95 lines
2.9 KiB
C#
95 lines
2.9 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Orders
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{
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public class RepairOrderGenerator : OrderGenerator
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{
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protected override IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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if (mi.Button == MouseButton.Right)
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world.CancelInputMode();
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return OrderInner(world, mi);
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}
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static IEnumerable<Order> OrderInner(World world, MouseInput mi)
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{
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if (mi.Button != MouseButton.Left)
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yield break;
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var underCursor = world.ScreenMap.ActorsAtMouse(mi)
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.Select(a => a.Actor)
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.FirstOrDefault(a => a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) && !world.FogObscures(a));
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if (underCursor == null)
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yield break;
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if (underCursor.GetDamageState() == DamageState.Undamaged)
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yield break;
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// Repair a building.
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if (underCursor.Info.HasTraitInfo<RepairableBuildingInfo>())
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yield return new Order("RepairBuilding", world.LocalPlayer.PlayerActor, Target.FromActor(underCursor), false);
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// Don't command allied units
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if (underCursor.Owner != world.LocalPlayer)
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yield break;
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Actor repairBuilding = null;
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var orderId = "Repair";
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// Test for generic Repairable (used on units).
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var repairable = underCursor.TraitOrDefault<Repairable>();
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if (repairable != null)
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repairBuilding = repairable.FindRepairBuilding(underCursor);
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else
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{
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var repairableNear = underCursor.TraitOrDefault<RepairableNear>();
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if (repairableNear != null)
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{
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orderId = "RepairNear";
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repairBuilding = repairableNear.FindRepairBuilding(underCursor);
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}
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}
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if (repairBuilding == null)
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yield break;
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yield return new Order(orderId, underCursor, Target.FromActor(repairBuilding), Target.FromActor(underCursor), mi.Modifiers.HasModifier(Modifiers.Shift));
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}
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protected override void Tick(World world)
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{
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if (world.LocalPlayer != null &&
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world.LocalPlayer.WinState != WinState.Undefined)
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world.CancelInputMode();
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}
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protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yield break; }
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protected override IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World world) { yield break; }
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protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
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{
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mi.Button = MouseButton.Left;
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return OrderInner(world, mi).Any()
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? "repair" : "repair-blocked";
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}
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}
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}
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