Files
OpenRA/OpenRA.Mods.Common/UtilityCommands/UpgradeRules.cs
2014-09-27 22:14:45 +12:00

923 lines
30 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace OpenRA.Mods.Common.UtilityCommands
{
static class UpgradeRules
{
internal static void ConvertFloatToRange(ref string input)
{
var value = float.Parse(input);
var cells = (int)value;
var subcells = (int)(1024 * value) - 1024 * cells;
input = "{0}c{1}".F(cells, subcells);
}
internal static void ConvertFloatArrayToPercentArray(ref string input)
{
input = string.Join(", ", input.Split(',')
.Select(s => ((int)Math.Round(FieldLoader.GetValue<float>("(float value)", s) * 100)).ToString()));
}
internal static void ConvertPxToRange(ref string input)
{
ConvertPxToRange(ref input, 1, 1);
}
internal static void ConvertPxToRange(ref string input, int scaleMult, int scaleDiv)
{
var value = Exts.ParseIntegerInvariant(input);
var ts = Game.modData.Manifest.TileSize;
var world = value * 1024 * scaleMult / (scaleDiv * ts.Height);
var cells = world / 1024;
var subcells = world - 1024 * cells;
input = cells != 0 ? "{0}c{1}".F(cells, subcells) : subcells.ToString();
}
internal static void ConvertAngle(ref string input)
{
var value = float.Parse(input);
input = WAngle.ArcTan((int)(value * 4 * 1024), 1024).ToString();
}
internal static void ConvertInt2ToWVec(ref string input)
{
var offset = FieldLoader.GetValue<int2>("(value)", input);
var ts = Game.modData.Manifest.TileSize;
var world = new WVec(offset.X * 1024 / ts.Width, offset.Y * 1024 / ts.Height, 0);
input = world.ToString();
}
internal static void UpgradeActorRules(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
{
var parentKey = parent != null ? parent.Key.Split('@').First() : null;
foreach (var node in nodes)
{
// Weapon definitions were converted to world coordinates
if (engineVersion < 20131226)
{
if (depth == 2 && parentKey == "Exit" && node.Key == "SpawnOffset")
ConvertInt2ToWVec(ref node.Value.Value);
if (depth == 2 && (parentKey == "Aircraft" || parentKey == "Helicopter" || parentKey == "Plane"))
{
if (node.Key == "CruiseAltitude")
ConvertPxToRange(ref node.Value.Value);
if (node.Key == "Speed")
ConvertPxToRange(ref node.Value.Value, 7, 32);
}
if (depth == 2 && parentKey == "Mobile" && node.Key == "Speed")
ConvertPxToRange(ref node.Value.Value, 1, 3);
if (depth == 2 && parentKey == "Health" && node.Key == "Radius")
ConvertPxToRange(ref node.Value.Value);
}
// CrateDrop was replaced with CrateSpawner
if (engineVersion < 20131231)
{
if (depth == 1 && parentKey == "World")
{
if (node.Key == "CrateDrop")
node.Key = "CrateSpawner";
if (node.Key == "-CrateDrop")
node.Key = "-CrateSpawner";
}
}
// AttackTesla was replaced with AttackCharge
if (engineVersion < 20140307)
{
if (depth == 1)
{
if (node.Key == "AttackTesla")
node.Key = "AttackCharge";
if (node.Key == "-AttackTesla")
node.Key = "-AttackCharge";
}
}
// AttackMove was generalized to support all moveable actor types
if (engineVersion < 20140116)
{
if (depth == 1 && node.Key == "AttackMove")
node.Value.Nodes.RemoveAll(n => n.Key == "JustMove");
}
// UnloadFacing was removed from Cargo
if (engineVersion < 20140212)
{
if (depth == 1 && node.Key == "Cargo")
node.Value.Nodes.RemoveAll(n => n.Key == "UnloadFacing");
}
// RevealShroud was updated to use world units.
