Files
OpenRA/OpenRA.Mods.Common/LoadScreens/SheetLoadScreen.cs
2021-06-29 18:33:21 -05:00

103 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Diagnostics;
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.LoadScreens
{
public abstract class SheetLoadScreen : BlankLoadScreen
{
Stopwatch lastUpdate;
protected Dictionary<string, string> Info { get; private set; }
float dpiScale = 1;
Sheet sheet;
int density;
public override void Init(ModData modData, Dictionary<string, string> info)
{
base.Init(modData, info);
Info = info;
}
public abstract void DisplayInner(Renderer r, Sheet s, int density);
public override void Display()
{
// Limit load screens to at most 5 FPS
if (Game.Renderer == null || (lastUpdate != null && lastUpdate.Elapsed.TotalSeconds < 0.2))
return;
// Start the timer on the first render
if (lastUpdate == null)
lastUpdate = Stopwatch.StartNew();
// Check for window DPI changes
// We can't trust notifications to be working during initialization, so must do this manually
var scale = Game.Renderer.WindowScale;
if (dpiScale != scale)
{
dpiScale = scale;
// Force images to be reloaded on the next display
sheet?.Dispose();
sheet = null;
}
if (sheet == null && Info.ContainsKey("Image"))
{
var key = "Image";
density = 1;
if (dpiScale > 2 && Info.ContainsKey("Image3x"))
{
key = "Image3x";
density = 3;
}
else if (dpiScale > 1 && Info.ContainsKey("Image2x"))
{
key = "Image2x";
density = 2;
}
using (var stream = ModData.DefaultFileSystem.Open(Platform.ResolvePath(Info[key])))
{
sheet = new Sheet(SheetType.BGRA, stream);
sheet.GetTexture().ScaleFilter = TextureScaleFilter.Linear;
}
}
Game.Renderer.BeginUI();
DisplayInner(Game.Renderer, sheet, density);
Game.Renderer.EndFrame(new NullInputHandler());
lastUpdate.Restart();
}
protected static Sprite CreateSprite(Sheet s, int density, Rectangle rect)
{
return new Sprite(s, density * rect, TextureChannel.RGBA, 1f / density);
}
protected override void Dispose(bool disposing)
{
if (disposing)
sheet?.Dispose();
base.Dispose(disposing);
}
}
}