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394e33dcc250b2c77eaa0f0c2860eeb0c69b639d
OpenRA/OpenRA.Mods.Common/Projectiles
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reaperrr ec15acbc80 Enable LaserZap launch-effect syncing with current source barrel/muzzle facing
2018-09-28 21:32:34 +02:00
..
AreaBeam.cs
Refactor handling of hit radii in projectiles.
2018-02-21 23:26:41 +01:00
Bullet.cs
Refactor handling of hit radii in projectiles.
2018-02-21 23:26:41 +01:00
GravityBomb.cs
Add Player Palette support for Bullet, Missile and GravityBomb.
2018-02-18 18:23:24 +01:00
InstantHit.cs
Refactor handling of hit radii in projectiles.
2018-02-21 23:26:41 +01:00
LaserZap.cs
Enable LaserZap launch-effect syncing with current source barrel/muzzle facing
2018-09-28 21:32:34 +02:00
Missile.cs
Refactor handling of hit radii in projectiles.
2018-02-21 23:26:41 +01:00
NukeLaunch.cs
Change the way NukePower>SkipAscent works
2018-04-12 08:19:18 +02:00
Railgun.cs
Refactor handling of hit radii in projectiles.
2018-02-21 23:26:41 +01:00
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