypes: notmobile
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UpgradeMaxEnabledLevel: 0
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^BasicBuilding:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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SelectionDecorations:
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Palette: pips
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Selectable:
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Priority: 3
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Targetable:
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TargetTypes: Ground, Building, C4
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: place2.aud
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TerrainTypes: Clear, Road, DirtRoad, Rough
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Adjacent: 4
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FrozenUnderFog:
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SoundOnDamageTransition:
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DamagedSounds: expnew01.aud
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DestroyedSounds: crmble2.aud
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WithSpriteBody:
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WithBuildingExplosion:
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Sequences: building, large_bang, large_brnl, verylarge_clsn, large_tumu
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EngineerRepairable:
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ShakeOnDeath:
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AcceptsSupplies:
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Guardable:
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Range: 3c0
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Demolishable:
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Cloak@CLOAKGENERATOR:
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UpgradeTypes: cloakgenerator
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UpgradeMinEnabledLevel: 1
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InitialDelay: 0
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CloakDelay: 90
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IsPlayerPalette: true
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CloakSound: cloak5.aud
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UncloakSound: cloak5.aud
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage
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^Building:
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Inherits@1: ^BasicBuilding
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Inherits@2: ^EmpDisable
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GivesBuildableArea:
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Capturable:
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RepairableBuilding:
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IndicatorPalette: mouse
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WithDeathAnimation:
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DeathSequence: dead
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UseDeathTypeSuffix: false
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EmitInfantryOnSell@gdi:
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ActorTypes: e1, e1, e2, medic
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Factions: gdi
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EmitInfantryOnSell@nod:
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ActorTypes: e1, e1, e1, e3, e3
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Factions: nod
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MustBeDestroyed:
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RequiredForShortGame: true
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CaptureNotification:
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Sellable:
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SellSounds: cashturn.aud
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WithMakeAnimation:
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ThrowsShrapnel:
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Weapons: LargeDebris
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Pieces: 3, 7
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Range: 2c0, 5c0
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^CivBuilding:
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Inherits: ^BasicBuilding
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-UpdatesPlayerStatistics:
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Health:
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HP: 900
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Armor:
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Type: Wood
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RevealsShroud:
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Range: 4c0
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Tooltip:
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Description: Civilian Building
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RenderSprites:
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Palette: terraindecoration
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^CivBillboard:
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Inherits: ^CivBuilding
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Building:
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Footprint: x
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Dimensions: 1, 1
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Armor:
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Type: heavy
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Health:
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HP: 400
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EditorTilesetFilter:
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RequireTilesets: TEMPERATE
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^Crate:
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HiddenUnderFog:
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Tooltip:
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Name: Crate
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Crate:
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Lifetime: 180
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TerrainTypes: Clear, Rough, Sand, Road, DirtRoad, Tiberium, BlueTiberium, Veins, Green, Pavement
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RenderSprites:
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Palette: terraindecoration
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WithCrateBody:
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Images: crate
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CustomSelectionSize:
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CustomBounds: 24,24
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^Wall:
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Inherits@1: ^SpriteActor
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CombatDebugOverlay:
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HiddenUnderShroud:
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: place2.aud
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Adjacent: 7
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TerrainTypes: Clear, Rough, Road, DirtRoad, Green, Sand, Pavement