if (engineVersion < 20140220)
{
if (depth == 2 && parentKey == "RevealsShroud" && node.Key == "Range")
ConvertFloatToRange(ref node.Value.Value);
if (depth == 2 && parentKey == "CreatesShroud" && node.Key == "Range")
ConvertFloatToRange(ref node.Value.Value);
}
// Waypoint was renamed to Immobile
if (engineVersion < 20140312)
{
if (depth == 1 && node.Key == "Waypoint")
node.Key = "Immobile";
}
// Spy was renamed to Disguise
if (engineVersion < 20140314)
{
if (depth == 1 && node.Key == "Spy")
node.Key = "Disguise";
if (depth == 1 && node.Key == "SpyToolTip")
node.Key = "DisguiseToolTip";
if (depth == 1 && node.Key == "RenderSpy")
node.Key = "RenderDisguise";
}
// IOccupySpace was removed from Mine
if (engineVersion < 20140320)
{
if (depth == 0 && node.Value.Nodes.Any(n => n.Key == "Mine"))
node.Value.Nodes.Add(new MiniYamlNode("Immobile", new MiniYaml("", new List<MiniYamlNode>() { new MiniYamlNode("OccupiesSpace", "true") })));
else
foreach (var i in nodes.Where(n => n.Key == "Immobile"))
if (!i.Value.Nodes.Any(n => n.Key == "OccupiesSpace"))
i.Value.Nodes.Add(new MiniYamlNode("OccupiesSpace", "false"));
}
// Armaments and muzzleflashes were reworked to support garrisoning
if (engineVersion < 20140321)
{
if (depth == 0)
{
var muzzles = node.Value.Nodes.Where(n => n.Key.StartsWith("WithMuzzleFlash"));
var armaments = node.Value.Nodes.Where(n => n.Key.StartsWith("Armament"));
// Shift muzzle flash definitions to Armament
foreach (var m in muzzles)
{
var muzzleArmNode = m.Value.Nodes.SingleOrDefault(n => n.Key == "Armament");
var muzzleSequenceNode = m.Value.Nodes.SingleOrDefault(n => n.Key == "Sequence");
var muzzleSplitFacingsNode = m.Value.Nodes.SingleOrDefault(n => n.Key == "SplitFacings");
var muzzleFacingsCountNode = m.Value.Nodes.SingleOrDefault(n => n.Key == "FacingCount");
var muzzleArmName = muzzleArmNode != null ? muzzleArmNode.Value.Value.Trim() : "primary";
var muzzleSequence = muzzleSequenceNode != null ? muzzleSequenceNode.Value.Value.Trim() : "muzzle";
var muzzleSplitFacings = muzzleSplitFacingsNode != null ? FieldLoader.GetValue<bool>("SplitFacings", muzzleSplitFacingsNode.Value.Value) : false;
var muzzleFacingsCount = muzzleFacingsCountNode != null ? FieldLoader.GetValue<int>("FacingsCount", muzzleFacingsCountNode.Value.Value) : 8;
foreach (var a in armaments)
{
var armNameNode = m.Value.Nodes.SingleOrDefault(n => n.Key == "Name");
var armName = armNameNode != null ? armNameNode.Value.Value.Trim() : "primary";
if (muzzleArmName == armName)
{
a.Value.Nodes.Add(new MiniYamlNode("MuzzleSequence", muzzleSequence));
if (muzzleSplitFacings)
a.Value.Nodes.Add(new MiniYamlNode("MuzzleSplitFacings", muzzleFacingsCount.ToString()));
}
}
}
foreach (var m in muzzles.ToList().Skip(1))
node.Value.Nodes.Remove(m);
}
// Remove all but the first muzzle flash definition
if (depth == 1 && node.Key.StartsWith("WithMuzzleFlash"))
{
node.Key = "WithMuzzleFlash";
node.Value.Nodes.RemoveAll(n => n.Key == "Armament");
node.Value.Nodes.RemoveAll(n => n.Key == "Sequence");
}
}
// "disabled" palette overlay has been moved into it's own DisabledOverlay trait
if (engineVersion < 20140305)
{
if (node.Value.Nodes.Any(n => n.Key.StartsWith("RequiresPower"))
&& !node.Value.Nodes.Any(n => n.Key.StartsWith("DisabledOverlay")))
{
