80 lines
2.6 KiB
C#
80 lines
2.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Reveal this actor to the target's owner when attacking.")]
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public class RevealOnFireInfo : ConditionalTraitInfo
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{
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[Desc("The armament types which trigger revealing.")]
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public readonly string[] ArmamentNames = { "primary", "secondary" };
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[Desc("Stances relative to the target player this actor will be revealed to during firing.")]
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public readonly Stance RevealForStancesRelativeToTarget = Stance.Ally;
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[Desc("Duration of the reveal.")]
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public readonly int Duration = 25;
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[Desc("Radius of the reveal around this actor.")]
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public readonly WDist Radius = new WDist(1536);
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[Desc("Can this actor be revealed through shroud generated by the GeneratesShroud trait?")]
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public readonly bool RevealGeneratedShroud = true;
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public override object Create(ActorInitializer init) { return new RevealOnFire(init.Self, this); }
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}
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public class RevealOnFire : ConditionalTrait<RevealOnFireInfo>, INotifyAttack
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{
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readonly RevealOnFireInfo info;
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public RevealOnFire(Actor self, RevealOnFireInfo info)
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: base(info)
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{
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this.info = info;
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}
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void INotifyAttack.Attacking(Actor self, Target target, Armament a, Barrel barrel)
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{
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if (IsTraitDisabled)
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return;
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if (!info.ArmamentNames.Contains(a.Info.Name))
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return;
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var targetPlayer = GetTargetPlayer(target);
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if (targetPlayer != null && targetPlayer.WinState == WinState.Undefined)
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{
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self.World.AddFrameEndTask(w => w.Add(new RevealShroudEffect(self.CenterPosition, info.Radius,
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info.RevealGeneratedShroud ? Shroud.SourceType.Visibility : Shroud.SourceType.PassiveVisibility,
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targetPlayer, info.RevealForStancesRelativeToTarget, duration: info.Duration)));
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}
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}
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Player GetTargetPlayer(Target target)
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{
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if (target.Type == TargetType.Actor)
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return target.Actor.Owner;
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else if (target.Type == TargetType.FrozenActor && target.FrozenActor.Actor != null && !target.FrozenActor.Actor.IsDead)
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return target.FrozenActor.Actor.Owner;
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return null;
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}
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void INotifyAttack.PreparingAttack(Actor self, OpenRA.Traits.Target target, Armament a, Barrel barrel) { }
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}
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}
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