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SoundOnDamageTransition:
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DamagedSounds: expnew01.aud
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DestroyedSounds: crmble2.aud
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Crushable:
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CrushClasses: wall
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LineBuild:
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Range: 8
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NodeTypes: wall
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LineBuildNode:
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Types: wall
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Targetable:
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TargetTypes: Ground, Wall, C4
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WithWallSpriteBody:
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Type: wall
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AutoTargetIgnore:
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Sellable:
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SellSounds: cashturn.aud
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Demolishable:
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ScriptTriggers:
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UpgradeManager:
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Cloak@CLOAKGENERATOR:
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UpgradeTypes: cloakgenerator
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UpgradeMinEnabledLevel: 1
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InitialDelay: 0
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CloakDelay: 90
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IsPlayerPalette: true
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CloakSound: cloak5.aud
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UncloakSound: cloak5.aud
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage
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Health:
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Shape: Circle
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Radius: 363
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^BuildingPlug:
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AlwaysVisible:
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Building:
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BuildSounds: place2.aud
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KillsSelf:
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RemoveInstead: true
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RenderSprites:
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^Infantry:
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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DrawLineToTarget:
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Health:
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HP: 50
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Shape: Circle
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Radius: 128
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Armor:
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Type: None
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Valued:
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Cost: 10
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RevealsShroud:
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Range: 2c0
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Mobile:
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Voice: Move
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Speed: 71
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Crushes: crate
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SharesCell: true
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TerrainSpeeds:
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Clear: 90
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Road: 100
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Rail: 90
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DirtRoad: 100
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Rough: 80
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Tiberium: 90
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BlueTiberium: 90
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Veins: 50
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SelectionDecorations:
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Palette: pips
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Selectable:
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Bounds: 14,23,-1,-9
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Voiced:
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VoiceSet: Infantry
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Targetable:
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TargetTypes: Ground, Infantry
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QuantizeFacingsFromSequence:
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Sequence: stand
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WithInfantryBody:
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WithDeathAnimation@normal:
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DeathTypes:
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BulletDeath: 1
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SmallExplosionDeath: 2
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HeadshotDeath: 3
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FireDeath: 5
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WithDeathAnimation@explosion:
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DeathSequencePalette: effect
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DeathPaletteIsPlayerPalette: False
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DeathTypes:
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ExplosionDeath: 4
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WithDeathAnimation@energy:
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DeathSequencePalette: ra
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DeathPaletteIsPlayerPalette: False
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DeathTypes:
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EnergyDeath: 6
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AutoTarget:
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AttackMove:
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Voice: Move
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Passenger:
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CargoType: Infantry
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Voice: Move
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HiddenUnderFog:
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ActorLostNotification:
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Crushable:
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CrushSound: squish6.aud
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PoisonedByTiberium:
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SpawnActorOnDeath:
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Actor: visc_sml
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Probability: 10
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OwnerType: InternalName
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InternalOwner: Creeps
