Files
OpenRA/OpenRA.Game/ExternalMods.cs
2017-07-09 20:54:02 +02:00

182 lines
5.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA
{
public class ExternalMod
{
public readonly string Id;
public readonly string Version;
public readonly string Title;
public readonly string LaunchPath;
public readonly string[] LaunchArgs;
public Sprite Icon { get; internal set; }
public static string MakeKey(Manifest mod) { return MakeKey(mod.Id, mod.Metadata.Version); }
public static string MakeKey(ExternalMod mod) { return MakeKey(mod.Id, mod.Version); }
public static string MakeKey(string modId, string modVersion) { return modId + "-" + modVersion; }
}
public class ExternalMods : IReadOnlyDictionary<string, ExternalMod>
{
readonly Dictionary<string, ExternalMod> mods = new Dictionary<string, ExternalMod>();
readonly SheetBuilder sheetBuilder;
public ExternalMods()
{
sheetBuilder = new SheetBuilder(SheetType.BGRA, 256);
// Load registered mods
var supportPath = Platform.ResolvePath(Path.Combine("^", "ModMetadata"));
if (!Directory.Exists(supportPath))
return;
foreach (var path in Directory.GetFiles(supportPath, "*.yaml"))
{
try
{
var yaml = MiniYaml.FromStream(File.OpenRead(path), path).First().Value;
LoadMod(yaml, path);
}
catch (Exception e)
{
Log.Write("debug", "Failed to parse mod metadata file '{0}'", path);
Log.Write("debug", e.ToString());
}
}
}
void LoadMod(MiniYaml yaml, string path = null)
{
var mod = FieldLoader.Load<ExternalMod>(yaml);
var iconNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Icon");
if (iconNode != null && !string.IsNullOrEmpty(iconNode.Value.Value))
{
using (var stream = new MemoryStream(Convert.FromBase64String(iconNode.Value.Value)))
using (var bitmap = new Bitmap(stream))
mod.Icon = sheetBuilder.Add(bitmap);
}
// Avoid possibly overwriting a valid mod with an obviously bogus one
var key = ExternalMod.MakeKey(mod);
if (File.Exists(mod.LaunchPath) && (path == null || Path.GetFileNameWithoutExtension(path) == key))
mods[key] = mod;
}
internal void Register(Manifest mod, string launchPath)
{
if (mod.Metadata.Hidden)
return;
var iconData = "";
using (var stream = mod.Package.GetStream("icon.png"))
if (stream != null)
iconData = Convert.ToBase64String(stream.ReadAllBytes());
var key = ExternalMod.MakeKey(mod);
var yaml = new List<MiniYamlNode>()
{
new MiniYamlNode("Registration", new MiniYaml("", new List<MiniYamlNode>()
{
new MiniYamlNode("Id", mod.Id),
new MiniYamlNode("Version", mod.Metadata.Version),
new MiniYamlNode("Title", mod.Metadata.Title),
new MiniYamlNode("Icon", iconData),
new MiniYamlNode("LaunchPath", launchPath),
new MiniYamlNode("LaunchArgs", "Game.Mod=" + mod.Id)
}))
};
var supportPath = Platform.ResolvePath(Path.Combine("^", "ModMetadata"));
try
{
// Make sure the mod is available for this session, even if saving it fails
LoadMod(yaml.First().Value);
Directory.CreateDirectory(supportPath);
File.WriteAllLines(Path.Combine(supportPath, key + ".yaml"), yaml.ToLines(false).ToArray());
}
catch (Exception e)
{
Log.Write("debug", "Failed to register current mod metadata");
Log.Write("debug", e.ToString());
}
}
/// <summary>
/// Removes invalid mod registrations:
/// * LaunchPath no longer exists
/// * LaunchPath and mod id matches the active mod, but the version is different
/// * Filename doesn't match internal key
/// * Fails to parse as a mod registration
/// </summary>
internal void ClearInvalidRegistrations(ExternalMod activeMod)
{
var metadataPath = Platform.ResolvePath(Path.Combine("^", "ModMetadata"));
foreach (var path in Directory.GetFiles(metadataPath, "*.yaml"))
{
string modKey = null;
try
{
var yaml = MiniYaml.FromStream(File.OpenRead(path), path).First().Value;
var m = FieldLoader.Load<ExternalMod>(yaml);
modKey = ExternalMod.MakeKey(m);
// Continue to the next entry if this one is valid
if (File.Exists(m.LaunchPath) && Path.GetFileNameWithoutExtension(path) == modKey &&
!(activeMod != null && m.LaunchPath == activeMod.LaunchPath && m.Id == activeMod.Id && m.Version != activeMod.Version))
continue;
}
catch (Exception e)
{
Log.Write("debug", "Failed to parse mod metadata file '{0}'", path);
Log.Write("debug", e.ToString());
}
// Remove from the ingame mod switcher
if (Path.GetFileNameWithoutExtension(path) == modKey)
mods.Remove(modKey);
// Remove stale or corrupted metadata
try
{
File.Delete(path);
Log.Write("debug", "Removed invalid mod metadata file '{0}'", path);
}
catch (Exception e)
{
Log.Write("debug", "Failed to remove mod metadata file '{0}'", path);
Log.Write("debug", e.ToString());
}
}
}
public ExternalMod this[string key] { get { return mods[key]; } }
public int Count { get { return mods.Count; } }
public ICollection<string> Keys { get { return mods.Keys; } }
public ICollection<ExternalMod> Values { get { return mods.Values; } }
public bool ContainsKey(string key) { return mods.ContainsKey(key); }
public IEnumerator<KeyValuePair<string, ExternalMod>> GetEnumerator() { return mods.GetEnumerator(); }
public bool TryGetValue(string key, out ExternalMod value) { return mods.TryGetValue(key, out value); }
IEnumerator IEnumerable.GetEnumerator() { return mods.GetEnumerator(); }
}
}