node.Value.Nodes.Add(new MiniYamlNode("DisabledOverlay", new MiniYaml("")));
}
}
// ChronoshiftDeploy was replaced with PortableChrono
if (engineVersion < 20140321)
{
if (depth == 1 && node.Key == "ChronoshiftDeploy")
node.Key = "PortableChrono";
if (depth == 2 && parentKey == "PortableChrono" && node.Key == "JumpDistance")
node.Key = "MaxDistance";
}
// Added new Lua API
if (engineVersion < 20140421)
{
if (depth == 0 && node.Value.Nodes.Any(n => n.Key == "LuaScriptEvents"))
node.Value.Nodes.Add(new MiniYamlNode("ScriptTriggers", ""));
}
if (engineVersion < 20140517)
{
if (depth == 0)
node.Value.Nodes.RemoveAll(n => n.Key == "TeslaInstantKills");
}
if (engineVersion < 20140615)
{
if (depth == 1 && node.Key == "StoresOre")
node.Key = "StoresResources";
}
// make animation is now its own trait
if (engineVersion < 20140621)
{
if (depth == 1 && (node.Key.StartsWith("RenderBuilding")))
node.Value.Nodes.RemoveAll(n => n.Key == "HasMakeAnimation");
if (node.Value.Nodes.Any(n => n.Key.StartsWith("RenderBuilding"))
&& !node.Value.Nodes.Any(n => n.Key == "RenderBuildingWall")
&& !node.Value.Nodes.Any(n => n.Key == "WithMakeAnimation"))
{
node.Value.Nodes.Add(new MiniYamlNode("WithMakeAnimation", new MiniYaml("")));
}
}
// ParachuteAttachment was merged into Parachutable
if (engineVersion < 20140701)
{
if (depth == 1 && node.Key == "ParachuteAttachment")
{
node.Key = "Parachutable";
foreach (var subnode in node.Value.Nodes)
if (subnode.Key == "Offset")
subnode.Key = "ParachuteOffset";
}
if (depth == 2 && node.Key == "ParachuteSprite")
node.Key = "ParachuteSequence";
}
// SonarPulsePower was implemented as a generic SpawnActorPower
if (engineVersion < 20140703)
{
if (depth == 1 && node.Key == "SonarPulsePower")
node.Key = "SpawnActorPower";
}
if (engineVersion < 20140707)
{
// SpyPlanePower was removed (use AirstrikePower instead)
if (depth == 1 && node.Key == "SpyPlanePower")
{
node.Key = "AirstrikePower";
var revealTime = 6 * 25;
var revealNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "RevealTime");
if (revealNode != null)
{
revealTime = int.Parse(revealNode.Value.Value) * 25;
node.Value.Nodes.Remove(revealNode);
}
node.Value.Nodes.Add(new MiniYamlNode("CameraActor", new MiniYaml("camera")));
node.Value.Nodes.Add(new MiniYamlNode("CameraRemoveDelay", new MiniYaml(revealTime.ToString())));
node.Value.Nodes.Add(new MiniYamlNode("UnitType", new MiniYaml("u2")));
}
if (depth == 2 && node.Key == "LZRange" && parentKey == "ParaDrop")
{
node.Key = "DropRange";
ConvertFloatToRange(ref node.Value.Value);
}
}
// GiveUnitCrateAction and GiveMcvCrateAction were updated to allow multiple units
if (engineVersion < 20140723)
{
if (depth == 2 && parentKey.Contains("GiveMcvCrateAction"))
if (node.Key == "Unit")
node.Key = "Units";
if (depth == 2 && parentKey.Contains("GiveUnitCrateAction"))
if (node.Key == "Unit")
node.Key = "Units";
}
// Power from Building was moved out into Power and ScalePowerWithHealth traits
if (engineVersion < 20140823)
{
if (depth == 0)
{
var actorTraits = node.Value.Nodes;
var building = actorTraits.FirstOrDefault(t => t.Key == "Building");
if (building != null)
{
var buildingFields = building.Value.Nodes;
var power = buildingFields.FirstOrDefault(n => n.Key == "Power");
if (power != null)
{
