Files
OpenRA/OpenRa.Game/Controller.cs
2010-02-08 19:05:49 +13:00

197 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using IjwFramework.Collections;
using IjwFramework.Types;
using OpenRa.GameRules;
using OpenRa.Graphics;
using OpenRa.Orders;
using OpenRa.Traits;
namespace OpenRa
{
public class Controller : IHandleInput
{
public IOrderGenerator orderGenerator;
public Selection selection = new Selection();
readonly Func<Modifiers> GetModifierKeys;
public Controller(Func<Modifiers> getModifierKeys)
{
GetModifierKeys = getModifierKeys;
CancelInputMode();
}
public void CancelInputMode() { orderGenerator = new UnitOrderGenerator(); }
public bool ToggleInputMode<T>() where T : IOrderGenerator, new()
{
if (orderGenerator is T)
{
CancelInputMode();
return false;
}
else
{
orderGenerator = new T();
return true;
}
}
void ApplyOrders(World world, float2 xy, MouseInput mi)
{
if (orderGenerator == null) return;
var orders = orderGenerator.Order(world, xy.ToInt2(), mi).ToArray();
Game.orderManager.IssueOrders( orders );
var voicedActor = orders.Select(o => o.Subject)
.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.traits.Contains<Unit>());
var isMove = orders.Any(o => o.OrderString == "Move");
var isAttack = orders.Any( o => o.OrderString == "Attack" );
if (voicedActor != null)
{
Sound.PlayVoice(isAttack ? "Attack" : "Move", voicedActor);
if (isMove)
world.Add(new Effects.MoveFlash(world, Game.CellSize * xy));
}
}
float2 dragStart, dragEnd;
public bool HandleInput(World world, MouseInput mi)
{
var xy = Game.viewport.ViewToWorld(mi);
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
{
if (!(orderGenerator is PlaceBuildingOrderGenerator))
dragStart = dragEnd = xy;
ApplyOrders(world, xy, mi);
}
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move)
dragEnd = xy;
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
{
if (orderGenerator is UnitOrderGenerator)
{
var newSelection = world.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy);
selection.Combine(world, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
}
dragStart = dragEnd = xy;
}
if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move)
dragStart = dragEnd = xy;
if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down)
ApplyOrders(world, xy, mi);
return true;
}
public Pair<float2, float2>? SelectionBox
{
get
{
if (dragStart == dragEnd) return null;
return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd);
}
}
public float2 MousePosition { get { return dragEnd; } }
public string ChooseCursor( World world )
{
int sync = world.SyncHash();
try
{
var mi = new MouseInput
{
Location = ( Game.CellSize * MousePosition - Game.viewport.Location ).ToInt2(),
Button = MouseButton.Right,
Modifiers = GetModifierKeys(),
};
return orderGenerator.GetCursor( world, MousePosition.ToInt2(), mi );
}
finally
{
if( sync != world.SyncHash() )
throw new InvalidOperationException( "Desync in Controller.ChooseCursor" );
}
}
Cache<int, List<Actor>> controlGroups = new Cache<int, List<Actor>>(_ => new List<Actor>());
public void DoControlGroup(World world, int group, Modifiers mods)
{
if (mods.HasModifier(Modifiers.Ctrl))
{
if (!selection.Actors.Any())
return;
controlGroups[group].Clear();
for (var i = 0; i < 10; i++) /* all control groups */
controlGroups[i].RemoveAll(a => selection.Actors.Contains(a));
controlGroups[group].AddRange(selection.Actors);
return;
}
if (mods.HasModifier(Modifiers.Alt))
{
Game.viewport.Center(controlGroups[group]);
return;
}
selection.Combine(world, controlGroups[group],
mods.HasModifier(Modifiers.Shift), false);
}
public int? GetControlGroupForActor(Actor a)
{
return controlGroups.Where(g => g.Value.Contains(a))
.Select(g => (int?)g.Key)
.FirstOrDefault();
}
}
public class Selection
{
List<Actor> actors = new List<Actor>();
public void Combine(World world, IEnumerable<Actor> newSelection, bool isCombine, bool isClick)
{
var oldSelection = actors.AsEnumerable();
if (isClick)
{
var adjNewSelection = newSelection.Take(1); /* todo: select BEST, not FIRST */
actors = (isCombine ? oldSelection.SymmetricDifference(adjNewSelection) : adjNewSelection).ToList();
}
else
actors = (isCombine ? oldSelection.Union(newSelection) : newSelection).ToList();
var voicedUnit = actors.FirstOrDefault(a => a.traits.Contains<Unit>() && a.Owner == world.LocalPlayer);
Sound.PlayVoice("Select", voicedUnit);
}
public IEnumerable<Actor> Actors { get { return actors; } }
public void Clear() { actors = new List<Actor>(); }
public void Tick(World world)
{
actors.RemoveAll(a => !a.IsInWorld);
}
}
}