Files
OpenRA/mods/ra/maps/allies-05a/rules.yaml
roundowl 508038e3f3 Merges minelayers into single unit placing AT mines
AP minelayer is removed, AT minelayer is made generic and available to both factions. BuildPaletteOrder is pushed up to remove gap.
I didn't remove AP mine from weapons and explosions, because graphics are still there and may be used in future.
2017-01-03 19:54:08 +01:00

215 lines
3.3 KiB
YAML

World:
LuaScript:
Scripts: allies05a.lua, allies05a-AI.lua
MissionData:
Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
BriefingVideo: ally5.vqa
StartVideo: tanya1.vqa
WinVideo: tanya2.vqa
LossVideo: grvestne.vqa
MapOptions:
TechLevel: medium
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: Difficulty
Values:
easy: Easy
normal: Normal
hard: Hard
tough: Real tough guy
Default: easy
Camera.Truk:
AlwaysVisible:
Mobile:
TerrainSpeeds:
RevealsShroud:
Range: 4c0
ScriptTriggers:
FTUR:
DetectCloaked:
Range: 0
TSLA:
DetectCloaked:
Range: 0
Buildable:
Prerequisites: ~disabled
SAM:
DetectCloaked:
Range: 0
Buildable:
Prerequisites: ~disabled
LST:
-Selectable:
Targetable:
TargetTypes: Ground, Water
LST.IN:
Inherits: LST
RenderSprites:
Image: LST
Cargo:
Types: disabled
TRAN:
-Selectable:
RevealsShroud:
Range: 4c0
Targetable@GROUND:
TargetTypes: Ground
TRAN.IN:
Inherits: TRAN
RenderSprites:
Image: TRAN
Cargo:
Types: disabled
TRUK.mission:
Inherits: TRUK
Buildable:
Prerequisites: ~disabled
WithFacingSpriteBody:
-SpawnActorOnDeath:
-EjectOnDeath:
RenderSprites:
Image: TRUK
SPY:
Infiltrates:
Types: Mission Objectives
WEAP:
-InfiltrateForSupportPower:
Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
MISS:
Tooltip:
Name: Prison
Targetable:
TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives
Colt:
Inherits: ^Defense
AutoTargetIgnore:
Valued:
Cost: 800
Building:
Footprint: _ x
Dimensions: 1,2
Health:
HP: 400
Armor:
Type: Heavy
RevealsShroud:
Range: 0c0
Turreted:
TurnSpeed: 15
InitialFacing: 224
RenderSprites:
Image: AGUN
Armament:
Weapon: MissionColt
LocalOffset: 432,150,-30, 432,-150,-30
AttackTurreted:
AutoTarget:
-Selectable:
-SelectionDecorations:
-Huntable:
E1.Autotarget:
Inherits: E1
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 8c0
AutoTarget:
ScanRadius: 7
RenderSprites:
Image: E1
E2.Autotarget:
Inherits: E2
Buildable:
Prerequisites: ~disabled
RevealsShroud:
Range: 8c0
AutoTarget:
ScanRadius: 7
RenderSprites:
Image: E2
AFLD:
AirstrikePower@spyplane:
Prerequisites: ~disabled
ParatroopersPower@paratroopers:
Prerequisites: ~disabled
FCOM:
MustBeDestroyed:
4TNK:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
MNLY:
Buildable:
Prerequisites: ~disabled
TTNK:
Buildable:
Prerequisites: ~disabled
FTRK:
Buildable:
Prerequisites: ~disabled
DTRK:
Buildable:
Prerequisites: ~disabled
QTNK:
Buildable:
Prerequisites: ~disabled
MSLO:
Buildable:
Prerequisites: ~disabled
SPEN:
Buildable:
Prerequisites: ~disabled
IRON:
Buildable:
Prerequisites: ~disabled
STEK:
Buildable:
Prerequisites: ~disabled
E6:
Buildable:
Prerequisites: ~disabled
HIJACKER:
Buildable:
Prerequisites: ~disabled
SHOK:
Buildable:
Prerequisites: ~disabled
MIG:
Buildable:
Prerequisites: ~disabled