buildingFields.Remove(power);
var powerFields = new List<MiniYamlNode> { new MiniYamlNode("Amount", power.Value) };
actorTraits.Add(new MiniYamlNode("Power", new MiniYaml("", powerFields)));
if (FieldLoader.GetValue<int>("Power", power.Value.Value) > 0)
actorTraits.Add(new MiniYamlNode("ScaleWithHealth", ""));
}
}
}
}
if (engineVersion < 20140803)
{
// ContainsCrate was removed (use LeavesHusk instead)
if (depth == 1 && node.Key == "ContainsCrate")
{
node.Key = "LeavesHusk";
node.Value.Nodes.Add(new MiniYamlNode("HuskActor", new MiniYaml("crate")));
}
}
if (engineVersion < 20140806)
{
// remove ConquestVictoryConditions when StrategicVictoryConditions is set
if (depth == 0 && node.Key == "Player" && node.Value.Nodes.Any(n => n.Key == "StrategicVictoryConditions"))
node.Value.Nodes.Add(new MiniYamlNode("-ConquestVictoryConditions", ""));
// the objectives panel trait and its properties have been renamed
if (depth == 1 && node.Key == "ConquestObjectivesPanel")
{
node.Key = "ObjectivesPanel";
node.Value.Nodes.RemoveAll(_ => true);
node.Value.Nodes.Add(new MiniYamlNode("PanelName", new MiniYaml("SKIRMISH_STATS")));
}
}
// Veterancy was changed to use the upgrades system
if (engineVersion < 20140807)
{
if (depth == 0 && node.Value.Nodes.Any(n => n.Key.StartsWith("GainsExperience")))
node.Value.Nodes.Add(new MiniYamlNode("GainsStatUpgrades", new MiniYaml("")));
if (depth == 1 && node.Key == "-CloakCrateAction")
node.Key = "-UnitUpgradeCrateAction@cloak";
if (depth == 1 && node.Key == "CloakCrateAction")
{
node.Key = "UnitUpgradeCrateAction@cloak";
node.Value.Nodes.Add(new MiniYamlNode("Upgrades", new MiniYaml("cloak")));
}
if (depth == 2 && node.Key == "RequiresCrate" && parentKey == "Cloak")
{
node.Key = "RequiresUpgrade";
node.Value.Value = "cloak";
}
}
// Modifiers were changed to integer percentages
if (engineVersion < 20140812)
{
if (depth == 2 && node.Key == "ClosedDamageMultiplier" && parentKey == "AttackPopupTurreted")
ConvertFloatArrayToPercentArray(ref node.Value.Value);
if (depth == 2 && node.Key == "ArmorModifier" && parentKey == "GainsStatUpgrades")
ConvertFloatArrayToPercentArray(ref node.Value.Value);
if (depth == 2 && node.Key == "FullyLoadedSpeed" && parentKey == "Harvester")
ConvertFloatArrayToPercentArray(ref node.Value.Value);
if (depth == 2 && node.Key == "PanicSpeedModifier" && parentKey == "ScaredyCat")
ConvertFloatArrayToPercentArray(ref node.Value.Value);
if (depth == 2 && node.Key == "ProneSpeed" && parentKey == "TakeCover")
{
node.Key = "SpeedModifier";
ConvertFloatArrayToPercentArray(ref node.Value.Value);
}
if (depth == 2 && node.Key == "SpeedModifier" && parentKey == "GainsStatUpgrades")
ConvertFloatArrayToPercentArray(ref node.Value.Value);
if (depth == 2 && node.Key == "FirepowerModifier" && parentKey == "GainsStatUpgrades")
ConvertFloatArrayToPercentArray(ref node.Value.Value);
}
// RemoveImmediately was replaced with RemoveOnConditions
if (engineVersion < 20140821)
{
if (depth == 1)
{
if (node.Key == "RemoveImmediately")
node.Key = "RemoveOnConditions";
if (node.Key == "-RemoveImmediately")
node.Key = "-RemoveOnConditions";
}
}
if (engineVersion < 20140823)
{
if (depth == 2 && node.Key == "ArmorUpgrade" && parentKey == "GainsStatUpgrades")
node.Key = "DamageUpgrade";
