Files
OpenRA/OpenRA.Mods.Common/Graphics/DetectionCircleAnnotationRenderable.cs
2023-01-11 11:58:54 +02:00

86 lines
3.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.Graphics
{
public class DetectionCircleAnnotationRenderable : IRenderable, IFinalizedRenderable
{
readonly WPos centerPosition;
readonly WDist radius;
readonly int zOffset;
readonly int trailCount;
readonly WAngle trailSeparation;
readonly WAngle trailAngle;
readonly Color color;
readonly float width;
readonly Color borderColor;
readonly float borderWidth;
public DetectionCircleAnnotationRenderable(WPos centerPosition, WDist radius, int zOffset,
int lineTrails, WAngle trailSeparation, WAngle trailAngle, Color color, float width, Color borderColor, float borderWidth)
{
this.centerPosition = centerPosition;
this.radius = radius;
this.zOffset = zOffset;
trailCount = lineTrails;
this.trailSeparation = trailSeparation;
this.trailAngle = trailAngle;
this.color = color;
this.width = width;
this.borderColor = borderColor;
this.borderWidth = borderWidth;
}
public WPos Pos => centerPosition;
public int ZOffset => zOffset;
public bool IsDecoration => true;
public IRenderable WithZOffset(int newOffset)
{
return new DetectionCircleAnnotationRenderable(centerPosition, radius, newOffset,
trailCount, trailSeparation, trailAngle, color, width, borderColor, borderWidth);
}
public IRenderable OffsetBy(in WVec vec)
{
return new DetectionCircleAnnotationRenderable(centerPosition + vec, radius, zOffset,
trailCount, trailSeparation, trailAngle, color, width, borderColor, borderWidth);
}
public IRenderable AsDecoration() { return this; }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var cr = Game.Renderer.RgbaColorRenderer;
var center = wr.Viewport.WorldToViewPx(wr.Screen3DPosition(centerPosition));
for (var i = 0; i < trailCount; i++)
{
var angle = trailAngle - new WAngle(i * (trailSeparation.Angle <= 512 ? 1 : -1));
var length = radius.Length * new WVec(angle.Cos(), angle.Sin(), 0) / 1024;
var end = wr.Viewport.WorldToViewPx(wr.Screen3DPosition(centerPosition + length));
var alpha = color.A - i * color.A / trailCount;
cr.DrawLine(center, end, borderWidth, Color.FromArgb(alpha, borderColor));
cr.DrawLine(center, end, width, Color.FromArgb(alpha, color));
}
RangeCircleAnnotationRenderable.DrawRangeCircle(wr, centerPosition, radius, width, color, borderWidth, borderColor);
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}