Files
OpenRA/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
reaperrr 5b8c313d55 Remove lint rule for victim scan radii
They're now calculated automatically to use the most sensible value by default. Only people who know what they're doing or fool around will use custom values, and in that case a lint rule might actually just annoy people.
2017-05-13 11:15:38 -07:00

835 lines
46 KiB
XML

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<Compile Include="Traits\Sound\AmbientSound.cs" />
<Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
<Compile Include="Traits\Sound\AnnounceOnSeen.cs" />
<Compile Include="Traits\Sound\CaptureNotification.cs" />
<Compile Include="Traits\Sound\DeathSounds.cs" />
<Compile Include="Traits\Sound\SoundOnDamageTransition.cs" />
<Compile Include="Traits\Sound\AttackSounds.cs" />
<Compile Include="Traits\DeliversCash.cs" />
<Compile Include="Traits\SupportPowers\AirstrikePower.cs" />
<Compile Include="Traits\SupportPowers\GrantExternalConditionPower.cs" />
<Compile Include="Traits\SupportPowers\NukePower.cs" />
<Compile Include="Traits\SupportPowers\ParatroopersPower.cs" />
<Compile Include="Traits\SupportPowers\SupportPower.cs" />
<Compile Include="Traits\SupportPowers\SupportPowerManager.cs" />
<Compile Include="Traits\SupportPowers\SpawnActorPower.cs" />
<Compile Include="Traits\Targetable.cs" />
<Compile Include="Traits\ThrowsParticle.cs" />
<Compile Include="Traits\Tooltip.cs" />
<Compile Include="Traits\TransformOnCapture.cs" />
<Compile Include="Traits\Transforms.cs" />
<Compile Include="Traits\Turreted.cs" />
<Compile Include="Traits\ProducibleWithLevel.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnDeploy.cs" />
<Compile Include="Traits\Conditions\DisableOnCondition.cs" />
<Compile Include="Traits\Conditions\ConditionalTrait.cs" />
<Compile Include="Traits\Conditions\PausableConditionalTrait.cs" />
<Compile Include="Traits\Conditions\ProximityExternalCondition.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnDamageState.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnTerrain.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnMovement.cs" />
<Compile Include="Traits\Conditions\GrantConditionOnPrerequisite.cs" />
<Compile Include="Traits\Conditions\ConditionManager.cs" />
<Compile Include="Traits\Valued.cs" />
<Compile Include="Traits\Voiced.cs" />
<Compile Include="Traits\Wanders.cs" />
<Compile Include="Traits\World\LegacyBridgeLayer.cs" />
<Compile Include="Traits\World\CrateSpawner.cs" />
<Compile Include="Traits\World\CreateMPPlayers.cs" />
<Compile Include="Traits\World\DomainIndex.cs" />
<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />
<Compile Include="Traits\World\MPStartLocations.cs" />
<Compile Include="Traits\World\MPStartUnits.cs" />
<Compile Include="Traits\World\PaletteFromCurrentTileset.cs" />
<Compile Include="Traits\World\PaletteFromFile.cs" />
<Compile Include="Traits\World\PaletteFromRGBA.cs" />
<Compile Include="Traits\World\ValidateOrder.cs" />
<Compile Include="Traits\World\VoxelNormalsPalette.cs" />
<Compile Include="Pathfinder\CellInfoLayerPool.cs" />
<Compile Include="Pathfinder\Constants.cs" />
<Compile Include="Pathfinder\PathGraph.cs" />
<Compile Include="Pathfinder\PathFinderUnitPathCacheDecorator.cs" />
<Compile Include="Pathfinder\PathCacheStorage.cs" />
<Compile Include="Traits\World\PathFinder.cs" />
<Compile Include="Pathfinder\PathSearch.cs" />
<Compile Include="Pathfinder\BasePathSearch.cs" />
<Compile Include="Traits\World\PlayerPaletteFromCurrentTileset.cs" />
<Compile Include="Traits\World\RadarPings.cs" />
<Compile Include="Traits\World\ResourceClaim.cs" />
<Compile Include="Traits\World\ResourceClaimLayer.cs" />
<Compile Include="Traits\World\ResourceLayer.cs" />
<Compile Include="Traits\World\ShroudPalette.cs" />
<Compile Include="Traits\World\ShroudRenderer.cs" />
<Compile Include="Traits\World\SmudgeLayer.cs" />
<Compile Include="Traits\World\SpawnMapActors.cs" />
