164 lines
4.3 KiB
C#
Executable File
164 lines
4.3 KiB
C#
Executable File
using System;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using OpenRa.SupportPowers;
|
|
|
|
namespace OpenRa
|
|
{
|
|
public sealed class Order
|
|
{
|
|
public readonly string OrderString;
|
|
public readonly Actor Subject;
|
|
public readonly Actor TargetActor;
|
|
public readonly int2 TargetLocation;
|
|
public readonly string TargetString;
|
|
public bool IsImmediate;
|
|
|
|
public Player Player { get { return Subject.Owner; } }
|
|
|
|
public Order(string orderString, Actor subject,
|
|
Actor targetActor, int2 targetLocation, string targetString)
|
|
{
|
|
this.OrderString = orderString;
|
|
this.Subject = subject;
|
|
this.TargetActor = targetActor;
|
|
this.TargetLocation = targetLocation;
|
|
this.TargetString = targetString;
|
|
}
|
|
|
|
public byte[] Serialize()
|
|
{
|
|
if (IsImmediate) /* chat, whatever */
|
|
{
|
|
var ret = new MemoryStream();
|
|
var w = new BinaryWriter(ret);
|
|
w.Write((byte)0xfe);
|
|
w.Write((uint)Player.Index);
|
|
w.Write(OrderString);
|
|
w.Write(TargetString);
|
|
return ret.ToArray();
|
|
}
|
|
|
|
switch (OrderString)
|
|
{
|
|
// Format:
|
|
// u8 : orderID.
|
|
// 0xFF: Full serialized order.
|
|
// varies: rest of order.
|
|
default:
|
|
// TODO: specific serializers for specific orders.
|
|
{
|
|
var ret = new MemoryStream();
|
|
var w = new BinaryWriter(ret);
|
|
w.Write( (byte)0xFF );
|
|
w.Write(OrderString);
|
|
w.Write(UIntFromActor(Subject));
|
|
w.Write(UIntFromActor(TargetActor));
|
|
w.Write(TargetLocation.X);
|
|
w.Write(TargetLocation.Y);
|
|
w.Write(TargetString != null);
|
|
if (TargetString != null)
|
|
w.Write(TargetString);
|
|
return ret.ToArray();
|
|
}
|
|
}
|
|
}
|
|
|
|
static Player LookupPlayer(World world, uint index)
|
|
{
|
|
return world.players
|
|
.Where(x => x.Value.Index == index)
|
|
.First().Value;
|
|
}
|
|
|
|
public static Order Deserialize(World world, BinaryReader r)
|
|
{
|
|
switch (r.ReadByte())
|
|
{
|
|
case 0xFF:
|
|
{
|
|
var order = r.ReadString();
|
|
var subjectId = r.ReadUInt32();
|
|
var targetActorId = r.ReadUInt32();
|
|
var targetLocation = new int2(r.ReadInt32(), 0);
|
|
targetLocation.Y = r.ReadInt32();
|
|
var targetString = null as string;
|
|
if (r.ReadBoolean())
|
|
targetString = r.ReadString();
|
|
|
|
Actor subject, targetActor;
|
|
if( !TryGetActorFromUInt( world, subjectId, out subject ) || !TryGetActorFromUInt( world, targetActorId, out targetActor ) )
|
|
return null;
|
|
|
|
return new Order( order, subject, targetActor, targetLocation, targetString);
|
|
}
|
|
|
|
case 0xfe:
|
|
{
|
|
var playerID = r.ReadUInt32();
|
|
var name = r.ReadString();
|
|
var data = r.ReadString();
|
|
|
|
return new Order( name, LookupPlayer( world, playerID ).PlayerActor, null, int2.Zero, data ) { IsImmediate = true };
|
|
}
|
|
|
|
default:
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
|
|
static uint UIntFromActor(Actor a)
|
|
{
|
|
if (a == null) return 0xffffffff;
|
|
return a.ActorID;
|
|
}
|
|
|
|
static bool TryGetActorFromUInt(World world, uint aID, out Actor ret )
|
|
{
|
|
if( aID == 0xFFFFFFFF )
|
|
{
|
|
ret = null;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
foreach( var a in world.Actors.Where( x => x.ActorID == aID ) )
|
|
{
|
|
ret = a;
|
|
return true;
|
|
}
|
|
ret = null;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Named constructors for Orders.
|
|
// Now that Orders are resolved by individual Actors, these are weird; you unpack orders manually, but not pack them.
|
|
public static Order Chat(Player subject, string text)
|
|
{
|
|
return new Order("Chat", subject.PlayerActor, null, int2.Zero, text)
|
|
{ IsImmediate = true };
|
|
}
|
|
|
|
public static Order StartProduction(Player subject, string item)
|
|
{
|
|
return new Order("StartProduction", subject.PlayerActor, null, int2.Zero, item );
|
|
}
|
|
|
|
public static Order PauseProduction(Player subject, string item, bool pause)
|
|
{
|
|
return new Order("PauseProduction", subject.PlayerActor, null, new int2( pause ? 1 : 0, 0 ), item);
|
|
}
|
|
|
|
public static Order CancelProduction(Player subject, string item)
|
|
{
|
|
return new Order("CancelProduction", subject.PlayerActor, null, int2.Zero, item);
|
|
}
|
|
|
|
public static Order PlayAnimation(Actor actor, string animationString)
|
|
{
|
|
return new Order("PlayAnimation", actor, null, int2.Zero, animationString);
|
|
}
|
|
}
|
|
}
|