Files
OpenRA/mods/ts/rules/defaults.yaml
Matthias Mailänder 389aa6c929 Added a minimal work in progress TS mod with few backfalls on RA
to showcase infantry, vehicles, aircraft
2013-07-28 09:17:34 +02:00

202 lines
3.4 KiB
YAML

^Building:
AppearsOnRadar:
SelectionDecorations:
Selectable:
Priority: 3
TargetableBuilding:
TargetTypes: Ground, C4
Building:
Dimensions: 1,1
Footprint: x
TerrainTypes: Clear,Road
GivesBuildableArea:
Capturable:
CapturableBar:
SoundOnDamageTransition:
DamagedSound: #TODO
DestroyedSound: #TODO
RenderBuilding:
WithBuildingExplosion:
RepairableBuilding:
EngineerRepairable:
# EmitInfantryOnSell:
MustBeDestroyed:
GivesExperience:
# FrozenUnderFog:
CaptureNotification:
EditorAppearance:
RelativeToTopLeft: yes
ShakeOnDeath:
ProximityCaptor:
Types:Building
Sellable:
AcceptsSupplies:
GivesBounty:
UpdatesPlayerStatistics:
DebugMuzzlePositions:
Guardable:
Range: 3
BodyOrientation:
^Infantry:
AppearsOnRadar:
Health:
Radius: 3
Armor:
Type: None
RevealsShroud:
Range: 4
Mobile:
Crushes: crate
SharesCell: yes
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Ore: 80
Gems: 80
Beach: 80
SelectionDecorations:
Selectable:
Voice: Infantry
TargetableUnit:
TargetTypes: Ground
RenderInfantry:
AutoTarget:
AttackMove:
Passenger:
CargoType: Infantry
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types: Infantry
GivesBounty:
CrushableInfantry:
CrushSound: squish6.aud
UpdatesPlayerStatistics:
DebugMuzzlePositions:
Guard:
Guardable:
BodyOrientation:
^CivilianInfantry:
Inherits: ^Infantry
Selectable:
Voice: Civilian
Bounds: 12,17,0,-9
Valued:
Cost: 10
Tooltip:
Name: Civilian
Icon: xxicon
Buildable: # TODO: remove this once the testing period is over
Queue: Infantry
BuildPaletteOrder: 1000
Owner: gdi, nod
Health:
HP: 50
Mobile:
Speed: 5
RevealsShroud:
Range: 2
Armament:
Weapon: Pistola # deviation from RULES.INI (only CTECH is armed)
# LimitedAmmo:
# Ammo: 10
# PipCount: 2
AttackFrontal:
ProximityCaptor:
Types: CivilianInfantry
-RenderInfantry:
RenderInfantryPanic:
ScaredyCat:
^Vehicle:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Clear: 80
Rough: 40
Road: 100
Beach: 40
ROT: 5
SelectionDecorations:
Selectable:
Voice: Vehicle
TargetableUnit:
TargetTypes: Ground
Repairable:
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Vehicle
GivesBounty:
# WithSmoke:
UpdatesPlayerStatistics:
DebugMuzzlePositions:
Guard:
Guardable:
BodyOrientation:
^Wall:
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: placbldg.aud
Adjacent: 7
TerrainTypes: Clear,Road
Wall:
CrushClasses: wall
LineBuild:
Range: 8
SelectionDecorations:
Selectable:
Priority: 1
TargetableBuilding:
TargetTypes: Ground, C4
RenderBuildingWall:
HasMakeAnimation: no
GivesExperience:
EditorAppearance:
RelativeToTopLeft: yes
UseTerrainPalette: yes
AutoTargetIgnore:
ProximityCaptor:
Types: Wall
Sellable:
UpdatesPlayerStatistics:
BodyOrientation:
^Helicopter:
AppearsOnRadar:
UseLocation: yes
TargetableAircraft:
TargetTypes: Air
GroundedTargetTypes: Ground
SelectionDecorations:
Selectable:
Voice: Heli
Helicopter:
RepairBuildings:
RearmBuildings:
LandWhenIdle: no
Buildable:
Queue: Aircraft
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
DebugMuzzlePositions:
BodyOrientation: