Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/ColorPickerLogic.cs

213 lines
7.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class ColorPickerLogic : ChromeLogic
{
static bool paletteTabOpenedLast;
int paletteTabHighlighted = 0;
[ObjectCreator.UseCtor]
public ColorPickerLogic(Widget widget, ModData modData, World world, Color initialColor, string initialFaction, Action<Color> onChange,
Dictionary<string, MiniYaml> logicArgs)
{
var mixer = widget.Get<ColorMixerWidget>("MIXER");
// Set the initial state
// All users need to use the same TraitInfo instance, chosen as the default mod rules
var colorManager = modData.DefaultRules.Actors[SystemActors.World].TraitInfo<ColorPickerManagerInfo>();
mixer.SetColorLimits(colorManager.HsvSaturationRange[0], colorManager.HsvSaturationRange[1], colorManager.V);
mixer.OnChange += () => onChange(mixer.Color);
mixer.Set(initialColor);
var randomButton = widget.GetOrNull<ButtonWidget>("RANDOM_BUTTON");
if (randomButton != null)
{
var terrainColors = modData.DefaultTerrainInfo
.SelectMany(t => t.Value.RestrictedPlayerColors)
.Distinct()
.ToList();
var playerColors = Enumerable.Empty<Color>();
randomButton.OnClick = () => mixer.Set(colorManager.RandomValidColor(world.LocalRandom, terrainColors, playerColors));
}
if (initialFaction == null || !colorManager.FactionPreviewActors.TryGetValue(initialFaction, out var actorType))
actorType = colorManager.PreviewActor;
if (actorType == null)
{
var message = "ColorPickerManager does not define a preview actor";
if (initialFaction != null)
message += " for faction " + initialFaction;
message += "!";
throw new YamlException(message);
}
var preview = widget.GetOrNull<ActorPreviewWidget>("PREVIEW");
var actor = world.Map.Rules.Actors[actorType];
var td = new TypeDictionary
{
new OwnerInit(world.WorldActor.Owner),
new FactionInit(world.WorldActor.Owner.PlayerReference.Faction)
};
foreach (var api in actor.TraitInfos<IActorPreviewInitInfo>())
foreach (var o in api.ActorPreviewInits(actor, ActorPreviewType.ColorPicker))
td.Add(o);
preview?.SetPreview(actor, td);
// HACK: the value returned from the color mixer will generally not
// be equal to the given initialColor due to its internal RGB -> HSL -> RGB
// conversion. This conversion can sometimes convert a valid initial value
// into an invalid (too close to terrain / another player) color.
// We use the original colour here instead of the mixer color to make sure
// that we keep the player's previous colour value if they don't change anything
onChange(initialColor);
// Setup tab controls
var mixerTab = widget.Get("MIXER_TAB");
var paletteTab = widget.Get("PALETTE_TAB");
var paletteTabPanel = widget.Get("PALETTE_TAB_PANEL");
var mixerTabButton = widget.Get<ButtonWidget>("MIXER_TAB_BUTTON");
var paletteTabButton = widget.Get<ButtonWidget>("PALETTE_TAB_BUTTON");
var presetArea = paletteTabPanel.Get<ContainerWidget>("PRESET_AREA");
var customArea = paletteTabPanel.Get<ContainerWidget>("CUSTOM_AREA");
var presetColorTemplate = paletteTabPanel.Get<ColorBlockWidget>("COLORPRESET");
var customColorTemplate = paletteTabPanel.Get<ColorBlockWidget>("COLORCUSTOM");
mixerTab.IsVisible = () => !paletteTabOpenedLast;
mixerTabButton.OnClick = () => paletteTabOpenedLast = false;
mixerTabButton.IsHighlighted = mixerTab.IsVisible;
paletteTab.IsVisible = () => paletteTabOpenedLast;
paletteTabButton.OnClick = () => paletteTabOpenedLast = true;
paletteTabButton.IsHighlighted = () => paletteTab.IsVisible() || paletteTabHighlighted > 0;
var paletteCols = 8;
var palettePresetRows = 2;
var paletteCustomRows = 1;
if (logicArgs.TryGetValue("PaletteColumns", out var yaml))
if (!int.TryParse(yaml.Value, out paletteCols))
throw new YamlException($"Invalid value for PaletteColumns: {yaml.Value}");
if (logicArgs.TryGetValue("PalettePresetRows", out yaml))
if (!int.TryParse(yaml.Value, out palettePresetRows))
throw new YamlException($"Invalid value for PalettePresetRows: {yaml.Value}");
if (logicArgs.TryGetValue("PaletteCustomRows", out yaml))
if (!int.TryParse(yaml.Value, out paletteCustomRows))
throw new YamlException($"Invalid value for PaletteCustomRows: {yaml.Value}");
var presetColors = colorManager.PresetColors().ToList();
for (var j = 0; j < palettePresetRows; j++)
{
for (var i = 0; i < paletteCols; i++)
{
var colorIndex = j * paletteCols + i;
if (colorIndex >= presetColors.Count)
break;
var color = presetColors[colorIndex];
var newSwatch = (ColorBlockWidget)presetColorTemplate.Clone();
newSwatch.GetColor = () => color;
newSwatch.IsVisible = () => true;
newSwatch.Bounds.X = i * newSwatch.Bounds.Width;
newSwatch.Bounds.Y = j * newSwatch.Bounds.Height;
newSwatch.OnMouseUp = m =>
{
mixer.Set(color);
onChange(color);
};
presetArea.AddChild(newSwatch);
}
}
for (var j = 0; j < paletteCustomRows; j++)
{
for (var i = 0; i < paletteCols; i++)
{
var colorIndex = j * paletteCols + i;
var newSwatch = (ColorBlockWidget)customColorTemplate.Clone();
newSwatch.GetColor = () => Game.Settings.Player.CustomColors[colorIndex];
newSwatch.IsVisible = () => Game.Settings.Player.CustomColors.Length > colorIndex;
newSwatch.Bounds.X = i * newSwatch.Bounds.Width;
newSwatch.Bounds.Y = j * newSwatch.Bounds.Height;
newSwatch.OnMouseUp = m =>
{
var color = Game.Settings.Player.CustomColors[colorIndex];
mixer.Set(color);
onChange(color);
};
customArea.AddChild(newSwatch);
}
}
// Store color button
var storeButton = widget.Get<ButtonWidget>("STORE_BUTTON");
if (storeButton != null)
{
storeButton.OnClick = () =>
{
// Update the custom color list:
// - Remove any duplicates of the new color
// - Add the new color to the end
// - Save the last N colors
Game.Settings.Player.CustomColors = Game.Settings.Player.CustomColors
.Where(c => c != mixer.Color)
.Append(mixer.Color)
.Reverse().Take(paletteCustomRows * paletteCols).Reverse()
.ToArray();
Game.Settings.Save();
// Flash the palette tab to show players that something has happened
if (!paletteTabOpenedLast)
paletteTabHighlighted = 4;
};
}
}
public static void ShowColorDropDown(DropDownButtonWidget color, ColorPickerManagerInfo colorManager, WorldRenderer worldRenderer, Action onExit = null)
{
color.RemovePanel();
var colorChooser = Game.LoadWidget(worldRenderer.World, "COLOR_CHOOSER", null, new WidgetArgs()
{
{ "onChange", (Action<Color>)(c => colorManager.Color = c) },
{ "initialColor", colorManager.Color },
{ "initialFaction", null }
});
color.AttachPanel(colorChooser, onExit);
}
public override void Tick()
{
if (paletteTabHighlighted > 0)
paletteTabHighlighted--;
}
}
}