- Add a common class for passing around chat lines - Add wrapper methods for adding chat lines - Combine repeated chat lines in the display widget
144 lines
4.0 KiB
C#
144 lines
4.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Primitives;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public class ChatDisplayWidget : Widget
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{
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public readonly int RemoveTime = 0;
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public readonly bool UseContrast = false;
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public readonly bool UseShadow = false;
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public readonly Color BackgroundColorDark = ChromeMetrics.Get<Color>("TextContrastColorDark");
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public readonly Color BackgroundColorLight = ChromeMetrics.Get<Color>("TextContrastColorLight");
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public string Notification = "";
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public readonly int TextLineBoxHeight = 16;
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public readonly int Space = 4;
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const int LogLength = 9;
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List<TextNotification> recentLines = new List<TextNotification>();
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List<int> lineExpirations = new List<int>();
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public override Rectangle EventBounds => Rectangle.Empty;
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public override void Draw()
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{
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var pos = RenderOrigin;
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var chatLogArea = new Rectangle(pos.X, pos.Y, Bounds.Width, Bounds.Height);
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var chatPos = new int2(chatLogArea.X + 5, chatLogArea.Bottom - 8);
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var font = Game.Renderer.Fonts["Regular"];
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Game.Renderer.EnableScissor(chatLogArea);
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foreach (var line in recentLines.AsEnumerable().Reverse())
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{
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var lineHeight = TextLineBoxHeight;
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var inset = 0;
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string name = null;
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if (!string.IsNullOrEmpty(line.Prefix))
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{
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name = line.Prefix + ":";
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inset = font.Measure(name).X + 5;
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}
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var text = WidgetUtils.WrapText(line.Text, chatLogArea.Width - inset - 6, font);
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var textSize = font.Measure(text).Y;
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var offset = font.TopOffset;
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if (chatPos.Y - font.TopOffset < pos.Y)
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break;
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var textLineHeight = lineHeight;
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var dh = textSize - textLineHeight;
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if (dh > 0)
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textLineHeight += dh;
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var textOffset = textLineHeight - (textLineHeight - textSize - offset) / 2;
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var textPos = new int2(chatPos.X + inset, chatPos.Y - textOffset);
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if (name != null)
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{
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var nameSize = font.Measure(name).Y;
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var namePos = chatPos.WithY(chatPos.Y - (textLineHeight - (lineHeight - nameSize - offset) / 2));
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if (UseContrast)
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font.DrawTextWithContrast(name, namePos,
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line.PrefixColor, BackgroundColorDark, BackgroundColorLight, 1);
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else if (UseShadow)
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font.DrawTextWithShadow(name, namePos,
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line.PrefixColor, BackgroundColorDark, BackgroundColorLight, 1);
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else
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font.DrawText(name, namePos, line.PrefixColor);
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}
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if (UseContrast)
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font.DrawTextWithContrast(text, textPos,
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line.TextColor, Color.Black, 1);
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else if (UseShadow)
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font.DrawTextWithShadow(text, textPos,
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line.TextColor, Color.Black, 1);
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else
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font.DrawText(text, textPos, Color.White);
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chatPos = chatPos.WithY(chatPos.Y - Space - textLineHeight);
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}
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Game.Renderer.DisableScissor();
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}
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public void AddLine(TextNotification chatLine)
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{
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recentLines.Add(chatLine);
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lineExpirations.Add(Game.LocalTick + RemoveTime);
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if (Notification != null)
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Game.Sound.Play(SoundType.UI, Notification);
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while (recentLines.Count > LogLength)
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RemoveLine();
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}
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public void RemoveMostRecentLine()
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{
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if (recentLines.Count == 0)
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return;
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recentLines.RemoveAt(recentLines.Count - 1);
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lineExpirations.RemoveAt(lineExpirations.Count - 1);
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}
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public void RemoveLine()
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{
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if (recentLines.Count == 0)
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return;
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recentLines.RemoveAt(0);
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lineExpirations.RemoveAt(0);
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}
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public override void Tick()
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{
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if (RemoveTime == 0)
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return;
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// This takes advantage of the fact that recentLines is ordered by expiration, from sooner to later
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while (recentLines.Count > 0 && Game.LocalTick >= lineExpirations[0])
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RemoveLine();
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}
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}
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}
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