Files
OpenRA/OpenRa.Game/Traits/IronCurtainPower.cs
2010-01-24 12:25:46 +13:00

43 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Orders;
namespace OpenRa.Traits
{
class IronCurtainPowerInfo : SupportPowerInfo
{
public readonly float Duration = 0f;
public override object Create(Actor self) { return new IronCurtainPower(self, this); }
}
class IronCurtainPower : SupportPower, IResolveOrder
{
public IronCurtainPower(Actor self, IronCurtainPowerInfo info) : base(self, info) { }
protected override void OnBeginCharging() { Sound.Play("ironchg1.aud"); }
protected override void OnFinishCharging() { Sound.Play("ironrdy1.aud"); }
protected override void OnActivate()
{
Game.controller.orderGenerator = new IronCurtainOrderGenerator(this);
Sound.Play("slcttgt1.aud");
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "IronCurtain")
{
order.TargetActor.traits.Get<IronCurtainable>().Activate(order.TargetActor,
(int)((Info as IronCurtainPowerInfo).Duration * 25 * 60));
Game.controller.CancelInputMode();
FinishActivate();
}
}
}
// tag trait for the building
class IronCurtainInfo : StatelessTraitInfo<IronCurtain> { }
class IronCurtain { }
}