Files
OpenRA/OpenRA.Mods.RA/Render/WithMakeAnimation.cs

62 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
public class WithMakeAnimationInfo : ITraitInfo, Requires<BuildingInfo>, Requires<RenderBuildingInfo>
{
[Desc("Sequence name to use")]
public readonly string Sequence = "make";
public object Create(ActorInitializer init) { return new WithMakeAnimation(init, this); }
}
public class WithMakeAnimation
{
readonly WithMakeAnimationInfo info;
readonly RenderBuilding renderBuilding;
public WithMakeAnimation(ActorInitializer init, WithMakeAnimationInfo info)
{
this.info = info;
var self = init.self;
renderBuilding = self.Trait<RenderBuilding>();
var building = self.Trait<Building>();
if (!building.SkipMakeAnimation)
{
renderBuilding.PlayCustomAnimThen(self, info.Sequence, () =>
{
building.NotifyBuildingComplete(self);
});
}
}
public void Reverse(Actor self, Activity activity)
{
renderBuilding.PlayCustomAnimBackwards(self, info.Sequence, () =>
{
// avoids visual glitches as we wait for the actor to get destroyed
renderBuilding.DefaultAnimation.PlayFetchIndex(info.Sequence, () => 0);
self.QueueActivity(activity);
});
}
}
}