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DeathType: EnergyDeath # TODO: FIX ME! (Tiberium currently uses the wrong damage type!)
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RequiresLobbyCreeps: true
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Guard:
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Voice: Move
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Guardable:
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DeathSounds@NORMAL:
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DeathTypes: BulletDeath, SmallExplosionDeath, ExplosionDeath
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DeathSounds@BURNED:
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Voice: Burned
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DeathTypes: FireDeath
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DeathSounds@ZAPPED:
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Voice: Zapped
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DeathTypes: EnergyDeath
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Cloak@CLOAKGENERATOR:
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UpgradeTypes: cloakgenerator
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UpgradeMinEnabledLevel: 1
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InitialDelay: 0
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CloakDelay: 90
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IsPlayerPalette: true
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CloakSound: cloak5.aud
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UncloakSound: cloak5.aud
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage
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^Soldier:
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Inherits: ^Infantry
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RevealsShroud:
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Range: 4c0
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MustBeDestroyed:
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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Prone60Percent: 60
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Prone70Percent: 70
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Prone100Percent: 100
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Prone350Percent: 350
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle1,idle2
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WithDeathAnimation:
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CrushedSequence: die-crushed
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CrushedSequencePalette: player
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CrushedPaletteIsPlayerPalette: true
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^Cyborg:
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Inherits@1: ^Infantry
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Inherits@2: ^EmpDisableMobile
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RevealsShroud:
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Range: 4c0
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MustBeDestroyed:
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-Crushable:
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PoisonedByTiberium:
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Weapon: TiberiumHeal
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WithPermanentInjury:
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WithInfantryBody:
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AttackSequence: shoot
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IdleSequences: idle1,idle2
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^CivilianInfantry:
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Inherits: ^Infantry
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Voiced:
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VoiceSet: Civilian
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Tooltip:
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Name: Civilian
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ScaredyCat:
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WithDeathAnimation:
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CrushedSequence: die-crushed
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CrushedSequencePalette: player
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CrushedPaletteIsPlayerPalette: true
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^Vehicle:
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Inherits@3: ^EmpDisableMobile
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DrawLineToTarget:
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Clear: 70
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Road: 100
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Rail: 50
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DirtRoad: 90
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Rough: 40
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Tiberium: 50
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BlueTiberium: 50
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Veins: 50
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ROT: 5
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Voice: Move
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Selectable:
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Bounds: 40,24
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SelectionDecorations:
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Palette: pips
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Voiced:
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VoiceSet: Vehicle
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Targetable:
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TargetTypes: Ground, Vehicle, Repair
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Repairable:
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RepairBuildings: gadept
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Voice: Move
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Passenger:
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CargoType: Vehicle
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Voice: Move
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AttackMove:
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Voice: Move
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HiddenUnderFog:
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ActorLostNotification:
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Capturable:
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Type: Vehicle
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CaptureThreshold: 1
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CancelActivity: True
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Guard:
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Voice: Move
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Guardable:
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BodyOrientation:
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CameraPitch: 90
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Cloak@CLOAKGENERATOR:
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UpgradeTypes: cloakgenerator
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UpgradeMinEnabledLevel: 1
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InitialDelay: 0
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CloakDelay: 90