<Compile Include="Traits\World\SpawnMPUnits.cs" />
<Compile Include="Traits\World\StartGameNotification.cs" />
<Compile Include="Traits\World\TerrainGeometryOverlay.cs" />
<Compile Include="Traits\World\WarheadDebugOverlay.cs" />
<Compile Include="Traits\World\WeatherOverlay.cs" />
<Compile Include="UtilityCommands\CheckYaml.cs" />
<Compile Include="UtilityCommands\CheckCodeStyle.cs" />
<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
<Compile Include="UtilityCommands\CreateManPage.cs" />
<Compile Include="UtilityCommands\Extensions.cs" />
<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
<Compile Include="UtilityCommands\ExtractLanguageStringsCommand.cs" />
<Compile Include="UtilityCommands\ExtractLuaDocsCommand.cs" />
<Compile Include="UtilityCommands\ExtractSettingsDocsCommand.cs" />
<Compile Include="UtilityCommands\ExtractZeroBraneStudioLuaAPI.cs" />
<Compile Include="UtilityCommands\ExtractTraitDocsCommand.cs" />
<Compile Include="Widgets\Logic\Ingame\MusicControllerLogic.cs" />
<Compile Include="Widgets\UnitCommandWidget.cs" />
<Compile Include="WorldExtensions.cs" />
<Compile Include="UtilityCommands\GetMapHashCommand.cs" />
<Compile Include="UtilityCommands\Glob.cs" />
<Compile Include="UtilityCommands\ImportLegacyMapCommand.cs" />
<Compile Include="UtilityCommands\RemapShpCommand.cs" />
<Compile Include="UtilityCommands\ReplayMetadataCommand.cs" />
<Compile Include="UtilityCommands\UpgradeMapCommand.cs" />
<Compile Include="UtilityCommands\UpgradeModCommand.cs" />
<Compile Include="UtilityCommands\UpgradeRules.cs" />
<Compile Include="UtilityCommands\Rgba2Hex.cs" />
<Compile Include="Warheads\CreateEffectWarhead.cs" />
<Compile Include="Warheads\CreateResourceWarhead.cs" />
<Compile Include="Warheads\DamageWarhead.cs" />
<Compile Include="Warheads\DestroyResourceWarhead.cs" />
<Compile Include="Warheads\GrantExternalConditionWarhead.cs" />
<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" />
<Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
<Compile Include="Warheads\SpreadDamageWarhead.cs" />
<Compile Include="Warheads\TargetDamageWarhead.cs" />
<Compile Include="Warheads\Warhead.cs" />
<Compile Include="Widgets\ActorPreviewWidget.cs" />
<Compile Include="Widgets\ColorMixerWidget.cs" />
<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
<Compile Include="Widgets\ConfirmationDialogs.cs" />
<Compile Include="Widgets\HueSliderWidget.cs" />
<Compile Include="Widgets\LabelWithTooltipWidget.cs" />
<Compile Include="Widgets\LogicKeyListenerWidget.cs" />
<Compile Include="Widgets\LogicTickerWidget.cs" />
<Compile Include="Widgets\Logic\AssetBrowserLogic.cs" />
<Compile Include="Widgets\Logic\ButtonTooltipLogic.cs" />
<Compile Include="Widgets\Logic\ColorPickerLogic.cs" />
<Compile Include="Widgets\Logic\ConnectionLogic.cs" />
<Compile Include="Widgets\Logic\FactionTooltipLogic.cs" />
<Compile Include="Widgets\Logic\CreditsLogic.cs" />
<Compile Include="Widgets\Logic\DisconnectWatcherLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\AddFactionSuffixLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ClassicProductionLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ControlGroupLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\DebugMenuLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\GameInfoBriefingLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\GameInfoLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\GameInfoObjectivesLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\GameInfoStatsLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\GameTimerLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngameChatLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngameCashCounterLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngameMenuLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngamePowerBarLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngamePowerCounterLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngameSiloBarLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\IngameRadarDisplayLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\LoadIngamePlayerOrObserverUILogic.cs" />
<Compile Include="Widgets\Logic\Ingame\LoadMapEditorLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ObserverShroudSelectorLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ObserverStatsLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\OrderButtonsChromeLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ProductionTooltipLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ProductionTabsLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\ReplayControlBarLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\SupportPowerBinLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\SupportPowerTooltipLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\WorldTooltipLogic.cs" />
<Compile Include="Widgets\Logic\Lobby\ClientTooltipLogic.cs" />
<Compile Include="Widgets\Logic\Lobby\KickClientLogic.cs" />
<Compile Include="Widgets\Logic\Lobby\KickSpectatorsLogic.cs" />
<Compile Include="Widgets\Logic\Lobby\LobbyLogic.cs" />
<Compile Include="Widgets\Logic\Lobby\LobbyMapPreviewLogic.cs" />
<Compile Include="Widgets\Logic\Lobby\LobbyUtils.cs" />
<Compile Include="Widgets\Logic\Lobby\SpawnSelectorTooltipLogic.cs" />
<Compile Include="Widgets\Logic\MainMenuLogic.cs" />
<Compile Include="Widgets\Logic\Editor\ActorSelectorLogic.cs" />
<Compile Include="Widgets\Logic\Editor\LayerSelectorLogic.cs" />
<Compile Include="Widgets\Logic\Editor\MapEditorLogic.cs" />
<Compile Include="Widgets\Logic\Editor\MapEditorTabsLogic.cs" />
<Compile Include="Widgets\Logic\Editor\NewMapLogic.cs" />
<Compile Include="Widgets\Logic\Editor\SaveMapLogic.cs" />
<Compile Include="Widgets\Logic\Editor\TileSelectorLogic.cs" />
<Compile Include="Widgets\Logic\MapChooserLogic.cs" />
<Compile Include="Widgets\Logic\MissionBrowserLogic.cs" />
<Compile Include="Widgets\Logic\MusicPlayerLogic.cs" />
<Compile Include="Widgets\Logic\PerfDebugLogic.cs" />
<Compile Include="Widgets\Logic\ReplayBrowserLogic.cs" />
<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
<Compile Include="Widgets\Logic\SettingsLogic.cs" />
<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
<Compile Include="Widgets\Logic\TabCompletionLogic.cs" />
<Compile Include="Widgets\MenuButtonWidget.cs" />
<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
<Compile Include="Widgets\ObserverSupportPowerIconsWidget.cs" />
<Compile Include="Widgets\ProductionPaletteWidget.cs" />
<Compile Include="Widgets\ProductionTabsWidget.cs" />
<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
<Compile Include="Widgets\RadarWidget.cs" />
<Compile Include="Widgets\ResourceBarWidget.cs" />
<Compile Include="Widgets\StrategicProgressWidget.cs" />
<Compile Include="Widgets\SupportPowersWidget.cs" />
<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
<Compile Include="Widgets\WorldCommandWidget.cs" />
<Compile Include="Widgets\WorldInteractionControllerWidget.cs" />
<Compile Include="SpriteLoaders\ShpTDLoader.cs" />
<Compile Include="SpriteLoaders\ShpTSLoader.cs" />
<Compile Include="SpriteLoaders\TmpRALoader.cs" />
<Compile Include="SpriteLoaders\TmpTDLoader.cs" />
<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
<Compile Include="LoadScreens\LogoStripeLoadScreen.cs" />
<Compile Include="LoadScreens\BlankLoadScreen.cs" />
<Compile Include="Widgets\Logic\ReplayUtils.cs" />
<Compile Include="Graphics\DefaultSpriteSequence.cs" />
<Compile Include="Widgets\BackgroundWidget.cs" />
<Compile Include="Widgets\ButtonWidget.cs" />
<Compile Include="Widgets\ChatDisplayWidget.cs" />
<Compile Include="Widgets\CheckboxWidget.cs" />
<Compile Include="Widgets\ClientTooltipRegionWidget.cs" />
<Compile Include="Widgets\ColorBlockWidget.cs" />
<Compile Include="Widgets\DropDownButtonWidget.cs" />
<Compile Include="Widgets\GridLayout.cs" />
