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3b763d00fd2e9f1523550ea871df211ee8e7bcee
OpenRA/mods/ra
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Chris Forbes 3b763d00fd allow optional mixes again; fix openal so it can *tell* when it fails to allocate sources, rather than just copying 400 bytes of ununitialized garbage into our managed space
2010-02-05 13:05:03 +13:00
..
campaignUnits.ini
mod manifest loading
2010-01-20 21:48:47 +13:00
defaults.yaml
changed defaults: ^Building how includes Building.{Dimensions,Footprint}, and RenderBuilding. Is that a bug in V20-V39 ?
2010-01-29 19:04:47 +13:00
merge-rules.yaml
BIM/UIM become traits on World; Added World.WorldActor
2010-01-29 19:57:41 +13:00
mod.yaml
allow optional mixes again; fix openal so it can *tell* when it fails to allocate sources, rather than just copying 400 bytes of ununitialized garbage into our managed space
2010-02-05 13:05:03 +13:00
rules.ini
move McvDeploy from rules into yaml. fix buttons on chronoSelect. removed extraneous PlayAnimation order.
2010-01-24 13:47:06 +13:00
rules.yaml
Add palettes for RA
2010-02-05 11:02:47 +13:00
sequences.xml
merged bob's interior support
2010-01-29 19:09:10 +13:00
trees.ini
trees work again.
2010-01-29 19:00:02 +13:00
units.ini
paratroopers
2010-01-28 21:47:56 +13:00
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