Files
OpenRA/mods/ts/weapons.yaml
Matthias Mailänder 389aa6c929 Added a minimal work in progress TS mod with few backfalls on RA
to showcase infantry, vehicles, aircraft
2013-07-28 09:17:34 +02:00

656 lines
8.4 KiB
YAML

Minigun:
ROF: 21
Range: 4
Report: INFGUN2.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffpiff
InfDeath: 2
Damage: 15
Grenade:
ROF: 60
Range: 4.5
Projectile: Bullet
Speed: 5
High: yes
Angle: .1
Inaccuracy: 13
Image: DISCUS
Warhead:
Spread: 6
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
InfDeath: 2
Damage: 40
Bazooka:
ROF: 60
Range: 6
Report: RKETINF1.AUD
ValidTargets: Ground, Air
Projectile: Missile
Speed: 25
Arm: 2
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
InfDeath: 2
Damage: 25
MultiCluster:
ROF: 80
Range: 6
Report: MISL1.AUD
ValidTargets: Ground
Projectile: Missile
Speed: 20
Arm: 2
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
InfDeath: 2
Damage: 65
Heal:
ROF: 80
Range: 2.83
Report: HEALER1.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 5
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: -50
Sniper:
ROF: 60
Range: 6.75
Report: SILENCER.AUD
Projectile: Bullet
Speed: 100
Warhead:
Damage: 150
Spread: 1
Versus:
None: 100%
Wood: 5%
Light: 5%
Heavy: 5%
InfDeath: 2
M1Carbine:
ROF: 20
Range: 4
Report: INFGUN3.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 25%
Light: 30%
Heavy: 10%
Explosion: piffpiff
InfDeath: 2
Damage: 15
LtRail:
ROF: 60
Range: 6
Report: BIGGGUN1.AUD
Projectile: Bullet
Speed: 100
Warhead:
Damage: 150
Spread: 1
Versus:
None: 100%
Wood: 5%
Light: 5%
Heavy: 5%
InfDeath: 2
Vulcan3:
ROF: 30
Range: 4
Report: CYGUN1.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Burst: 3
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffpiff
InfDeath: 2
Damage: 10
Vulcan2:
ROF: 50
Range: 6
Report: TSGUN4.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Burst: 3
Versus:
None: 100%
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Explosion: piffpiff
InfDeath: 1
Damage: 50
Vulcan:
ROF: 60
Range: 4
Report: CHAINGN1.AUD
Projectile: Bullet
Speed: 100
Warhead:
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffpiff
InfDeath: 2
Damage: 20
FiendShard:
ROF: 30
Range: 5
Report: FIEND2.AUD
Projectile: Missile
Burst: 3
Speed: 25
Image: CRYSTAL4
Warhead:
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
InfDeath: 2
Damage: 35
JumpCannon:
ROF: 40
Range: 5
Report: JUMPJET1.AUD
Projectile: Bullet
Speed: 100
Burst: 2
Warhead:
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffpiff
InfDeath: 2
Damage: 15
HoverMissile:
ROF: 68
Range: 8
Report: HOVRMIS1.AUD
ValidTargets: Ground, Air
Projectile: Missile
Burst: 2
Speed: 30
Arm: 2
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
InfDeath: 2
Damage: 30
120mmx:
ROF: 80
Range: 6.75
Report: 120MMX9.AUD
Burst: 2
BurstDelay: 5
Projectile: Bullet
Speed: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 100%
Heavy: 100%
Concrete: 100%
InfDeath: 2
Damage: 50
MammothTusk:
ROF: 80
Range: 6
Report: MISL1.AUD
ValidTargets: Air
Burst: 2
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 10
Speed: 20
RangeLimit: 35
Warhead:
Spread: 6
Versus:
None: 40%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 2
Damage: 40
Repair:
ROF: 80
Range: 1.8
Report: REPAIR11.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 5
Versus:
None: 0%
Wood: 0%
Light: 100%
Heavy: 100%
Concrete: 0%
InfDeath: 1
Damage: -50
SlimeAttack:
ROF: 80
