Files
OpenRA/mods/cnc/rules/civilian.yaml
Paul Chote 0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00

412 lines
6.3 KiB
YAML

V01:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
LeavesHusk:
HuskActor: V01.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V01.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church (Destroyed)
EditorTilesetFilter:
ExcludeTilesets: DESERT
V02:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
LeavesHusk:
HuskActor: V02.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V02.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx xx
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
V03:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
LeavesHusk:
HuskActor: V03.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V03.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx xx
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
V04:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
LeavesHusk:
HuskActor: V04.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V04.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx xx
Dimensions: 2,2
EditorTilesetFilter:
ExcludeTilesets: DESERT
V05:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
HuskActor: V05.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V05.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
ExcludeTilesets: DESERT
V06:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
HuskActor: V06.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V06.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
ExcludeTilesets: DESERT
V07:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
HuskActor: V07.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V07.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx
Dimensions: 2,1
EditorTilesetFilter:
ExcludeTilesets: DESERT
V08:
Inherits: ^CivBuilding
LeavesHusk:
HuskActor: V08.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V08.Husk:
Inherits: ^CivBuildingHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V09:
Inherits: ^CivBuilding
LeavesHusk:
HuskActor: V09.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V09.Husk:
Inherits: ^CivBuildingHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V10:
Inherits: ^CivBuilding
LeavesHusk:
HuskActor: V10.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V10.Husk:
Inherits: ^CivBuildingHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V11:
Inherits: ^CivBuilding
LeavesHusk:
HuskActor: V11.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V11.Husk:
Inherits: ^CivBuildingHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V12:
Inherits: ^CivBuilding
LeavesHusk:
HuskActor: V12.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V12.Husk:
Inherits: ^CivBuildingHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V13:
Inherits: ^CivBuilding
LeavesHusk:
HuskActor: V13.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V13.Husk:
Inherits: ^CivBuildingHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V14:
Inherits: ^CivField
LeavesHusk:
HuskActor: V14.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V14.Husk:
Inherits: ^CivFieldHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V15:
Inherits: ^CivField
LeavesHusk:
HuskActor: V15.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V15.Husk:
Inherits: ^CivFieldHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V16:
Inherits: ^CivField
LeavesHusk:
HuskActor: V16.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V16.Husk:
Inherits: ^CivFieldHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V17:
Inherits: ^CivField
LeavesHusk:
HuskActor: V17.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V17.Husk:
Inherits: ^CivFieldHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V18:
Inherits: ^CivField
LeavesHusk:
HuskActor: V18.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
V18.Husk:
Inherits: ^CivFieldHusk
EditorTilesetFilter:
ExcludeTilesets: DESERT
ARCO:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
HuskActor: ARCO.Husk
ARCO.Husk:
Inherits: ^CivBuildingHusk
Building:
Footprint: xx
Dimensions: 2,1
BARB:
Inherits: ^Wall
Health:
HP: 100
Armor:
Type: Light
Tooltip:
Name: Wire Fence
Icon: barbicnh
WOOD:
Inherits: ^Wall
Health:
HP: 100
Armor:
Type: Wood
Tooltip:
Name: Wooden Fence
Icon: woodicnh
BRIDGE1:
Inherits: ^Bridge
Bridge:
Template: 165
DestroyedTemplate: 166
Building:
Footprint: ____ ____ ____ ____
Dimensions: 4,4
BRIDGE2:
Inherits: ^Bridge
Bridge:
Template: 167
DestroyedTemplate: 168
Building:
Footprint: _____ _____ _____ _____ _____
Dimensions: 5,5
BRIDGE3:
Inherits: ^Bridge
Bridge:
Template: 169
DestroyedTemplate: 170
Building:
Footprint: ______ ______ ______ ______ ______
Dimensions: 6,5
BRIDGE4:
Inherits: ^Bridge
Bridge:
Template: 171
DestroyedTemplate: 172
Building:
Footprint: ______ ______ ______ ______
Dimensions: 6,4
C1:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianMaleVoice
C2:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
C3:
Inherits: ^CivInfantry
C4:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
C5:
Inherits: ^CivInfantry
C6:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
C7:
Inherits: ^CivInfantry
C8:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
C9:
Inherits: ^CivInfantry
C10:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
VICE:
AppearsOnRadar:
Health:
Radius: 3
HP: 400
Armor:
Type: Wood
RevealsShroud:
Range: 4
Mobile:
Speed: 5
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Tiberium: 70
BlueTiberium: 70
Beach: 80
Selectable:
Voice: GenericVoice
TargetableUnit:
TargetTypes: Ground
AutoTarget:
ScanRadius: 4
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
Valued:
Cost: 1000
Tooltip:
Name: Viceroid
Armament:
Weapon: Chemspray
AttackFrontal:
AttackWander:
RenderUnit:
WithMuzzleFlash: