Files
OpenRA/mods/ts/sequences/infantry.yaml
Matthias Mailänder 389aa6c929 Added a minimal work in progress TS mod with few backfalls on RA
to showcase infantry, vehicles, aircraft
2013-07-28 09:17:34 +02:00

1306 lines
17 KiB
YAML

e1:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
ShadowStart: 300
idle1:
Start: 56
Length: 14
Tick: 120
ShadowStart: 348
idle2:
Start: 71
Length: 14
Tick: 120
ShadowStart: 363
prone-run:
Start: 86
Length: 4
Facings: 8
Tick: 100
ShadowStart: 378
prone-stand:
Start: 144
Length: 4
Facings: 8
ShadowStart: 436
die1:
Start: 134
Length: 14
ShadowStart: 426
die2:
Start: 149
Length: 14
ShadowStart: 441
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
die6: electro
Start: 0
Length: *
e2:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
ShadowStart: 300
idle1:
Start: 56
Length: 14
Tick: 120
ShadowStart: 348
idle2:
Start: 71
Length: 14
Tick: 120
ShadowStart: 363
prone-run:
Start: 86
Length: 4
Facings: 8
Tick: 100
ShadowStart: 378
prone-stand:
Start: 144
Length: 4
Facings: 8
ShadowStart: 436
die1:
Start: 134
Length: 14
ShadowStart: 426
die2:
Start: 149
Length: 14
ShadowStart: 441
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
die6: electro
Start: 0
Length: *
e3:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
ShadowStart: 300
idle1:
Start: 56
Length: 14
Tick: 120
ShadowStart: 348
idle2:
Start: 71
Length: 14
Tick: 120
ShadowStart: 363
prone-run:
Start: 86
Length: 4
Facings: 8
Tick: 100
ShadowStart: 378
prone-stand:
Start: 144
Length: 4
Facings: 8
ShadowStart: 436
die1:
Start: 134
Length: 14
ShadowStart: 426
die2:
Start: 149
Length: 14
ShadowStart: 441
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
die6: electro
Start: 0
Length: *
weedguy:
stand: weed
Start: 0
Facings: 8
ShadowStart: 202
run: weed
Start: 8
Length: 6
Facings: 8
Tick: 100
ShadowStart: 210
shoot: weed
Start: 56
Length: 1
Facings: 8
prone-shoot: weed
Start: 212
Length: 6
Facings: 8
standup-0: weed
Start: 260
Length: 2
Facings: 8
prone-run: weed
Start: 86
Length: 4
Facings: 8
Tick: 100
ShadowStart: 288
prone-stand: weed
Start: 144
Length: 4
Facings: 8
ShadowStart: 346
die1: weed
Start: 160
Length: 6
ShadowStart: 336
die2: weed
Start: 149
Length: 14
ShadowStart: 351
die3: weed
Start: 166
Length: 10
ShadowStart: 368
die4: weed
Start: 197
Length: 5
ShadowStart: 399
die5: weed
Start: 177
Length: 19
ShadowStart: 379
die6: electro
Start: 0
Length: *
medic:
stand:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
idle1:
Start: 56
Length: 14
Tick: 120
idle2:
Start: 71
Length: 14
Tick: 120
prone-run:
Start: 86
Length: 4
Facings: 8
Tick: 100
prone-stand:
Start: 144
Length: 4
Facings: 8
die1:
Start: 134
Length: 14
die2:
Start: 149
Length: 14
shoot:
Start: 164
Length: 6
Facings: 8
prone-shoot:
Start: 212
Length: 6
Facings: 8
standup-0:
Start: 260
Length: 2
Facings: 8
heal:
Start: 292
Length: 14
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
die6: electro
Start: 0
Length: *
engineer:
stand:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
idle1:
Start: 56
Length: 14
Tick: 120
idle2:
Start: 71
Length: 14
Tick: 120
prone-run:
Start: 86
Length: 4
Facings: 8
Tick: 100
prone-stand:
Start: 144
Length: 4
Facings: 8
die1:
Start: 134
Length: 14
die2:
Start: 149
Length: 14
standup-0:
Start: 260
Length: 2
Facings: 8
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
die6: electro
Start: 0
Length: *
umagon:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
ShadowStart: 300
idle1:
Start: 56
Length: 14
Tick: 120
ShadowStart: 348
idle2:
Start: 71
Length: 14
Tick: 120
ShadowStart: 363
prone-run:
Start: 86
Length: 4
Facings: 8
Tick: 100
ShadowStart: 378
prone-stand:
Start: 144
Length: 4
Facings: 8
ShadowStart: 436
die1:
Start: 134
Length: 14
ShadowStart: 426
die2:
Start: 149
Length: 14
ShadowStart: 441
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
die6: electro
Start: 0
Length: *
ghost: # TODO unused GUNFIRE.SHP
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
ShadowStart: 300
idle1:
Start: 56
Length: 14
Tick: 120
ShadowStart: 348
idle2:
Start: 71
Length: 14
Tick: 120
ShadowStart: 363
prone-run:
Start: 86
Length: 4
Facings: 8
Tick: 100
ShadowStart: 378
prone-stand:
Start: 144
Length: 4
Facings: 8
ShadowStart: 436
die1:
Start: 134
Length: 14
ShadowStart: 426
die2:
Start: 149
Length: 14
ShadowStart: 441
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
die6: electro
Start: 0
Length: *
jumpjet: # TODO: ShadowStart:
stand:
Start: 0
Facings: 8
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
idle1:
Start: 56
Length: 14
Tick: 120
idle2:
Start: 71
Length: 14
Tick: 120
prone-run:
Start: 86
Length: 4
Facings: 8
Tick: 100
prone-stand:
Start: 144
Length: 4
Facings: 8
die1:
Start: 134
Length: 14
die2:
Start: 149
Length: 14
shoot:
Start: 164
Length: 6
Facings: 8
prone-shoot:
Start: 212
Length: 6
Facings: 8
standup-0:
Start: 260
Length: 2
Facings: 8
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
die6: electro
Start: 0
Length: *
mhijack:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
ShadowStart: 300
idle1:
Start: 56
Length: 14
Tick: 120
ShadowStart: 348
idle2:
Start: 71
Length: 14
Tick: 120
ShadowStart: 363
prone-run:
Start: 86
Length: 4
Facings: 8
Tick: 100
ShadowStart: 378
prone-stand:
Start: 144
Length: 4
Facings: 8
ShadowStart: 436
die1:
Start: 134
Length: 14
ShadowStart: 426
die2:
Start: 149
Length: 14
ShadowStart: 441
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
die6: electro
Start: 0
Length: *
chamspy:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
ShadowStart: 300
idle1:
Start: 56
Length: 14
Tick: 120
ShadowStart: 348
idle2:
Start: 71
Length: 14
Tick: 120
ShadowStart: 363
prone-run:
Start: 86
Length: 4
Facings: 8
Tick: 100
ShadowStart: 378
prone-stand:
Start: 144
Length: 4
Facings: 8
ShadowStart: 436
die1:
Start: 134
Length: 14
ShadowStart: 426
die2:
Start: 149
Length: 14
ShadowStart: 441
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
die6: electro
Start: 0
Length: *
cyc2:
stand:
Start: 0
Facings: 8
ShadowStart: 308
run:
Start: 8
Length: 10
Facings: 8
Tick: 100
ShadowStart: 316
idle1:
Start: 80
Length: 14
Tick: 120
ShadowStart: 388
idle2:
Start: 95
Length: 14
Tick: 120
ShadowStart: 413
prone-run:
Start: 110
Length: 8
Facings: 8
Tick: 100
ShadowStart: 418
prone-stand: # TODO: N/A?
Start: 144
Length: 4
Facings: 8
ShadowStart: 452
die1:
Start: 182
Length: 14
ShadowStart: 490
die2:
Start: 197
Length: 14
ShadowStart: 505
shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 520
prone-shoot:
Start: 260
Length: 6
Facings: 8
ShadowStart: 568
standup-0: # TODO: N/A as they only crawl when severly damaged
Start: 260
Length: 2
Facings: 8
ShadowStart: 568
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
die6: electro
Start: 0
Length: *
cyborg:
stand:
Start: 0
Facings: 8
ShadowStart: 370
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
ShadowStart: 378
idle1:
Start: 56
Length: 14
Tick: 120
idle2:
Start: 71
Length: 14
Tick: 120
prone-run:
Start: 86
Length: 6
Facings: 8
Tick: 100
prone-stand:
Start: 144
Length: 4
Facings: 8
die1:
Start: 134
Length: 14
die2:
Start: 149
Length: 14
shoot:
Start: 164
Length: 6
Facings: 8
prone-shoot:
Start: 212
Length: 6
Facings: 8
standup-0: # TODO: N/A as they don't do that
Start: 260
Length: 2
Facings: 8
die5: # TODO: unused running frame 322 and following
Start: 292
Length: 14
ShadowStart: 560
die3:
Start: 307
Length: 14
die6: electro
Start: 0
Length: *
mutant: # TODO unused MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
ShadowStart: 300
idle1:
Start: 56
Length: 14
Tick: 120
ShadowStart: 348
idle2:
Start: 71
Length: 14
Tick: 120
ShadowStart: 363
prone-run:
Start: 86
Length: 4
Facings: 8
Tick: 100
ShadowStart: 378
prone-stand:
Start: 144
Length: 4
Facings: 8
ShadowStart: 436
die1:
Start: 134
Length: 14
ShadowStart: 426
die2:
Start: 149
Length: 14
ShadowStart: 441
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
die6: electro
Start: 0
Length: *
mwmn: # TODO unused MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
ShadowStart: 300
idle1:
Start: 56
Length: 14
Tick: 120
ShadowStart: 348
idle2:
Start: 71
Length: 14
Tick: 120
ShadowStart: 363
prone-run:
Start: 86
Length: 4
Facings: 8
Tick: 100
ShadowStart: 378
prone-stand:
Start: 144
Length: 4
Facings: 8
ShadowStart: 436
die1:
Start: 134
Length: 14
ShadowStart: 426
die2:
Start: 149
Length: 14
ShadowStart: 441
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
die6: electro
Start: 0
Length: *
mutant3: # TODO unused MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
ShadowStart: 300
idle1:
Start: 56
Length: 14
Tick: 120
ShadowStart: 348
idle2:
Start: 71
Length: 14
Tick: 120
ShadowStart: 363
prone-run:
Start: 86
Length: 4
Facings: 8
Tick: 100
ShadowStart: 378
prone-stand:
Start: 144
Length: 4
Facings: 8
ShadowStart: 436
die1:
Start: 134
Length: 14
ShadowStart: 426
die2:
Start: 149
Length: 14
ShadowStart: 441
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
die6: electro
Start: 0
Length: *
tratos:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
ShadowStart: 300
idle1:
Start: 56
Length: 14
Tick: 120
ShadowStart: 348
idle2:
Start: 71
Length: 14
Tick: 120
ShadowStart: 363
prone-run:
Start: 86
Length: 4
Facings: 8
Tick: 100
ShadowStart: 378
prone-stand:
Start: 144
Length: 4
Facings: 8
ShadowStart: 436
die1:
Start: 134
Length: 14
ShadowStart: 426
die2:
Start: 149
Length: 14
ShadowStart: 441
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
die6: electro
Start: 0
Length: *
oxanna:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
ShadowStart: 300
idle1:
Start: 56
Length: 14
Tick: 120
ShadowStart: 348
idle2:
Start: 71
Length: 14
Tick: 120
ShadowStart: 363
prone-run:
Start: 86
Length: 4
Facings: 8
Tick: 100
ShadowStart: 378
prone-stand:
Start: 144
Length: 4
Facings: 8
ShadowStart: 436
die1:
Start: 134
Length: 14
ShadowStart: 426
die2:
Start: 149
Length: 14
ShadowStart: 441
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
die6: electro
Start: 0
Length: *
slav:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
ShadowStart: 300
idle1:
Start: 56
Length: 14
Tick: 120
ShadowStart: 348
idle2:
Start: 71
Length: 14
Tick: 120
ShadowStart: 363
prone-run:
Start: 86
Length: 4
Facings: 8
Tick: 100
ShadowStart: 378
prone-stand:
Start: 144
Length: 4
Facings: 8
ShadowStart: 436
die1:
Start: 134
Length: 14
ShadowStart: 426
die2:
Start: 149
Length: 14
ShadowStart: 441
shoot:
Start: 164
Length: 6
Facings: 8
ShadowStart: 456
prone-shoot:
Start: 212
Length: 6
Facings: 8
ShadowStart: 504
standup-0:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
die5: flameguy # TODO: walking animation unused
Start: 42
Length: 104
ShadowStart: 190
die6: electro
Start: 0
Length: *
doggie: # TODO: not sure what frame 88 and following is
stand:
Start: 0
Facings: 8
ShadowStart: 119
run:
Start: 8
Length: 6
Facings: 8
Tick: 100
ShadowStart: 127
die1:
Start: 99
Length: 9
ShadowStart: 218
die2:
Start: 99
Length: 9
ShadowStart: 218
shoot: # TODO: partly wrong
Start: 56
Length: 6
Facings: 8
ShadowStart: 175
die5:
Start: 109
Length: 9
ShadowStart: 228
die6:
Start: 109
Length: 9
ShadowStart: 228
vissml:
idle:
Start: 0
Length: 90
ShadowStart: 90
vislrg:
idle:
Start: 0
Length: 90
ShadowStart: 90
muzzle: vislgatk # TODO: unused
Start: 0
Length: 5
Facings: 8
ShadowStart: 40
civ1:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
ShadowStart: 300
panic-stand:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
panic-run:
Start: 86
Length: 6
Facings: 8
ShadowStart: 378
shoot:
Start: 165
Length: 6
Facings: 8
ShadowStart: 457
die1:
Start: 134
Length: 14
ShadowStart: 426
die2:
Start: 149
Length: 14
ShadowStart: 441
die6: electro
Start: 0
Length: *
civ2:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
ShadowStart: 300
panic-stand:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
panic-run:
Start: 86
Length: 6
Facings: 8
ShadowStart: 378
shoot:
Start: 165
Length: 6
Facings: 8
ShadowStart: 457
die1:
Start: 134
Length: 14
ShadowStart: 426
die2:
Start: 149
Length: 14
ShadowStart: 441
die6: electro
Start: 0
Length: *
civ3:
stand:
Start: 0
Facings: 8
ShadowStart: 292
run:
Start: 8
Length: 6
Facings: 8
ShadowStart: 300
panic-stand:
Start: 260
Length: 2
Facings: 8
ShadowStart: 552
panic-run:
Start: 86
Length: 6
Facings: 8
ShadowStart: 378
shoot:
Start: 165
Length: 6
Facings: 8
ShadowStart: 457
die1:
Start: 134
Length: 14
ShadowStart: 426
die2:
Start: 149
Length: 14
ShadowStart: 441
die6: electro
Start: 0
Length: *