Files
OpenRA/OpenRA.Mods.Common/Traits/ProducibleWithLevel.cs

54 lines
1.8 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Actors possessing this trait should define the GainsExperience trait. When the prerequisites are fulfilled, ",
"this trait grants a level-up to newly spawned actors. If additionally the actor's owning player defines the ProductionIconOverlay ",
"trait, the production queue icon renders with an overlay defined in that trait.")]
public class ProducibleWithLevelInfo : ITraitInfo, Requires<GainsExperienceInfo>
{
public readonly string[] Prerequisites = { };
[Desc("Number of levels to give to the actor on creation.")]
public readonly int InitialLevels = 1;
[Desc("Should the level-up animation be suppressed when actor is created?")]
public readonly bool SuppressLevelupAnimation = true;
public object Create(ActorInitializer init) { return new ProducibleWithLevel(init, this); }
}
public class ProducibleWithLevel : INotifyCreated
{
readonly ProducibleWithLevelInfo info;
public ProducibleWithLevel(ActorInitializer init, ProducibleWithLevelInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
if (!self.Owner.PlayerActor.Trait<TechTree>().HasPrerequisites(info.Prerequisites))
return;
var ge = self.Trait<GainsExperience>();
if (!ge.CanGainLevel)
return;
ge.GiveLevels(info.InitialLevels, info.SuppressLevelupAnimation);
}
}
}