Files
OpenRA/mods/d2k/weapons/missiles.yaml
Pavel Penev a2dbd5e013 Changed weapons in D2k to use the new PerCellIncrement inaccuracy
Also adjusted the inaccuracy values. This should bring inaccuracy in D2k pretty much in line with the original game, with the potential liberty of decreased inaccuracy for the Deviator tank.
2020-07-05 13:04:18 +02:00

164 lines
3.1 KiB
YAML

^Rocket:
ReloadDelay: 40
Range: 3c0
Report: ROCKET1.WAV
Projectile: Bullet
Blockable: false
Speed: 281
Inaccuracy: 128
InaccuracyType: PerCellIncrement
Image: RPG
TrailImage: bazooka_trail2
TrailPalette: effect75alpha
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Damage: 3000
Spread: 512
Falloff: 100, 0
Versus:
none: 8
wall: 75
building: 40
wood: 45
light: 70
heavy: 100
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
DamageCalculationType: ClosestTargetablePosition
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: tiny_explosion
ImpactActors: false
ValidTargets: Ground, Air
Warhead@3Concrete: DamagesConcrete
Damage: 240
^Missile:
Inherits: ^Rocket
ReloadDelay: 60
Range: 5c512
MinRange: 0c512
Projectile: Missile
Shadow: true
HorizontalRateOfTurn: 3
RangeLimit: 6c614
CruiseAltitude: 1c0
MinimumLaunchAngle: 64
VerticalRateOfTurn: 10
Image: MISSILE2
TrailImage: large_trail
Speed: 288
Warhead@1Dam: SpreadDamage
Damage: 4800
Versus:
none: 15
wall: 75
building: 60
wood: 65
light: 90
heavy: 100
invulnerable: 0
cy: 30
harvester: 50
Warhead@2Concrete: DamagesConcrete
Damage: 720
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: EXPLSML1.WAV
Bazooka:
Inherits: ^Rocket
Rocket:
Inherits: ^Rocket
ReloadDelay: 30
Range: 3c512
Projectile: Bullet
Speed: 352
Warhead@1Dam: SpreadDamage
Damage: 2500
Versus:
none: 25
wall: 100
building: 50
wood: 65
light: 100
heavy: 50
invulnerable: 0
cy: 20
harvester: 50
Warhead@2Concrete: DamagesConcrete
Damage: 625
Warhead@3Eff: CreateEffect
Explosions: rocket_explosion
ExplosionPalette: effect75alpha
TowerMissile:
Inherits: ^Missile
ReloadDelay: 60
Burst: 2
BurstDelays: 60
ValidTargets: Ground, Air
Projectile: Missile
HorizontalRateOfTurn: 1
Warhead@1Dam: SpreadDamage
ValidTargets: Ground, Air
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
mtank_pri:
Inherits: ^Missile
ReloadDelay: 115
Burst: 2
BurstDelays: 115
Range: 6c0
ValidTargets: Ground, Air
Projectile: Missile
RangeLimit: 7c204
Warhead@1Dam: SpreadDamage
Damage: 6000
ValidTargets: Ground, Air
Warhead@2Concrete: DamagesConcrete
Damage: 900
DeviatorMissile:
Inherits: ^Missile
ReloadDelay: 160
Range: 5c0
Report: MISSLE1.WAV
Projectile: Missile
RangeLimit: 6c0
Inaccuracy: 96
Image: MISSILE
TrailImage: deviator_trail
TrailPalette: deviatorgas
TrailUsePlayerPalette: true
Warhead@1Dam: SpreadDamage
Damage: 1000
Spread: 480
Versus:
none: 100
wall: 100
building: 100
wood: 100
light: 100
heavy: 100
invulnerable: 0
cy: 50
harvester: 100
-Warhead@2Smu:
Warhead@3Eff: CreateEffect
Explosions: deviator
ExplosionPalette: deviatorgas
UsePlayerPalette: true
-ImpactSounds:
Warhead@4OwnerChange: ChangeOwner
Range: 512
Duration: 375
InvalidTargets: Infantry, Structure
Warhead@5Concrete: DamagesConcrete
Damage: 1000