Range: 5
Report: VICER1.AUD
Projectile: Bullet
Burst: 3
Speed: 25
Warhead:
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
InfDeath: 2
Damage: 100
SuicideBomb:
ROF: 1
Range: 0.5
Report: HUNTER2.AUD
Warhead:
Damage: 11000
Spread: 6
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
InfDeath: 5
120mm:
ROF: 80
Range: 6.75
Report: 120MMF.AUD
Burst: 2
BurstDelay: 5
Projectile: Bullet
Speed: 90
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 100%
Heavy: 100%
Concrete: 100%
InfDeath: 3
Damage: 70
MechRailgun:
ROF: 60
Range: 8
Burst: 2
BurstDelay:10
Charges: yes
Report: RAILUSE5.AUD
Projectile: LaserZap
Color: 200,0,255,255
BeamWidth: 2
Warhead:
Spread: 1
InfDeath: 5
# SmudgeType: Scorch
Damage: 200
AssaultCannon:
ROF: 50
Range: 5
Report: TSGUN4.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 100%
Light: 60%
Heavy: 40%
Concrete: 10%
Explosion: piffpiff
InfDeath: 2
Damage: 40
BikeMissile:
ROF: 60
Range: 5
Report: MISL1.AUD
ValidTargets: Ground
Burst: 2
Projectile: Missile
Arm: 2
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 8
Speed: 30
RangeLimit: 35
Warhead:
Spread: 6
Versus:
None: 40%
Wood: 75%
Light: 75%
Heavy: 50%
InfDeath: 2
Damage: 40
RaiderCannon:
ROF: 55
Range: 4
Report: CHAINGN1.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffpiff
InfDeath: 2
Damage: 40
FireballLauncher: # TODO: add fire particles
ROF: 50
Range: 4.25
Report: FLAMTNK1.AUD
Projectile: Bullet
Speed: 20
Burst: 2
BurstDelay: 25
Warhead:
Spread: 8
Versus:
None: 100%
Wood: 100%
Light: 50%
Heavy: 25%
InfDeath: 5
Damage: 90
SonicZap:
ROF: 120
Range: 6
Burst: 2
BurstDelay:10
Charges: yes
Report: SONIC4.AUD
Projectile: LaserZap # TODO: SonicBeam
Color: 200,0,255,255
BeamWidth: 2
Warhead:
Spread: 1
InfDeath: 5
# SmudgeType: Scorch
Damage: 100
Dragon:
ROF: 50
Range: 6
Burst: 2
Report: MISL1.AUD
ValidTargets: Ground, Air
Projectile: Missile
Speed: 25
Arm: 2
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
InfDeath: 2
Damage: 30
90mm:
ROF: 50
Range: 6.75
Report: 120MMF.AUD
Burst: 2
BurstDelay: 5
Projectile: Bullet
Speed: 40
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 100%
Heavy: 100%
Concrete: 100%
InfDeath: 2
Damage: 36
155mm:
ROF: 110
Range: 18
Report: 120MMF.AUD
Burst: 2
BurstDelay: 5
Projectile: Bullet
Speed: 10
MinRange: 5
Warhead:
Spread: 7
Versus:
None: 100%
Wood: 85%
Light: 68%
Heavy: 35%
Concrete: 35%
InfDeath: 2
Damage: 150
Hellfire:
ROF: 50
Range: 6
Report: ORCAMIS1.AUD
Burst: 2
ValidTargets: Ground, Air
Projectile: Missile
Speed: 30
Arm: 2
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Spread: 2
Versus:
None: 30%
Wood: 65%
Light: 150%
Heavy: 100%
Concrete: 30%
InfDeath: 3
Damage: 30
Bomb:
ROF: 10
Range: 5
Projectile: Bullet
Speed: 10
Image: 120MM
Warhead:
Spread: 7
Versus:
None: 200%
Wood: 90%
Light: 75%
Heavy: 32%
Concrete: 100%
InfDeath: 2
Damage: 160
Proton:
ROF: 3
Range: 5
Report: SCRIN5B.AUD
Burst: 2
ValidTargets: Ground, Air
Projectile: Missile
Speed: 30
Arm: 2
High: yes
Shadow: no
Proximity: yes
Inaccuracy: 3
Image: TORPEDO
ROT: 1
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 3
Damage: 20
HarpyClaw:
ROF: 36
Range: 5
Report: CYGUN1.AUD
Projectile: Bullet
Speed: 100
ValidTargets: Ground, Air
Warhead:
Spread: 3
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffpiff
InfDeath: 2
Damage: 60
Pistola:
ROF: 20
Range: 3
Report: GUN18.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piff
InfDeath: 2
Damage: 2