Files
OpenRA/OpenRA.Mods.Common/ServerTraits/LobbySettingsNotification.cs
2016-03-12 19:52:02 +00:00

65 lines
3.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Network;
using OpenRA.Server;
namespace OpenRA.Mods.Common.Server
{
public class LobbySettingsNotification : ServerTrait, IClientJoined
{
public void ClientJoined(OpenRA.Server.Server server, Connection conn)
{
if (server.LobbyInfo.ClientWithIndex(conn.PlayerIndex).IsAdmin)
return;
var defaults = new Session.Global();
LobbyCommands.LoadMapSettings(defaults, server.Map.Rules);
if (server.LobbyInfo.GlobalSettings.AllowCheats != defaults.AllowCheats)
server.SendOrderTo(conn, "Message", "Allow Cheats: {0}".F(server.LobbyInfo.GlobalSettings.AllowCheats));
if (server.LobbyInfo.GlobalSettings.Shroud != defaults.Shroud)
server.SendOrderTo(conn, "Message", "Explored map: {0}".F(!server.LobbyInfo.GlobalSettings.Shroud));
if (server.LobbyInfo.GlobalSettings.Fog != defaults.Fog)
server.SendOrderTo(conn, "Message", "Fog of war: {0}".F(server.LobbyInfo.GlobalSettings.Fog));
if (server.LobbyInfo.GlobalSettings.Crates != defaults.Crates)
server.SendOrderTo(conn, "Message", "Crates Appear: {0}".F(server.LobbyInfo.GlobalSettings.Crates));
if (server.LobbyInfo.GlobalSettings.Creeps != defaults.Creeps)
server.SendOrderTo(conn, "Message", "Creeps Spawn: {0}".F(server.LobbyInfo.GlobalSettings.Creeps));
if (server.LobbyInfo.GlobalSettings.AllyBuildRadius != defaults.AllyBuildRadius)
server.SendOrderTo(conn, "Message", "Build off Ally ConYards: {0}".F(server.LobbyInfo.GlobalSettings.AllyBuildRadius));
if (server.LobbyInfo.GlobalSettings.StartingUnitsClass != defaults.StartingUnitsClass)
{
var startUnitsInfo = server.Map.Rules.Actors["world"].TraitInfos<MPStartUnitsInfo>();
var selectedClass = startUnitsInfo.Where(u => u.Class == server.LobbyInfo.GlobalSettings.StartingUnitsClass).Select(u => u.ClassName).FirstOrDefault();
var className = selectedClass != null ? selectedClass : server.LobbyInfo.GlobalSettings.StartingUnitsClass;
server.SendOrderTo(conn, "Message", "Starting Units: {0}".F(className));
}
if (server.LobbyInfo.GlobalSettings.StartingCash != defaults.StartingCash)
server.SendOrderTo(conn, "Message", "Starting Cash: ${0}".F(server.LobbyInfo.GlobalSettings.StartingCash));
if (server.LobbyInfo.GlobalSettings.TechLevel != defaults.TechLevel)
server.SendOrderTo(conn, "Message", "Tech Level: {0}".F(server.LobbyInfo.GlobalSettings.TechLevel));
if (server.LobbyInfo.GlobalSettings.ShortGame != defaults.ShortGame)
server.SendOrderTo(conn, "Message", "Short Game: {0}".F(server.LobbyInfo.GlobalSettings.ShortGame));
}
}
}