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IsPlayerPalette: true
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CloakSound: cloak5.aud
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UncloakSound: cloak5.aud
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage
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MustBeDestroyed:
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RenderSprites:
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ThrowsShrapnel:
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Weapons: SmallDebris
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Pieces: 3, 7
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Range: 2c0, 5c0
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^Tank:
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Inherits: ^Vehicle
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Mobile:
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Crushes: wall, crate, infantry
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TerrainSpeeds:
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Clear: 70
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Road: 100
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Rail: 100
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DirtRoad: 90
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Rough: 60
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Tiberium: 70
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BlueTiberium: 70
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Veins: 70
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^VoxelVehicle:
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Inherits: ^Vehicle
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BodyOrientation:
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QuantizedFacings: 0
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RenderVoxels:
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WithVoxelBody:
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^VoxelTank:
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Inherits: ^Tank
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BodyOrientation:
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QuantizedFacings: 0
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RenderVoxels:
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WithVoxelBody:
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^CivilianVoxelVehicle:
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Inherits: ^VoxelVehicle
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-MustBeDestroyed:
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^Aircraft:
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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DrawLineToTarget:
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AppearsOnRadar:
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UseLocation: yes
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Targetable@GROUND:
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TargetTypes: Ground
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UpgradeTypes: airborne
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UpgradeMaxEnabledLevel: 0
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Targetable@AIRBORNE:
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TargetTypes: Air
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UpgradeTypes: airborne
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UpgradeMinEnabledLevel: 1
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Selectable:
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SelectionDecorations:
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Palette: pips
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|
Aircraft:
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AirborneUpgrades: airborne
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CruisingUpgrades: cruising
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RepairBuildings: gadept
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|
RearmBuildings: gahpad, nahpad
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|
LandWhenIdle: no
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|
Voice: Move
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|
IdealSeparation: 853
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Voiced:
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VoiceSet: Heli
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|
HiddenUnderFog:
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Type: CenterPosition
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|
AttackMove:
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Voice: Move
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|
ActorLostNotification:
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BodyOrientation:
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QuantizedFacings: 0
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CameraPitch: 90
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|
Guard:
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Voice: Move
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Guardable:
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MustBeDestroyed:
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RenderVoxels:
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WithVoxelBody:
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Cloak@CLOAKGENERATOR:
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UpgradeTypes: cloakgenerator
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|
UpgradeMinEnabledLevel: 1
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InitialDelay: 0
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CloakDelay: 90
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|
IsPlayerPalette: true
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CloakSound: cloak5.aud
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UncloakSound: cloak5.aud
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage
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^Helicopter:
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Inherits: ^Aircraft
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|
Aircraft:
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LandWhenIdle: no
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|
CruiseAltitude: 2048
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|
CanHover: True
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|
Hovers@CRUISING:
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UpgradeTypes: cruising
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|
UpgradeMinEnabledLevel: 1
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|
^Plane:
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Inherits: ^Aircraft
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|
Aircraft:
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LandWhenIdle: no
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CruiseAltitude: 2560
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|
ReturnOnIdle:
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^AircraftHusk:
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|
RenderVoxels:
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RenderSprites:
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WithVoxelBody:
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BodyOrientation:
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QuantizedFacings: 0
