Files
OpenRA/mods/ts/rules/aircraft.yaml
Matthias Mailänder 389aa6c929 Added a minimal work in progress TS mod with few backfalls on RA
to showcase infantry, vehicles, aircraft
2013-07-28 09:17:34 +02:00

274 lines
4.3 KiB
YAML

DPOD:
Inherits: ^Helicopter
Valued:
Cost: 10
Tooltip:
Name: Drop Pod
Icon: podsicon
Buildable:
Queue: Air
BuildPaletteOrder: 10
Owner: gdi
Helicopter:
LandWhenIdle: yes
ROT: 5
Speed: 16
InitialFacing: 0
LandableTerrainTypes: Clear # TODO: add more
Health:
HP: 60
Armor:
Type: Light
RevealsShroud:
Range: 0
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
Armament:
Weapon: Vulcan2
AttackHeli:
LimitedAmmo:
Ammo: 5
PipCount: 5
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody:
DSHP:
Inherits: ^Helicopter
Valued:
Cost: 1000
Tooltip:
Name: Dropship
Icon: xxicon
Buildable:
Queue: Air
BuildPaletteOrder: 10
Owner: gdi
Prerequisites: gaweap
Helicopter:
LandWhenIdle: yes # TODO: use DROPUP1.AUD and DROPDWN1.AUD
ROT: 5
Speed: 18
InitialFacing: 0
LandableTerrainTypes: Clear # TODO: add more
Health:
HP: 200
Armor:
Type: Heavy
RevealsShroud:
Range: 3
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
RenderSprites:
RenderVoxels:
WithVoxelBody:
ORCA:
Inherits: ^Helicopter
Valued:
Cost: 1000
Tooltip:
Name: Orca Fighter
Icon: orcaicon
Description: Helicopter Gunship with Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: gahpad
Owner: gdi
Selectable:
Bounds: 30,24
Helicopter:
RearmBuildings: gahpad # TODO: use ORCAUP1.AUD and ORCADWN1.AUD
ROT: 5
Speed: 20
Health:
HP: 200
Armor:
Type: Light
RevealsShroud:
Range: 10
Armament:
Weapon: Hellfire
AttackHeli:
FacingTolerance: 20
LimitedAmmo:
Ammo: 5
PipCount: 5
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody:
ORCAB:
Inherits: ^Helicopter
Valued:
Cost: 1600
Tooltip:
Name: Orca Bomber
Icon: obmbicon
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: gahpad#, gatech
Owner: gdi
Selectable:
Bounds: 30,24
Helicopter:
RearmBuildings: gahpad # TODO: use ORCAUP1.AUD and ORCADWN1.AUD
ROT: 5
Speed: 12
Health:
HP: 260
Armor:
Type: Light
RevealsShroud:
Range: 2
Armament:
Weapon: Bomb
AttackHeli:
FacingTolerance: 20
LimitedAmmo:
Ammo: 2
PipCount: 2
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody:
ORCATRAN:
Inherits: ^Helicopter
Valued:
Cost: 1200
Tooltip:
Name: Orca Transport
Icon: crryicon
Buildable:
Queue: Air
BuildPaletteOrder: 10
Owner: gdi
Prerequisites: gahpad
Helicopter:
LandWhenIdle: yes # TODO: use ORCAUP1.AUD and ORCADWN1.AUD
ROT: 5
Speed: 9
InitialFacing: 0
LandableTerrainTypes: Clear # TODO: add more
Health:
HP: 200
Armor:
Type: Light
RevealsShroud:
Range: 2
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
RenderSprites:
RenderVoxels:
WithVoxelBody:
TRNSPORT: # TODO: set up the vehicle cargo traits, but beware of desyncs
Inherits: ^Helicopter
Valued:
Cost: 750
Tooltip:
Name: Carryall
Icon: otrnicon
Buildable:
Queue: Air
BuildPaletteOrder: 10
Owner: gdi
Prerequisites: gahpad#, gadept
Helicopter:
LandWhenIdle: yes # TODO: use DROPUP1.AUD and DROPDWN1.AUD
ROT: 5
Speed: 16
InitialFacing: 0
LandableTerrainTypes: Clear # TODO: add more
Health:
HP: 175
Armor:
Type: Light
RevealsShroud:
Range: 2
RenderSprites:
RenderVoxels:
WithVoxelBody:
SCRIN:
Inherits: ^Helicopter
Valued:
Cost: 1500
Tooltip:
Name: Banshee Fighter
Icon: proicon
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: #nahpad, natech
Owner: nod
Selectable:
Bounds: 30,24
Helicopter:
RearmBuildings: #nahpad # TODO: use DROPUP1.AUD and DROPDWN1.AUD
ROT: 3
Speed: 18
Health:
HP: 280
Armor:
Type: Light
RevealsShroud:
Range: 2
Armament:
Weapon: Proton
AttackHeli:
FacingTolerance: 20
LimitedAmmo:
Ammo: 3
PipCount: 3
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody:
APACHE:
Inherits: ^Helicopter
Valued:
Cost: 1000
Tooltip:
Name: Harpy
Icon: apchicon
Buildable:
Queue: Air
BuildPaletteOrder: 20
Prerequisites: #nahpad
Owner: nod
Selectable:
Bounds: 30,24
Helicopter:
RearmBuildings: #nahpad
ROT: 5
Speed: 14
Health:
HP: 225
Armor:
Type: Light
RevealsShroud:
Range: 2
Armament:
Weapon: HarpyClaw
AttackHeli:
FacingTolerance: 20
LimitedAmmo:
Ammo: 12
PipCount: 4
AutoTarget:
RenderSprites:
RenderVoxels:
WithVoxelBody: