Files
OpenRA/OpenRa.Game/Exts.cs
2010-01-23 16:17:41 +13:00

71 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using OpenRa.GameRules;
using OpenRa.Traits;
namespace OpenRa
{
public static class Exts
{
public static bool HasModifier(this Modifiers k, Modifiers mod)
{
return (k & mod) == mod;
}
public static IEnumerable<T> SymmetricDifference<T>(this IEnumerable<T> xs, IEnumerable<T> ys)
{
// this is probably a shockingly-slow way to do this, but it's concise.
return xs.Except(ys).Concat(ys.Except(xs));
}
public static float Product(this IEnumerable<float> xs)
{
return xs.Aggregate(1f, (a, x) => a * x);
}
public static WeaponInfo GetPrimaryWeapon(this Actor self)
{
var info = self.Info.Traits.GetOrDefault<AttackBaseInfo>();
if (info == null) return null;
var weapon = info.PrimaryWeapon;
if (weapon == null) return null;
return Rules.WeaponInfo[weapon];
}
public static WeaponInfo GetSecondaryWeapon(this Actor self)
{
var info = self.Info.Traits.GetOrDefault<AttackBaseInfo>();
if (info == null) return null;
var weapon = info.SecondaryWeapon;
if (weapon == null) return null;
return Rules.WeaponInfo[weapon];
}
public static int GetMaxHP(this Actor self)
{
var oai = self.Info.Traits.GetOrDefault<OwnedActorInfo>();
if (oai == null) return 0;
return oai.HP;
}
public static V GetOrAdd<K, V>( this Dictionary<K, V> d, K k )
where V : new()
{
return d.GetOrAdd( k, _ => new V() );
}
public static V GetOrAdd<K, V>( this Dictionary<K, V> d, K k, Func<K, V> createFn )
{
V ret;
if( !d.TryGetValue( k, out ret ) )
d.Add( k, ret = createFn( k ) );
return ret;
}
}
}