if (depth == 2 && node.Key == "ArmorModifier" && parentKey == "GainsStatUpgrades")
{
node.Key = "DamageModifier";
node.Value.Value = string.Join(", ", node.Value.Value.Split(',')
.Select(s => ((int)(100 * 100 / float.Parse(s))).ToString()));
}
if (depth == 3 && parentKey == "Upgrades")
node.Value.Value = node.Value.Value.Replace("armor", "damage");
}
// RenderInfantryProne and RenderInfantryPanic was merged into RenderInfantry
if (engineVersion < 20140824)
{
var renderInfantryRemoval = node.Value.Nodes.FirstOrDefault(n => n.Key == "-RenderInfantry");
if (depth == 0 && renderInfantryRemoval != null && !node.Value.Nodes.Any(n => n.Key == "RenderDisguise"))
node.Value.Nodes.Remove(renderInfantryRemoval);
if (depth == 1 && (node.Key == "RenderInfantryProne" || node.Key == "RenderInfantryPanic"))
node.Key = "RenderInfantry";
}
// InfDeath was renamed to DeathType
if (engineVersion < 20140830)
{
if (depth == 2 && parentKey.StartsWith("DeathSounds") && node.Key == "InfDeaths")
node.Key = "DeathTypes";
if (depth == 2 && parentKey == "SpawnsViceroid" && node.Key == "InfDeath")
node.Key = "DeathType";
if (depth == 2 && parentKey == "Explodes" && node.Key == "InfDeath")
node.Key = "DeathType";
}
// SellSounds from Building was moved into Sellable
if (engineVersion < 20140904)
{
if (depth == 0)
{
var actorTraits = node.Value.Nodes;
var building = actorTraits.FirstOrDefault(t => t.Key == "Building");
if (building != null)
{
var buildingFields = building.Value.Nodes;
var sellSounds = buildingFields.FirstOrDefault(n => n.Key == "SellSounds");
if (sellSounds != null)
{
buildingFields.Remove(sellSounds);
var sellable = actorTraits.FirstOrDefault(t => t.Key == "Sellable");
if (sellable != null)
sellable.Value.Nodes.Add(sellSounds);
else
{
Console.WriteLine("Warning: Adding Sellable trait to {0} in {1}".F(node.Key, node.Location.Filename));
actorTraits.Add(new MiniYamlNode("Sellable", new MiniYaml("", new List<MiniYamlNode> { sellSounds })));
}
}
}
}
}
// DuplicateUnitCrateAction was tidied up
if (engineVersion < 20140912)
{
if (depth == 2 && node.Key == "MaxDuplicatesWorth" && parentKey == "DuplicateUnitCrateAction")
node.Key = "MaxDuplicateValue";
if (depth == 2 && node.Key == "ValidDuplicateTypes" && parentKey == "DuplicateUnitCrateAction")
node.Key = "ValidTargets";
}
// Added WithDeathAnimation
if (engineVersion < 20140913)
{
var spawnsCorpseRemoval = node.Value.Nodes.FirstOrDefault(n => n.Key == "SpawnsCorpse");
if (depth == 0 && node.Value.Nodes.Any(n => n.Key.StartsWith("RenderInfantry")) && spawnsCorpseRemoval == null)
node.Value.Nodes.Add(new MiniYamlNode("WithDeathAnimation", new MiniYaml("")));
if (depth == 2 && node.Key == "SpawnsCorpse" && parentKey == "RenderInfantry")
node.Value.Nodes.Remove(spawnsCorpseRemoval);
// CrushableInfantry renamed to Crushable
if (depth == 1)
{
if (node.Key == "CrushableInfantry")
node.Key = "Crushable";
if (node.Key == "-CrushableInfantry")
node.Key = "-Crushable";
}
}
// Replaced Wall with Crushable + BlocksBullets
if (engineVersion < 20140914)
{
if (depth == 0)
{
var actorTraits = node.Value.Nodes;
var wall = actorTraits.FirstOrDefault(t => t.Key == "Wall");
if (wall != null)
node.Value.Nodes.Add(new MiniYamlNode("BlocksBullets", new MiniYaml("")));
var blocksBullets = actorTraits.FirstOrDefault(t => t.Key == "BlocksBullets");
