Files
OpenRA/OpenRa.Game/Traits/Building.cs
2009-10-13 21:11:21 +13:00

26 lines
510 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OpenRa.Game.Traits
{
class Building : ITick
{
public Building(Actor self)
{
}
bool first = true;
public void Tick(Actor self, Game game, int dt)
{
if (first && self.Owner == game.LocalPlayer)
{
self.Owner.TechTree.Build(self.unitInfo.Name, true);
self.CenterLocation = 24 * (float2)self.Location + 0.5f * self.SelectedSize;
}
first = false;
}
}
}