Files
OpenRA/glsl/chrome-shp.vert
Paul Chote 37edd072a6 shp shaders
2010-11-21 13:10:18 +13:00

18 lines
383 B
GLSL

uniform vec2 r1,r2; // matrix elements
vec4 DecodeChannelMask( float x )
{
if (x > 0.0)
return (x > 0.5) ? vec4(1,0,0,0) : vec4(0,1,0,0);
else
return (x < -0.5) ? vec4(0,0,0,1) : vec4(0,0,1,0);
}
void main()
{
vec2 p = gl_Vertex.xy*r1 + r2;
gl_Position = vec4(p.x,p.y,0,1);
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_TexCoord[1] = DecodeChannelMask(gl_MultiTexCoord0.w);
}