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384aaf14b58bbd1f94df138dab46ca0fc276df4b
OpenRA
/
OpenRA.Mods.Common
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Projectiles
History
reaperrr
145b8c87c5
Make LaserZap source point follow source actor muzzle
...
For moving actors, it looks better when the source point of the beam follows the source actor.
2018-07-01 12:19:32 +02:00
..
AreaBeam.cs
Refactor handling of hit radii in projectiles.
2018-02-21 23:26:41 +01:00
Bullet.cs
Refactor handling of hit radii in projectiles.
2018-02-21 23:26:41 +01:00
GravityBomb.cs
Add Player Palette support for Bullet, Missile and GravityBomb.
2018-02-18 18:23:24 +01:00
InstantHit.cs
Refactor handling of hit radii in projectiles.
2018-02-21 23:26:41 +01:00
LaserZap.cs
Make LaserZap source point follow source actor muzzle
2018-07-01 12:19:32 +02:00
Missile.cs
Refactor handling of hit radii in projectiles.
2018-02-21 23:26:41 +01:00
NukeLaunch.cs
Change the way NukePower>SkipAscent works
2018-04-12 08:19:18 +02:00
Railgun.cs
Refactor handling of hit radii in projectiles.
2018-02-21 23:26:41 +01:00