if (depth == 1 && node.Key == "Wall" && blocksBullets != null)
node.Key = "Crushable";
}
}
if (engineVersion < 20140927)
{
if (depth == 0)
node.Value.Nodes.RemoveAll(n => n.Key == "SelfHealingTech");
if (depth == 2 && node.Key == "RequiresTech" && parentKey.StartsWith("SelfHealing"))
{
node.Key = "RequiresUpgrade";
node.Value.Value = "selfhealing-needs-reconfiguration";
}
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}
internal static void UpgradeWeaponRules(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
{
var parentKey = parent != null ? parent.Key.Split('@').First() : null;
foreach (var node in nodes)
{
// Weapon definitions were converted to world coordinates
if (engineVersion < 20131226)
{
if (depth == 1)
{
switch (node.Key)
{
case "Range":
case "MinRange":
ConvertFloatToRange(ref node.Value.Value);
break;
default:
break;
}
}
if (depth == 2 && parentKey == "Projectile")
{
switch (node.Key)
{
case "Inaccuracy":
ConvertPxToRange(ref node.Value.Value);
break;
case "Angle":
ConvertAngle(ref node.Value.Value);
break;
case "Speed":
{
if (parent.Value.Value == "Missile")
ConvertPxToRange(ref node.Value.Value, 1, 5);
if (parent.Value.Value == "Bullet")
ConvertPxToRange(ref node.Value.Value, 2, 5);
break;
}
default:
break;
}
}
if (depth == 2 && parentKey == "Warhead")
{
switch (node.Key)
{
case "Spread":
ConvertPxToRange(ref node.Value.Value);
break;
default:
break;
}
}
}
if (engineVersion < 20140615)
{
if (depth == 2 && parentKey == "Warhead" && node.Key == "Ore")
node.Key = "DestroyResources";
}
if (engineVersion < 20140720)
{
// Split out the warheads to individual warhead types.
if (depth == 0)
{
var validTargets = node.Value.Nodes.FirstOrDefault(n => n.Key == "ValidTargets"); // Weapon's ValidTargets need to be copied to the warheads, so find it
var invalidTargets = node.Value.Nodes.FirstOrDefault(n => n.Key == "InvalidTargets"); // Weapon's InvalidTargets need to be copied to the warheads, so find it
var warheadCounter = 0;
foreach(var curNode in node.Value.Nodes.ToArray())
{
if (curNode.Key.Contains("Warhead") && curNode.Value.Value == null)
{
var newNodes = new List<MiniYamlNode>();
var oldNodeAtName = "";
if (curNode.Key.Contains('@'))
oldNodeAtName = "_" + curNode.Key.Split('@')[1];
// Per Cell Damage Model
if (curNode.Value.Nodes.Where(n => n.Key.Contains("DamageModel") &&
n.Value.Value.Contains("PerCell")).Any())
{
warheadCounter++;
var newYaml = new List<MiniYamlNode>();
var temp = curNode.Value.Nodes.FirstOrDefault(n => n.Key == "Size"); // New PerCell warhead allows 2 sizes, as opposed to 1 size
if (temp != null)
{
var newValue = temp.Value.Value.Split(',').First();
newYaml.Add(new MiniYamlNode("Size", newValue));
}
var keywords = new List<string> { "Damage", "InfDeath", "PreventProne", "ProneModifier", "Delay" };
foreach(var keyword in keywords)
{
var temp2 = curNode.Value.Nodes.FirstOrDefault(n => n.Key == keyword);
if (temp2 != null)
newYaml.Add(new MiniYamlNode(keyword, temp2.Value.Value));
}
if (validTargets != null)
newYaml.Add(validTargets);
if (invalidTargets != null)
newYaml.Add(invalidTargets);
var tempVersus = curNode.Value.Nodes.FirstOrDefault(n => n.Key == "Versus");
if (tempVersus != null)
newYaml.Add(new MiniYamlNode("Versus", tempVersus.Value));
