Removes Reloads trait. This enables adding multiple AmmoPools via @ differentiators and Name which adds the possibility to assign each armament to a specific ammo pool. Furthermore, this moves all Reloads functionality onto AmmoPool. Now a combination of all three is possible on a single actor: no limited ammo, limited ammo that can reload on its own, and limited ammo which needs to be reloaded at a rearm actor. Additionally moves RearmSound from Minelayer to AmmoPool.
280 lines
4.0 KiB
YAML
280 lines
4.0 KiB
YAML
DPOD:
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Inherits: ^Helicopter
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Valued:
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Cost: 10
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Tooltip:
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Name: Drop Pod
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Buildable:
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Queue: Air
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BuildPaletteOrder: 10
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Prerequisites: ~gahpad
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Helicopter:
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LandWhenIdle: yes
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ROT: 5
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Speed: 149
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InitialFacing: 0
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LandableTerrainTypes: Clear
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Health:
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HP: 60
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5c0
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Cargo:
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Types: Infantry
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MaxWeight: 1
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PipCount: 1
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Armament:
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Weapon: Vulcan2
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AttackHeli:
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AmmoPool:
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Ammo: 5
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PipCount: 5
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PipType: Ammo
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PipTypeEmpty: AmmoEmpty
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AutoTarget:
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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DSHP:
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Inherits: ^Helicopter
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Valued:
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Cost: 1000
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Tooltip:
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Name: Dropship
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Buildable:
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Queue: Air
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BuildPaletteOrder: 10
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Prerequisites: ~gahpad, gaweap
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Helicopter:
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LandWhenIdle: yes
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ROT: 5
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Speed: 168
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InitialFacing: 0
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LandableTerrainTypes: Clear
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Health:
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HP: 200
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 3c0
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Cargo:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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Hovers:
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ORCA:
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Inherits: ^Helicopter
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Valued:
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Cost: 1000
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Tooltip:
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Name: Orca Fighter
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Description: Helicopter Gunship with Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
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Buildable:
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Queue: Air
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BuildPaletteOrder: 20
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Prerequisites: ~gahpad
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Selectable:
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Bounds: 30,24
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Helicopter:
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RearmBuildings: gahpad
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ROT: 5
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Speed: 186
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Health:
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HP: 200
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Armor:
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Type: Light
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RevealsShroud:
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Range: 10c0
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Armament:
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Weapon: Hellfire
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AttackHeli:
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FacingTolerance: 20
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AmmoPool:
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Ammo: 5
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PipCount: 5
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PipType: Ammo
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PipTypeEmpty: AmmoEmpty
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AutoTarget:
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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Hovers:
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ORCAB:
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Inherits: ^Helicopter
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Valued:
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Cost: 1600
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Tooltip:
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Name: Orca Bomber
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Buildable:
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Queue: Air
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BuildPaletteOrder: 20
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Prerequisites: ~gahpad, gatech
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Selectable:
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Bounds: 30,24
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Helicopter:
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RearmBuildings: gahpad
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ROT: 5
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Speed: 112
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Health:
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HP: 260
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Armor:
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Type: Light
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RevealsShroud:
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Range: 2c0
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Armament:
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Weapon: Bomb
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AttackHeli:
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FacingTolerance: 20
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AmmoPool:
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Ammo: 2
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PipCount: 2
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PipType: Ammo
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PipTypeEmpty: AmmoEmpty
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AutoTarget:
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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Hovers:
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ORCATRAN:
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Inherits: ^Helicopter
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Valued:
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Cost: 1200
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Tooltip:
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Name: Orca Transport
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Buildable:
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Queue: Air
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BuildPaletteOrder: 10
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Prerequisites: ~gahpad
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Helicopter:
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LandWhenIdle: yes
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ROT: 5
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Speed: 84
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InitialFacing: 0
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LandableTerrainTypes: Clear
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Health:
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HP: 200
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Armor:
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Type: Light
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RevealsShroud:
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Range: 2c0
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Cargo:
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Types: Infantry
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MaxWeight: 5
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PipCount: 5
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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Hovers:
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TRNSPORT:
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Inherits: ^Helicopter
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Valued:
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Cost: 750
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Tooltip:
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Name: Carryall
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Buildable:
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Queue: Air
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BuildPaletteOrder: 10
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Prerequisites: ~gahpad, ~gadept
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Helicopter:
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LandWhenIdle: yes
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ROT: 5
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Speed: 149
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InitialFacing: 0
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LandableTerrainTypes: Clear
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Health:
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HP: 175
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Armor:
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Type: Light
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RevealsShroud:
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Range: 2c0
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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Hovers:
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SCRIN:
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Inherits: ^Helicopter
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Valued:
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Cost: 1500
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Tooltip:
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Name: Banshee Fighter
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Buildable:
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Queue: Air
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BuildPaletteOrder: 20
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Prerequisites: ~nahpad, natech
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Selectable:
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Bounds: 30,24
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Voice: Scrin
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Helicopter:
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RearmBuildings: nahpad
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ROT: 3
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Speed: 168
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Health:
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HP: 280
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Armor:
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Type: Light
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RevealsShroud:
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Range: 2c0
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Armament:
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Weapon: Proton
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AttackHeli:
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FacingTolerance: 20
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AmmoPool:
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Ammo: 3
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PipCount: 3
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PipType: Ammo
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PipTypeEmpty: AmmoEmpty
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AutoTarget:
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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APACHE:
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Inherits: ^Helicopter
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Valued:
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Cost: 1000
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Tooltip:
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Name: Harpy
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Buildable:
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Queue: Air
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BuildPaletteOrder: 20
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Prerequisites: ~nahpad
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Selectable:
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Bounds: 30,24
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Helicopter:
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RearmBuildings: nahpad
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ROT: 5
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Speed: 130
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Health:
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HP: 225
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Armor:
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Type: Light
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RevealsShroud:
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Range: 2c0
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Armament:
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Weapon: HarpyClaw
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AttackHeli:
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FacingTolerance: 20
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AmmoPool:
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Ammo: 12
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PipCount: 4
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PipType: Ammo
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PipTypeEmpty: AmmoEmpty
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AutoTarget:
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WithRotor:
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Offset: 85,0,384
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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Hovers:
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