<Compile Include="Widgets\HotkeyEntryWidget.cs" />
<Compile Include="Widgets\ImageWidget.cs" />
<Compile Include="Widgets\LabelWidget.cs" />
<Compile Include="Widgets\LineGraphWidget.cs" />
<Compile Include="Widgets\ListLayout.cs" />
<Compile Include="Widgets\MapPreviewWidget.cs" />
<Compile Include="Widgets\PasswordFieldWidget.cs" />
<Compile Include="Widgets\PerfGraphWidget.cs" />
<Compile Include="Widgets\ProgressBarWidget.cs" />
<Compile Include="Widgets\RGBASpriteWidget.cs" />
<Compile Include="Widgets\ScrollItemWidget.cs" />
<Compile Include="Widgets\ScrollPanelWidget.cs" />
<Compile Include="Widgets\SliderWidget.cs" />
<Compile Include="Widgets\SpriteWidget.cs" />
<Compile Include="Widgets\TextFieldWidget.cs" />
<Compile Include="Widgets\TooltipContainerWidget.cs" />
<Compile Include="Widgets\ViewportControllerWidget.cs" />
<Compile Include="Widgets\VqaPlayerWidget.cs" />
<Compile Include="Traits\Render\WithInfantryBody.cs" />
<Compile Include="UtilityCommands\CheckSequenceSprites.cs" />
<Compile Include="UtilityCommands\FixClassicTilesets.cs" />
<Compile Include="Graphics\TilesetSpecificSpriteSequence.cs" />
<Compile Include="Traits\Pluggable.cs" />
<Compile Include="Traits\Plug.cs" />
<Compile Include="Widgets\Logic\Ingame\MenuButtonsChromeLogic.cs" />
<Compile Include="Widgets\Logic\Ingame\LoadIngamePerfLogic.cs" />
<Compile Include="Traits\World\EditorActorLayer.cs" />
<Compile Include="EditorBrushes\EditorActorBrush.cs" />
<Compile Include="EditorBrushes\EditorTileBrush.cs" />
<Compile Include="EditorBrushes\EditorResourceBrush.cs" />
<Compile Include="EditorBrushes\EditorDefaultBrush.cs" />
<Compile Include="Traits\World\EditorActorPreview.cs" />
<Compile Include="Traits\World\EditorResourceLayer.cs" />
<Compile Include="Widgets\EditorViewportControllerWidget.cs" />
<Compile Include="Traits\World\PaletteFromPaletteWithAlpha.cs" />
<Compile Include="Traits\World\PaletteFromPlayerPaletteWithAlpha.cs" />
<Compile Include="Traits\Modifiers\HiddenUnderShroud.cs" />
<Compile Include="Lint\CheckDefaultVisibility.cs" />
<Compile Include="Traits\Modifiers\AlwaysVisible.cs" />
<Compile Include="Traits\AffectsShroud.cs" />
<Compile Include="Traits\CreatesShroud.cs" />
<Compile Include="Traits\RevealsShroud.cs" />
<Compile Include="Lint\CheckRevealFootprint.cs" />
<Compile Include="Traits\ThrowsShrapnel.cs" />
<Compile Include="Traits\World\MusicPlaylist.cs" />
<Compile Include="Traits\SpawnActorOnDeath.cs" />
<Compile Include="Scripting\Global\LightingGlobal.cs" />
<Compile Include="Traits\SupportPowers\ProduceActorPower.cs" />
<Compile Include="Widgets\Logic\GlobalChatLogic.cs" />
<Compile Include="Lint\CheckChromeLogic.cs" />
<Compile Include="Lint\CheckMapMetadata.cs" />
<Compile Include="Widgets\Logic\MultiplayerLogic.cs" />
<Compile Include="EditorBrushes\EditorCopyPasteBrush.cs" />
<Compile Include="Traits\World\EditorSelectionLayer.cs" />
<Compile Include="Graphics\DetectionCircleRenderable.cs" />
<Compile Include="Traits\Render\WithIdleAnimation.cs" />
<Compile Include="FileFormats\AudReader.cs" />
<Compile Include="FileFormats\ImaAdpcmReader.cs" />
<Compile Include="FileFormats\WavReader.cs" />
<Compile Include="FileFormats\VqaReader.cs" />
<Compile Include="FileFormats\LCWCompression.cs" />
<Compile Include="FileFormats\XORDeltaCompression.cs" />
<Compile Include="FileFormats\RLEZerosCompression.cs" />
<Compile Include="FileFormats\IniFile.cs" />
<Compile Include="Orders\GuardOrderGenerator.cs" />
<Compile Include="UtilityCommands\CheckExplicitInterfacesCommand.cs" />
<Compile Include="FileFormats\LZOCompression.cs" />
<Compile Include="Util.cs" />
<Compile Include="Traits\Render\WithGateSpriteBody.cs" />
<Compile Include="ColorValidator.cs" />
<Compile Include="UtilityCommands\ResizeMapCommand.cs" />
<Compile Include="Traits\World\MapCreeps.cs" />
<Compile Include="Traits\World\MapBuildRadius.cs" />
<Compile Include="Traits\World\MapOptions.cs" />
<Compile Include="Traits\World\MissionData.cs" />
