Files
OpenRA/mods/d2k/weapons.yaml
2013-12-15 13:07:26 +01:00

622 lines
9.0 KiB
YAML

LMG:
ROF: 20
Range: 5
Report: MGUN2.WAV
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 25%
Light: 40%
Heavy: 10%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 15
Bazooka:
ROF: 50
Range: 5
Report: BAZOOK1.WAV
ValidTargets: Ground
Projectile: Missile
Speed: 25
Arm: 2
Shadow: yes
ContrailLength: 10
Inaccuracy: 3
Image: RPG
ROT: 5
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 10%
Wood: 75%
Light: 60%
Heavy: 90%
Concrete: 40%
Explosion: small_explosion
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 50
ImpactSound: EXPLSML1.WAV
Sniper:
ROF: 100
Range: 8.5
Report: FREMODD1.WAV
Projectile: Bullet
Speed: 150
ContrailLength: 6
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Damage: 60
Spread: 1
Versus:
None: 100%
Wood: 0%
Light: 1%
Heavy: 0%
Concrete: 0%
InfDeath: 2
Vulcan:
ROF: 30
Range: 5.75
Report: VULCAN.AUD # TODO: fallback to RA
ValidTargets: Ground, Air
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 0%
Light: 60%
Heavy: 10%
Concrete: 0%
Explosion: piffs
InfDeath: 2
Damage: 30
Slung:
ROF: 60
Delay: 5
Range: 5.5
Report: BAZOOK2.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 25
High: true
Shadow: yes
Angle: .15
Inaccuracy: 12
Image: MISSILE
Warhead:
Spread: 6
Versus:
None: 0%
Wood: 75%
Light: 40%
Heavy: 90%
Concrete: 50%
Explosion: small_explosion
InfDeath: 4
Damage: 30
ImpactSound: EXPLLG5.WAV
HMG:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 15%
Light: 45%
Heavy: 20%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 30
HMGo:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Versus:
Wood: 15%
Light: 45%
Heavy: 25%
Concrete: 20%
Explosion: piffs
InfDeath: 2
Damage: 40
QuadRockets:
ROF: 40
Burst: 2
BurstDelay: 25
Range: 7
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
Shadow: yes
Inaccuracy: 3
Image: RPG
ROT: 10
Speed: 40
RangeLimit: 40
Warhead:
Spread: 3
Versus:
None: 35%
Wood: 45%
Light: 100%
Heavy: 100%
Concrete: 35%
InfDeath: 4
Explosion: med_explosion
ImpactSound: EXPLSML1.WAV
SmudgeType: SandCrater, RockCrater
Damage: 25
TurretGun:
ROF: 35
Range: 7
Report: TURRET1.WAV
Projectile: Bullet
Speed: 55
High: yes
Shadow: no
Inaccuracy: 9
Image: 120mm
Warhead:
Spread: 8
Versus:
None: 50%
Wood: 75%
Light: 100%
Concrete: 65%
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 55
TowerMissile:
ROF: 35
Range: 7.75
MinRange: 1
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 15
Projectile: Bullet
Arm: 0
High: yes
Shadow: yes
Inaccuracy: 12
Image: MISSILE2
ROT: 10
Speed: 20
RangeLimit: 50
Angle: 0.2
Warhead:
Spread: 12
Versus:
None: 50%
Wood: 45%
Light: 100%
Heavy: 50%
Concrete: 35%
InfDeath: 3
Explosion: small_explosion
ImpactSound: EXPLMD1.WAV
SmudgeType: SandCrater, RockCrater
Damage: 50
90mm:
ROF: 50
Range: 5.75
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 50
Inaccuracy: 12
Image: 120mm
Warhead:
Spread: 8
Versus:
None: 50%
Wood: 50%
Light: 100%
Concrete: 50%
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
90mma:
ROF: 50
Range: 7
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 55
Inaccuracy: 11
Image: 120mm
Warhead:
Spread: 8
Versus:
None: 50%
Wood: 50%
Light: 100%
Concrete: 50%
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
DevBullet:
ROF: 50
Range: 5
Report: TANKHVY1.WAV
Projectile: Bullet
Speed: 50
Image: doubleblastbullet
Warhead:
Spread: 8
Versus:
None: 100%
Wood: 50%
Light: 100%
Heavy: 100%
Concrete: 80%
Explosion: shockwave
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 100
227mm:
ROF: 100
Range: 10
MinRange: 4
Burst: 4
