83 lines
2.3 KiB
C#
83 lines
2.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class CrateActionInfo : ITraitInfo
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{
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[Desc("Chance of getting this crate, assuming the collector is compatible.")]
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public readonly int SelectionShares = 10;
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[Desc("An animation defined in sequence yaml(s) to draw.")]
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public readonly string Effect = null;
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[Desc("Palette to draw the animation in.")]
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public readonly string Palette = "effect";
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[Desc("Audio clip to play when the crate is collected.")]
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public readonly string Notification = null;
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[Desc("The earliest time (in ticks) that this crate action can occur on.")]
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public readonly int TimeDelay = 0;
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[Desc("Only allow this crate action when the collector has these prerequisites")]
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public readonly string[] Prerequisites = { };
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[Desc("Actor types that this crate action will not occur for.")]
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[ActorReference] public string[] ExcludedActorTypes = { };
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public virtual object Create(ActorInitializer init) { return new CrateAction(init.self, this); }
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}
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public class CrateAction
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{
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readonly Actor self;
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readonly CrateActionInfo info;
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public CrateAction(Actor self, CrateActionInfo info)
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{
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this.self = self;
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this.info = info;
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}
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public int GetSelectionSharesOuter(Actor collector)
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{
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if (self.World.WorldTick < info.TimeDelay)
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return 0;
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if (info.ExcludedActorTypes.Contains(collector.Info.Name))
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return 0;
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if (info.Prerequisites.Any() && !collector.Owner.PlayerActor.Trait<TechTree>().HasPrerequisites(info.Prerequisites))
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return 0;
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return GetSelectionShares(collector);
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}
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public virtual int GetSelectionShares(Actor collector)
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{
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return info.SelectionShares;
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}
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public virtual void Activate(Actor collector)
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{
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Sound.PlayToPlayer(collector.Owner, info.Notification);
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if (info.Effect != null)
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collector.World.AddFrameEndTask(w => w.Add(new CrateEffect(collector, info.Effect, info.Palette)));
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}
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}
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}
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