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|
CameraPitch: 90
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|
Aircraft:
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AirborneUpgrades: airborne
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CruisingUpgrades: cruising
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Health:
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HP: 280
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|
Armor:
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Type: Heavy
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|
HiddenUnderFog:
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Type: CenterPosition
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|
AutoTargetIgnore:
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ScriptTriggers:
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Tooltip:
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GenericName: Destroyed Aircraft
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FallsToEarth:
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Spins: true
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Moves: true
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Velocity: 86
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^Viceroid:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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|
DrawLineToTarget:
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Health:
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|
Shape: Circle
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|
Radius: 256
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|
Armor:
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Type: Light
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Mobile:
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Speed: 113
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|
ROT: 16
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|
Crushes: crate
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SharesCell: no
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TerrainSpeeds:
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Clear: 90
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Road: 100
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|
Rail: 80
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DirtRoad: 90
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Rough: 70
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Tiberium: 100
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BlueTiberium: 100
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Veins: 100
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SelectionDecorations:
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Palette: pips
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|
Selectable:
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Bounds: 26,26,0,-3
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Targetable:
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TargetTypes: Ground
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AttackMove:
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HiddenUnderFog:
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PoisonedByTiberium:
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Weapon: TiberiumHeal
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Guardable:
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WithSpriteBody:
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^BlossomTree:
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Inherits@1: ^SpriteActor
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Tooltip:
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Name: Blossom Tree
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RenderSprites:
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Palette: player
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|
WithSpriteBody:
|
|
Building:
|
|
Footprint: x
|
|
Dimensions: 1,1
|
|
AppearsOnRadar:
|
|
RadarColorFromTerrain:
|
|
Terrain: Tiberium
|
|
FrozenUnderFog:
|
|
StartsRevealed: true
|
|
SeedsResource:
|
|
ResourceType: Tiberium
|
|
Interval: 55
|
|
WithIdleAnimation:
|
|
|
|
^Tree:
|
|
Inherits@1: ^SpriteActor
|
|
HiddenUnderShroud:
|
|
RenderSprites:
|
|
Palette: terraindecoration
|
|
WithSpriteBody:
|
|
Building:
|
|
Footprint: x
|
|
Dimensions: 1, 1
|
|
AppearsOnRadar:
|
|
RadarColorFromTerrain:
|
|
Terrain: Tree
|
|
Tooltip:
|
|
Name: Tree
|
|
|
|
^Rock:
|
|
Inherits@1: ^SpriteActor
|
|
HiddenUnderShroud:
|
|
RenderSprites:
|
|
Palette: terraindecoration
|
|
WithSpriteBody:
|
|
Building:
|
|
Footprint: x
|
|
Dimensions: 1, 1
|
|
AppearsOnRadar:
|
|
RadarColorFromTerrain:
|
|
Terrain: Rock
|
|
Tooltip:
|
|
Name: Rock
|
|
|
|
^Decoration:
|
|
Inherits@1: ^SpriteActor
|
|
HiddenUnderShroud:
|
|
RenderSprites:
|
|
Palette: terraindecoration
|
|
WithSpriteBody:
|
|
Building:
|
|
Footprint: x
|
|
Dimensions: 1, 1
|
|
|
|
^Box:
|
|
Inherits: ^Decoration
|
|
Tooltip:
|
|
Name: Box
|
|
|
|
^Drum:
|
|
Inherits: ^Decoration
|
|
Tooltip:
|
|
Name: Drum
|
|
|
|
^Palette:
|
|
Inherits: ^Decoration
|
|
Tooltip:
|
|
Name: Palette
|
|
|
|
^Defense:
|
|
Inherits: ^Building
|
|
-GivesBuildableArea:
|
|
AutoTarget:
|
|
RenderRangeCircle:
|
|
RenderDetectionCircle:
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
DetectCloaked:
|
|
Range: 5c0
|
|
|
|
^DeployedVehicle:
|
|
Inherits@1: ^GainsExperience
|
|
Inherits@2: ^ExistsInWorld
|
|
Inherits@3: ^SpriteActor
|
|
Voiced:
|
|
VoiceSet: Vehicle
|
|
AttackTurreted:
|
|
Voice: Attack
|
|
AutoTarget:
|
|
RenderRangeCircle:
|
|
DrawLineToTarget:
|
|
Building:
|
|
Dimensions: 1,1
|
|
Footprint: x
|
|
TerrainTypes: Clear, Road, DirtRoad, Rough
|
|
WithSpriteBody:
|
|
WithMakeAnimation:
|
|
SelectionDecorations:
|
|
Palette: pips
|
|
Selectable:
|
|
Targetable:
|
|
TargetTypes: Ground, Repair
|
|
Guardable:
|
|
HiddenUnderFog:
|
|
ActorLostNotification:
|
|
|
|
^Train:
|
|
Inherits@1: ^EmpDisableMobile
|
|
Inherits@2: ^ExistsInWorld
|
|
RenderVoxels:
|
|
RenderSprites:
|
|
WithVoxelBody:
|
|
DrawLineToTarget:
|
|
Mobile:
|
|
TerrainSpeeds:
|
|
Rail: 100
|
|
ROT: 5
|
|
Voice: Move
|
|
Speed: 113
|
|
Cargo:
|
|
Types: Infantry
|
|
UnloadVoice: Unload
|
|
LoadingUpgrades: notmobile
|
|
Health:
|
|
HP: 100
|
|
Armor:
|
|
Type: Light
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Selectable:
|
|
Bounds: 40,24
|
|
SelectionDecorations:
|
|
Palette: pips
|
|
Voiced:
|
|
VoiceSet: Vehicle
|
|
Targetable:
|
|
TargetTypes: Ground, Vehicle
|
|
Passenger:
|
|
CargoType: Infantry
|
|
Voice: Move
|
|
HiddenUnderFog:
|
|
BodyOrientation:
|
|
CameraPitch: 90
|
|
QuantizedFacings: 0
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
Cloak@CLOAKGENERATOR:
|
|
UpgradeTypes: cloakgenerator
|
|
UpgradeMinEnabledLevel: 1
|
|
InitialDelay: 0
|
|
CloakDelay: 90
|
|
IsPlayerPalette: true
|
|
CloakSound: cloak5.aud
|
|
UncloakSound: cloak5.aud
|
|
UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage
|
|
ThrowsShrapnel:
|
|
Weapons: SmallDebris
|
|
Pieces: 3, 7
|
|
Range: 2c0, 5c0
|
|
|
|
^TerrainOverlay:
|
|
AlwaysVisible:
|
|
Immobile:
|
|
OccupiesSpace: False
|
|
RenderSprites:
|
|
Palette: terraindecoration
|
|
WithSpriteBody:
|
|
BodyOrientation:
|
|
UseClassicPerspectiveFudge: False
|
|
QuantizedFacings: 1
|
|
|
|
^Railway:
|
|
EditorOnlyTooltip:
|
|
Name: Railway
|
|
Inherits: ^TerrainOverlay
|
|
|
|
^Tunnel:
|
|
Inherits: ^TerrainOverlay
|
|
CustomSelectionSize:
|
|
CustomBounds: 220,220
|