Weapons are now defined with the Armament trait and turret parameters live in Turreted. This has the side effect of allowing any number and distribution of weapons and turrets.
262 lines
4.1 KiB
YAML
262 lines
4.1 KiB
YAML
CONYARDO:
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Inherits: ^CONYARD
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Buildable:
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Owner: ordos
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Transforms:
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IntoActor: mcvo
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Offset:1,1
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Facing: 270
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PWRO:
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Inherits: ^POWER
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Buildable:
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Prerequisites: conyardo
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Owner: ordos
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REFO:
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Inherits: ^REFINERY
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Buildable:
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Prerequisites: pwro
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Owner: ordos
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RenderBuildingWarFactory:
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Image: REFO
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BARRO:
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Inherits: ^BARRACKS
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Buildable:
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Prerequisites: pwro
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Owner: ordos
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HIGHTECHO:
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Inherits: ^HIGHTECH
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Buildable:
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Prerequisites: radaro
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Owner: ordos
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PALACEO:
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Inherits: ^PALACE
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Buildable:
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Prerequisites: hightecho
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Owner: ordos
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AirstrikePower:
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Image: orniicon
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Description: Air Strike
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ChargeTime: 180
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LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
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UnitType: orni.bomber
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SelectTargetSound:
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FlareType:
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CanPowerDown:
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RequiresPower:
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SupportPowerChargeBar:
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SILOO:
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Inherits: ^SILO
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Buildable:
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Prerequisites: refo
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Owner: ordos
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LIGHTO:
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Inherits: ^LIGHT
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Buildable:
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Prerequisites: refo
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Owner: ordos
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RenderBuildingWarFactory:
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Image: LIGHTO
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HEAVYO:
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Inherits: ^HEAVY
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Buildable:
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Prerequisites: lighto
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Owner: ordos
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RenderBuildingWarFactory:
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Image: HEAVYO
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RADARO:
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Inherits: ^RADAR
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Buildable:
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Prerequisites: barro
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Owner: ordos
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STARPORTO:
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Inherits: ^STARPORT
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Buildable:
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Prerequisites: radaro,hightecho
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Owner: ordos
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MCVO:
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Inherits: ^MCV
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Buildable:
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Prerequisites: heavyo,repair
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Owner: ordos
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BuiltAt: heavyo
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Transforms:
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Facing: 16
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IntoActor: conyardo
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Offset:-1,-1
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NoTransformSounds: OI_DPLOY.AUD
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RenderUnit:
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Image: DMCV
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MCVO.starport:
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Inherits: MCVO
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Buildable:
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Queue: Starport
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BuiltAt: starporto
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Valued:
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Cost: 1499
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COMBATO:
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Inherits: ^COMBAT
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Tooltip:
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Icon: combatoicon
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Buildable:
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Prerequisites: heavyo
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Owner: ordos
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BuiltAt: heavyo
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Mobile:
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Speed: 9
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Crushes: crate, infantry
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Turreted:
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ROT: 7
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RenderUnitTurreted:
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Image: COMBATO
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LeavesHusk:
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HuskActor: Combato.Husk
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COMBATO.Husk:
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Inherits: ^COMBAT.Husk
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Tooltip:
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Icon: combatoicon
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RenderUnit:
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Image: COMBATO
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COMBATO.starport:
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Inherits: COMBATO
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Buildable:
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Queue: Starport
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BuiltAt: starporto
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Valued:
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Cost: 489
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TRIKEO:
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Inherits: ^TRIKE
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Buildable:
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Prerequisites: lighto
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Owner: ordos
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BuiltAt: lighto
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Valued:
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Cost: 250
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Tooltip:
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Name: Raider Trike
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Description: Improved Scout\n Strong vs Infantry
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Icon: raidericon
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Health:
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HP: 100
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Mobile:
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ROT: 10
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Speed: 14
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RenderUnit:
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Image: RAIDER
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Armament:
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Weapon: M60mgo
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LocalOffset: 0,-6,0,-3,0
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AttackFrontal:
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#TRIKEO.starport:
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# Inherits: ^TRIKE
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# Buildable:
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# Queue: Starport
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# Prerequisites: lighto
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# Owner: ordos
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# BuiltAt: starporto
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# RenderUnit:
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# Image: TRIKE
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# Valued:
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# Cost: 149
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CARRYALLO:
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Inherits: ^CARRYALL
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RenderUnit:
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Image: CARRYALL
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CARRYALLO.starport:
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Inherits: CARRYALLO
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Valued:
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Cost: 999
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DEVIATORTANK:
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Inherits: ^Tank
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Valued:
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Cost: 1000
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Tooltip:
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Name: Deviator
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Description: Causes no actual damage\nFires a warhead which changes allegiances\n but does not effect buildings or tanks
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Icon: deviatortankicon
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Buildable:
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Queue: Armor
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BuildPaletteOrder: 50
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Prerequisites: heavyo,research
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Owner: ordos
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BuiltAt: heavyo
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Hotkey: d
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Mobile:
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ROT: 3
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Speed: 6
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Health:
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HP: 125
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5
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RenderUnit:
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Armament:
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Weapon: FakeMissile
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LocalOffset: 0,7,0,-2,0 #7
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AttackLoyalty:
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AutoTarget:
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InitialStance: Defend
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Selectable:
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Bounds: 30,30
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LeavesHusk:
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HuskActor: Deviatortank.Husk
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DEVIATORTANK.Husk:
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Inherits: ^Husk
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Tooltip:
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Icon: deviatortankicon
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RenderUnit:
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Image: DEVIATORTANK
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SABOTEUR:
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 100
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Prerequisites: palaceo
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Owner: ordos
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Hotkey: b
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Valued:
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Cost: 800
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Tooltip:
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Name: Saboteur
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Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
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Selectable:
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Voice: SaboteurVoice
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Bounds: 12,17,0,0
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Health:
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HP: 100
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Mobile:
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Speed: 6
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RevealsShroud:
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Range: 7
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C4Demolition:
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C4Delay: 45
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-AutoTarget:
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AttackMove:
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JustMove: true |