newNodes.Add(new MiniYamlNode("Warhead@" + warheadCounter.ToString() + "Dam" + oldNodeAtName, "PerCellDamage", newYaml));
}
// HealthPercentage damage model
if (curNode.Value.Nodes.Where(n => n.Key.Contains("DamageModel") &&
n.Value.Value.Contains("HealthPercentage")).Any())
{
warheadCounter++;
var newYaml = new List<MiniYamlNode>();
var temp = curNode.Value.Nodes.FirstOrDefault(n => n.Key == "Size"); // New HealthPercentage warhead allows 2 spreads, as opposed to 1 size
if (temp != null)
{
var newValue = temp.Value.Value.Split(',').First() + "c0";
newYaml.Add(new MiniYamlNode("Spread", newValue));
}
var keywords = new List<string> { "Damage", "InfDeath", "PreventProne", "ProneModifier", "Delay" };
foreach(var keyword in keywords)
{
var temp2 = curNode.Value.Nodes.FirstOrDefault(n => n.Key == keyword);
if (temp2 != null)
newYaml.Add(new MiniYamlNode(keyword, temp2.Value.Value));
}
if (validTargets != null)
newYaml.Add(validTargets);
if (invalidTargets != null)
newYaml.Add(invalidTargets);
var tempVersus = curNode.Value.Nodes.FirstOrDefault(n => n.Key == "Versus");
if (tempVersus != null)
newYaml.Add(new MiniYamlNode("Versus", tempVersus.Value));
newNodes.Add(new MiniYamlNode("Warhead@" + warheadCounter.ToString() + "Dam" + oldNodeAtName, "HealthPercentageDamage", newYaml));
}
// SpreadDamage
{ // Always occurs, since by definition all warheads were SpreadDamage warheads before
warheadCounter++;
var newYaml = new List<MiniYamlNode>();
var keywords = new List<string> { "Spread", "Damage", "InfDeath", "PreventProne", "ProneModifier", "Delay" };
foreach(var keyword in keywords)
{
var temp = curNode.Value.Nodes.FirstOrDefault(n => n.Key == keyword);
if (temp != null)
newYaml.Add(new MiniYamlNode(keyword, temp.Value.Value));
}
if (validTargets != null)
newYaml.Add(validTargets);
if (invalidTargets != null)
newYaml.Add(invalidTargets);
var tempVersus = curNode.Value.Nodes.FirstOrDefault(n => n.Key == "Versus");
if (tempVersus != null)
newYaml.Add(new MiniYamlNode("Versus", tempVersus.Value));
newNodes.Add(new MiniYamlNode("Warhead@" + warheadCounter.ToString() + "Dam" + oldNodeAtName, "SpreadDamage", newYaml));
}
// DestroyResource
if (curNode.Value.Nodes.Where(n => n.Key.Contains("DestroyResources") ||
n.Key.Contains("Ore")).Any())
{
warheadCounter++;
var newYaml = new List<MiniYamlNode>();
var keywords = new List<string> { "Size", "Delay", "ValidTargets", "InvalidTargets" };
foreach(var keyword in keywords)
{
var temp = curNode.Value.Nodes.FirstOrDefault(n => n.Key == keyword);
if (temp != null)
newYaml.Add(new MiniYamlNode(keyword, temp.Value.Value));
}
newNodes.Add(new MiniYamlNode("Warhead@" + warheadCounter.ToString() + "Res" + oldNodeAtName, "DestroyResource", newYaml));
}
// CreateResource
if (curNode.Value.Nodes.Where(n => n.Key.Contains("AddsResourceType")).Any())
{
warheadCounter++;
var newYaml = new List<MiniYamlNode>();
var keywords = new List<string> { "AddsResourceType", "Size", "Delay", "ValidTargets", "InvalidTargets" };
foreach(var keyword in keywords)
{
var temp = curNode.Value.Nodes.FirstOrDefault(n => n.Key == keyword);
if (temp != null)
newYaml.Add(new MiniYamlNode(keyword, temp.Value.Value));
}
newNodes.Add(new MiniYamlNode("Warhead@" + warheadCounter.ToString() + "Res" + oldNodeAtName, "CreateResource", newYaml));