BurstDelay: 15
Report: MISSLE1.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 28
Arm: 5
High: yes
Shadow: yes
Inaccuracy: 45
Angle: 0.2
Image: MISSILE2
ROT: 5
ContrailLength: 5
Warhead:
Spread: 12
Versus:
None: 20%
Wood: 50%
Light: 100%
Heavy: 50%
Concrete: 80%
InfDeath: 4
Explosion: mini_explosion
ImpactSound: EXPLMD3.WAV
SmudgeType: SandCrater, RockCrater
Damage: 60
FakeMissile:
ROF: 120
Range: 8
Burst: 1
Report: MISSLE1.WAV
Projectile: Bullet
Speed: 35
High: true
Shadow: yes
Angle: 0.2
Inaccuracy: 35
Image: MISSILE
ContrailLength: 15
ContrailUsePlayerColor : True
Warhead:
Spread: 3
Versus:
None: 0%
Wood: 0%
Concrete: 0%
Explosion: deviator
SmudgeType: SandCrater, RockCrater
Damage: 10
ImpactSound: EXPLSML2.WAV
155mm:
ROF: 75
Range: 8
MinRange: 2
Report: MORTAR1.WAV
Projectile: Bullet
Speed: 20
High: true
Shadow: yes
Angle: .1
Inaccuracy: 40
ContrailLength: 20
Image: 155mm
Warhead:
Spread: 12
Versus:
None: 100%
Wood: 80%
Light: 75%
Heavy: 50%
Concrete: 100%
Explosion: large_explosion
ImpactSound: EXPLLG3.WAV
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 100
Sound:
ROF: 100
Range: 8.5
Report: SONIC1.WAV
Projectile: LaserZap
BeamWidth: 2
HitAnim: laserfire
BeamDuration: 8
UsePlayerColor: true
Warhead:
Spread: 1
Versus:
None: 60%
Wood: 85%
Light: 80%
Concrete: 75%
InfDeath: 6
Damage: 150
ChainGun:
ROF: 10
Range: 5
MinRange: 1
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 20
Heal:
ROF: 160
Range: 4
Report:
Projectile: Bullet
Speed: 100
Warhead:
Spread: 5
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: -50
WormJaw:
ROF: 10
Range: 3
Report: WORM.WAV
Warhead:
Spread: 5
Versus:
Wood: 0%
Concrete: 0%
Damage: 100
ParaBomb:
ROF: 10
Range: 4.5
Report:
Projectile: GravityBomb
Image: BOMBS
Warhead:
Spread: 6
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: self_destruct
InfDeath: 4
SmudgeType: Crater
Damage: 500
ImpactSound: EXPLLG3.WAV
Napalm:
ROF: 2
Range: 3
Projectile: GravityBomb
Image: BOMBS
Warhead:
Spread: 20
Versus:
None: 20%
Wood: 100%
Light: 30%
Heavy: 20%
Concrete: 70%
InfDeath: 4
Explosion: artillery
ImpactSound: NAPALM1.WAV
SmudgeType: Crater
Damage: 300
Crush:
Warhead:
ImpactSound: CRUSH1.WAV
Damage: 100
Demolish:
Warhead:
ImpactSound: EXPLLG2.WAV
Explosion: building
Atomic:
Warhead:
Damage: 1800
Spread: 64
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 50%
Concrete: 50%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2.WAV
CrateNuke:
Warhead:
Damage: 800
Spread: 50
Versus:
None: 20%
Wood: 75%
Light: 25%
Heavy: 25%
Concrete: 50%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2.WAV
CrateExplosion:
Warhead:
Damage: 400
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
InfDeath: 4
ImpactSound: EXPLSML4.WAV
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
InfDeath: 4
ImpactSound: EXPLMD1.WAV
UnitExplodeSmall:
Warhead:
Damage: 60
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
InfDeath: 4
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
UnitExplodeTiny:
Warhead:
Damage: 30
Spread: 7
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 4
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
UnitExplodeScale:
Warhead:
Damage: 90
Spread: 13
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
InfDeath: 4
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
Grenade:
ROF: 60
Range: 4
Report: # TODO
Projectile: Bullet
Speed: 16
High: true
Angle: .1
Inaccuracy: 13
Image: BOMBS # TODO
Warhead:
Spread: 6
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
Explosion: med_explosion
InfDeath: 3
SmudgeType: SandCrater
Damage: 60
ImpactSound: EXPLLG5.WAV