Files
OpenRA/OpenRA.Mods.Common/Traits/Turreted.cs
2016-04-03 16:46:07 +02:00

176 lines
5.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class TurretedInfo : ITraitInfo, UsesInit<TurretFacingInit>, Requires<BodyOrientationInfo>
{
public readonly string Turret = "primary";
[Desc("Speed at which the turret turns.")]
public readonly int TurnSpeed = 255;
public readonly int InitialFacing = 0;
[Desc("Number of ticks before turret is realigned. (-1 turns off realignment)")]
public readonly int RealignDelay = 40;
[Desc("Muzzle position relative to turret or body. (forward, right, up) triples")]
public readonly WVec Offset = WVec.Zero;
public virtual object Create(ActorInitializer init) { return new Turreted(init, this); }
}
public class Turreted : ITick, ISync, INotifyCreated, IDeathActorInitModifier
{
readonly TurretedInfo info;
AttackTurreted attack;
IFacing facing;
BodyOrientation body;
[Sync] public int QuantizedFacings = 0;
[Sync] public int TurretFacing = 0;
public int? DesiredFacing;
int realignTick = 0;
// For subclasses that want to move the turret relative to the body
protected WVec localOffset = WVec.Zero;
public WVec Offset { get { return info.Offset + localOffset; } }
public string Name { get { return info.Turret; } }
public static int GetInitialTurretFacing(IActorInitializer init, int def, string turret = null)
{
if (turret != null && init.Contains<TurretFacingsInit>())
{
int facing;
if (init.Get<TurretFacingsInit, Dictionary<string, int>>().TryGetValue(turret, out facing))
return facing;
}
if (init.Contains<TurretFacingInit>())
return init.Get<TurretFacingInit, int>();
if (init.Contains<FacingInit>())
return init.Get<FacingInit, int>();
return def;
}
public Turreted(ActorInitializer init, TurretedInfo info)
{
this.info = info;
TurretFacing = GetInitialTurretFacing(init, info.InitialFacing, info.Turret);
}
public void Created(Actor self)
{
attack = self.TraitOrDefault<AttackTurreted>();
facing = self.TraitOrDefault<IFacing>();
body = self.Trait<BodyOrientation>();
}
public virtual void Tick(Actor self)
{
// NOTE: FaceTarget is called in AttackTurreted.CanAttack if the turret has a target.
if (attack != null)
{
if (!attack.IsAttacking)
{
if (realignTick < info.RealignDelay)
realignTick++;
else if (info.RealignDelay > -1)
DesiredFacing = null;
MoveTurret();
}
}
else
{
realignTick = 0;
MoveTurret();
}
}
void MoveTurret()
{
var df = DesiredFacing ?? (facing != null ? facing.Facing : TurretFacing);
TurretFacing = Util.TickFacing(TurretFacing, df, info.TurnSpeed);
}
public bool FaceTarget(Actor self, Target target)
{
var delta = target.CenterPosition - self.CenterPosition;
DesiredFacing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : TurretFacing;
MoveTurret();
return HasAchievedDesiredFacing;
}
public virtual bool HasAchievedDesiredFacing
{
get { return DesiredFacing == null || TurretFacing == DesiredFacing.Value; }
}
// Turret offset in world-space
public WVec Position(Actor self)
{
var bodyOrientation = body.QuantizeOrientation(self, self.Orientation);
return body.LocalToWorld(Offset.Rotate(bodyOrientation));
}
// Orientation in world-space
public WRot WorldOrientation(Actor self)
{
// Hack: turretFacing is relative to the world, so subtract the body yaw
var world = WRot.FromYaw(WAngle.FromFacing(TurretFacing));
if (QuantizedFacings == 0)
return world;
// Quantize orientation to match a rendered sprite
// Implies no pitch or yaw
var facing = body.QuantizeFacing(world.Yaw.Angle / 4, QuantizedFacings);
return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing));
}
public void ModifyDeathActorInit(Actor self, TypeDictionary init)
{
var facings = init.GetOrDefault<TurretFacingsInit>();
if (facings == null)
{
facings = new TurretFacingsInit();
init.Add(facings);
}
facings.Value(self.World).Add(Name, TurretFacing);
}
}
public class TurretFacingInit : IActorInit<int>
{
[FieldFromYamlKey] readonly int value = 128;
public TurretFacingInit() { }
public TurretFacingInit(int init) { value = init; }
public int Value(World world) { return value; }
}
public class TurretFacingsInit : IActorInit<Dictionary<string, int>>
{
[DictionaryFromYamlKey]
readonly Dictionary<string, int> value = new Dictionary<string, int>();
public TurretFacingsInit() { }
public TurretFacingsInit(Dictionary<string, int> init) { value = init; }
public Dictionary<string, int> Value(World world) { return value; }
}
}