}
// LeaveSmudge
if (curNode.Value.Nodes.Where(n => n.Key.Contains("SmudgeType")).Any())
{
warheadCounter++;
var newYaml = new List<MiniYamlNode>();
var keywords = new List<string> { "SmudgeType", "Size", "Delay", "ValidTargets", "InvalidTargets" };
foreach(var keyword in keywords)
{
var temp = curNode.Value.Nodes.FirstOrDefault(n => n.Key == keyword);
if (temp != null)
newYaml.Add(new MiniYamlNode(keyword, temp.Value.Value));
}
newNodes.Add(new MiniYamlNode("Warhead@" + warheadCounter.ToString() + "Smu" + oldNodeAtName, "LeaveSmudge", newYaml));
}
// CreateEffect - Explosion
if (curNode.Value.Nodes.Where(n => n.Key.Contains("Explosion") ||
n.Key.Contains("ImpactSound")).Any())
{
warheadCounter++;
var newYaml = new List<MiniYamlNode>();
var keywords = new List<string> { "Explosion", "ImpactSound", "Delay", "ValidTargets", "InvalidTargets", "ValidImpactTypes", "InvalidImpactTypes" };
foreach(var keyword in keywords)
{
var temp = curNode.Value.Nodes.FirstOrDefault(n => n.Key == keyword);
if (temp != null)
newYaml.Add(new MiniYamlNode(keyword, temp.Value.Value));
}
newYaml.Add(new MiniYamlNode("InvalidImpactTypes", "Water"));
newNodes.Add(new MiniYamlNode("Warhead@" + warheadCounter.ToString() + "Eff" + oldNodeAtName, "CreateEffect", newYaml));
}
// CreateEffect - Water Explosion
if (curNode.Value.Nodes.Where(n => n.Key.Contains("WaterExplosion") ||
n.Key.Contains("WaterImpactSound")).Any())
{
warheadCounter++;
var newYaml = new List<MiniYamlNode>();
var keywords = new List<string> { "WaterExplosion", "WaterImpactSound", "Delay", "ValidTargets", "InvalidTargets", "ValidImpactTypes", "InvalidImpactTypes" };
foreach(var keyword in keywords)
{
var temp = curNode.Value.Nodes.FirstOrDefault(n => n.Key == keyword);
if (temp != null)
{
if (temp.Key == "WaterExplosion")
temp.Key = "Explosion";
if (temp.Key == "WaterImpactSound")
temp.Key = "ImpactSound";
newYaml.Add(new MiniYamlNode(temp.Key, temp.Value.Value));
}
}
newYaml.Add(new MiniYamlNode("ValidImpactTypes", "Water"));
newNodes.Add(new MiniYamlNode("Warhead@" + warheadCounter.ToString() + "Eff" + oldNodeAtName, "CreateEffect", newYaml));
}
node.Value.Nodes.InsertRange(node.Value.Nodes.IndexOf(curNode),newNodes);
node.Value.Nodes.Remove(curNode);
}
}
}
}
if (engineVersion < 20140818)
{
if (depth == 1)
{
if (node.Key == "ROF")
node.Key = "ReloadDelay";
}
}
if (engineVersion < 20140821)
{
// Converted versus definitions to integers
if (depth == 3 && parentKey == "Versus")
ConvertFloatArrayToPercentArray(ref node.Value.Value);
}
if (engineVersion < 20140830)
{
if (depth == 2)
{
if (node.Key == "InfDeath")
node.Key = "DeathType";
}
}
UpgradeWeaponRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}
internal static void UpgradeTileset(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
{
var parentKey = parent != null ? parent.Key.Split('@').First() : null;
var addNodes = new List<MiniYamlNode>();
foreach (var node in nodes)
{
if (engineVersion < 20140104)
{
if (depth == 2 && parentKey == "TerrainType" && node.Key.Split('@').First() == "Type")
addNodes.Add(new MiniYamlNode("TargetTypes", node.Value.Value == "Water" ? "Water" : "Ground"));
}
UpgradeTileset(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
nodes.AddRange(addNodes);
}
}
}