<Compile Include="UtilityCommands\ExtractMapRules.cs" />
<Compile Include="Traits\ScriptTags.cs" />
<Compile Include="Traits\Radar\AppearsOnRadar.cs" />
<Compile Include="Traits\Radar\ProvidesRadar.cs" />
<Compile Include="Traits\Radar\RadarColorFromTerrain.cs" />
<Compile Include="AI\DummyAI.cs" />
<Compile Include="UtilityCommands\ListInstallShieldContentsCommand.cs" />
<Compile Include="Widgets\Logic\Installation\ModContentLogic.cs" />
<Compile Include="Widgets\Logic\Installation\DownloadPackageLogic.cs" />
<Compile Include="Widgets\Logic\Installation\ModContentDiscTooltipLogic.cs" />
<Compile Include="Widgets\Logic\Installation\InstallFromDiscLogic.cs" />
<Compile Include="Widgets\Logic\Installation\ModContentPromptLogic.cs" />
<Compile Include="UtilityCommands\ListMixContentsCommand.cs" />
<Compile Include="UtilityCommands\ListMSCabContentsCommand.cs" />
<Compile Include="FileFormats\MSCabCompression.cs" />
<Compile Include="Traits\World\ScriptLobbyDropdown.cs" />
<Compile Include="Activities\DeliverUnit.cs" />
<Compile Include="Activities\PickupUnit.cs" />
<Compile Include="Traits\Carryable.cs" />
<Compile Include="Traits\Carryall.cs" />
<Compile Include="Traits\Buildings\FreeActorWithDelivery.cs" />
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<Compile Include="Traits\World\ExitsDebugOverlayManager.cs" />
<Compile Include="Activities\Air\FlyCircleTimed.cs" />
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<Compile Include="ModContent.cs" />
<Compile Include="Traits\AutoCarryable.cs" />
<Compile Include="Traits\AutoCarryall.cs" />
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<Compile Include="Traits\Conditions\ExternalCondition.cs" />
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<Compile Include="Traits\Buildings\GroundLevelBridge.cs" />
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<Compile Include="Traits\Render\WithDeadBridgeSpriteBody.cs" />
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<Compile Include="UtilityCommands\Utilities.cs" />
<Compile Include="UtilityCommands\OutputResolvedSequencesCommand.cs" />
<Compile Include="UtilityCommands\OutputResolvedWeaponsCommand.cs" />
<Compile Include="Traits\RevealOnDeath.cs" />
<Compile Include="Traits\RevealOnFire.cs" />
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<Compile Include="Traits\World\TerrainTunnelLayer.cs" />
<Compile Include="Traits\World\TerrainTunnel.cs" />
<Compile Include="Traits\World\SubterraneanActorLayer.cs" />
<Compile Include="Traits\World\JumpjetActorLayer.cs" />
<Compile Include="Traits\World\ElevatedBridgeLayer.cs" />
<Compile Include="Traits\World\ElevatedBridgePlaceholder.cs" />
<Compile Include="Traits\Attack\AttackCharges.cs" />
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<Compile Include="Traits\Render\WithChargeOverlay.cs" />
<Compile Include="WebServices.cs" />
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<Compile Include="Traits\EntersTunnels.cs" />
<Compile Include="Traits\TunnelEntrance.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">
<MakeDir Directories="$(SolutionDir)mods/common/"/>
<Copy
SourceFiles="$(TargetPath)"
DestinationFolder="$(SolutionDir)mods/common/"/>
<!--
We need to copy OpenRA.Mods.Common.pdb (not `.dll.pdb`). This is only necessary on Windows.
Mono outputs a `.dll.mdb` so we can just append `.mdb` directly.
-->
<Copy
SourceFiles="$(TargetDir)$(TargetName).pdb"
DestinationFolder="$(SolutionDir)mods/common/"
Condition="'$(OS)' == 'Windows_NT'"/>
<Copy
SourceFiles="$(TargetPath).mdb"
DestinationFolder="$(SolutionDir)mods/common/"
Condition="'$(OS)' == 'Unix'"/>
<!-- Uncomment these lines when debugging or adding to this target
<Message Text="DEBUG OS: $(OS)"/>
<Message Text="DEBUG SolutionDir: $(SolutionDir)"/>
<Message Text="DEBUG TargetPath: $(TargetPath)"/>
<Message Text="DEBUG TargetDir: $(TargetDir)"/>
<Message Text="DEBUG TargetName: $(TargetName)"/>
-->
</Target>
</Project>