80 lines
1.8 KiB
C#
80 lines
1.8 KiB
C#
using OpenRa.Game.GameRules;
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using OpenRa.Game.Traits.Activities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits
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{
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class Building : INotifyDamage, IOrder, ITick
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{
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public readonly BuildingInfo unitInfo;
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bool isRepairing = false;
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public Building(Actor self)
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{
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unitInfo = (BuildingInfo)self.Info;
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self.CenterLocation = Game.CellSize
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* ((float2)self.Location + .5f * (float2)unitInfo.Dimensions);
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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Sound.Play("kaboom22.aud");
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}
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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return null; // sell/repair orders are issued through Chrome, not here.
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Sell")
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{
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self.CancelActivity();
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self.QueueActivity(new Sell());
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}
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if (order.OrderString == "Repair")
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{
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isRepairing = !isRepairing;
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}
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}
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public bool IsRepairing(){
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return isRepairing;
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}
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int remainingTicks;
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public void Tick(Actor self)
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{
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if (!isRepairing) return;
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if (remainingTicks == 0)
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{
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var costPerHp = (Rules.General.URepairPercent * self.Info.Cost) / self.Info.Strength;
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var hpToRepair = Math.Min(Rules.General.URepairStep, self.Info.Strength - self.Health);
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var cost = (int)Math.Ceiling(costPerHp * hpToRepair);
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if (!self.Owner.TakeCash(cost))
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{
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remainingTicks = 1;
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}
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self.InflictDamage(self, -hpToRepair, Rules.WarheadInfo["Super"]);
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if (self.Health == self.Info.Strength)
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{
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isRepairing = false;
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return;
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}
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remainingTicks = (int)(Rules.General.RepairRate * 60 * 25);
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}
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else
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--remainingTicks;
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}
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}
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}
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