Files
OpenRA/mods/d2k/rules/aircraft.yaml
reaperrr 38d5163062 Refactors LimitedAmmo to AmmoPool.
Removes Reloads trait.

This enables adding multiple AmmoPools via @ differentiators and
Name which adds the possibility to assign each armament to a specific
ammo pool.

Furthermore, this moves all Reloads functionality onto AmmoPool.

Now a combination of all three is possible on a single actor: no limited
ammo, limited ammo that can reload on its own, and limited ammo which
needs to be reloaded at a rearm actor.

Additionally moves RearmSound from Minelayer to AmmoPool.
2015-03-26 23:21:01 +01:00

211 lines
3.2 KiB
YAML

carryall.scripted:
Inherits: ^Helicopter
Valued:
Cost: 1200
Tooltip:
Name: Carryall
Description: Large winged, planet-bound ship\n Automatically lifts harvesters.
Health:
HP: 250
Armor:
Type: Light
Helicopter:
CruiseAltitude: 2048
InitialFacing: 0
ROT: 4
Speed: 160
LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune
RepairBuildings: repair
RearmBuildings:
Repulsable: False
LandAltitude: 512
LandWhenIdle: False
RenderUnit:
Image: carryall
WithShadow:
LeavesHusk:
HuskActor: carryall.husk
-Selectable:
carryall:
Inherits: carryall.scripted
AutoCarryall:
Buildable:
Queue: Aircraft
BuildPaletteOrder: 120
Helicopter:
CruiseAltitude: 2100
LandAltitude: 100
carryall.infantry:
Inherits: ^Plane
ParaDrop:
DropRange: 5c0
ChuteSound:
Health:
HP: 200
Armor:
Type: Light
RevealsShroud:
Range: 12c0
Plane:
ROT: 4
Speed: 280
RepairBuildings: repair
RearmBuildings:
Repulsable: False
RenderUnit:
Image: carryall
WithShadow:
Cargo:
MaxWeight: 5
Types: Infantry
-Selectable:
-GainsExperience:
Tooltip:
Name: Carryall
LeavesHusk:
HuskActor: carryall.infantry.husk
RejectsOrders:
carryall.husk:
Inherits: ^AircraftHusk
Tooltip:
Name: Carryall
Helicopter:
ROT: 4
Speed: 210
RepairBuildings: repair
RearmBuildings:
RenderUnit:
Image: carryall
WithShadow:
frigate:
Inherits: ^Plane
ParaDrop:
DropRange: 1c0
Tooltip:
Name: Frigate
Description: Supply spacecraft
Plane:
ROT: 5
Speed: 350
RepairBuildings: repair
RearmBuildings:
Repulsable: False
Health:
HP: 500
-TargetableAircraft:
-AppearsOnRadar:
Armor:
Type: Heavy
WithShadow:
Cargo:
MaxWeight: 20
PipCount: 10
Invulnerable:
-Selectable:
-GainsExperience:
FlyAwayOnIdle:
RejectsOrders:
orni:
Inherits: ^Helicopter
Valued:
Cost: 1000
Tooltip:
Name: Ornithopter
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
Health:
HP: 150
Armor:
Type: Light
RevealsShroud:
Range: 10c0
Armament:
Weapon: ChainGun
LocalOffset: 85,-213,-85
AttackHeli:
FacingTolerance: 20
Helicopter:
LandWhenIdle: false
InitialFacing: 20
ROT: 6
Speed: 280
RepairBuildings: repair
RearmBuildings:
RenderUnit:
WithShadow:
Selectable:
Bounds: 38,32,0,0
LeavesHusk:
HuskActor: orni.husk
orni.bomber:
AttackBomber:
Armament:
Weapon: Napalm
Inherits: ^Plane
Health:
HP: 100
Armor:
Type: Light
Plane:
ROT: 5
Speed: 350
RepairBuildings: repair
RearmBuildings:
Repulsable: False
AmmoPool:
Ammo: 5
RenderUnit:
Image: orni
WithShadow:
-Selectable:
-GainsExperience:
Tooltip:
Name: Ornithopter
LeavesHusk:
HuskActor: orni.bomber.husk
RejectsOrders:
orni.husk:
Inherits: ^AircraftHusk
Tooltip:
Name: Ornithopter
Helicopter:
ROT: 6
Speed: 280
RepairBuildings: repair
RearmBuildings:
RenderUnit:
Image: orni
WithShadow:
orni.bomber.husk:
Inherits: ^AircraftHusk
Tooltip:
Name: Ornithopter
Plane:
ROT: 5
Speed: 350
RepairBuildings: repair
RearmBuildings:
RenderUnit:
Image: orni
WithShadow:
carryall.infantry.husk:
Inherits: ^AircraftHusk
Tooltip:
Name: Carryall
Plane:
ROT: 4
Speed: 280
RepairBuildings: repair
RearmBuildings:
RenderUnit:
Image: carryall
WithShadow: