Files
OpenRA/OpenRa.Game/Traits/RenderBuildingWarFactory.cs
Chris Forbes 3bc97ac0b9 z offsets
2009-12-22 19:13:30 +13:00

67 lines
1.6 KiB
C#

using System.Collections.Generic;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits
{
class RenderWarFactory : IRender, INotifyBuildComplete, INotifyDamage, ITick
{
public Animation roof;
bool doneBuilding;
bool isOpen;
public readonly Actor self;
string prefix = "";
public RenderWarFactory(Actor self)
{
this.self = self;
roof = new Animation(self.Info.Image ?? self.Info.Name);
}
public void BuildingComplete( Actor self )
{
doneBuilding = true;
roof.Play( prefix + "idle-top" );
}
public IEnumerable<Renderable> Render(Actor self)
{
if (doneBuilding)
yield return new Renderable(roof.Image,
24f * (float2)self.Location, self.Owner.Palette, 2);
}
public void Tick(Actor self)
{
if (doneBuilding) roof.Tick();
var b = self.Bounds;
if (isOpen && null == Game.UnitInfluence.GetUnitAt(((1/24f) * self.CenterLocation).ToInt2()))
{
isOpen = false;
roof.PlayBackwardsThen(prefix + "build-top", () => roof.Play(prefix + "idle-top"));
}
}
public void EjectUnit()
{
roof.PlayThen(prefix + "build-top", () => isOpen = true);
}
public void Damaged(Actor self, AttackInfo e)
{
if (!e.DamageStateChanged) return;
switch (e.DamageState)
{
case DamageState.Normal:
prefix = "";
roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-",""));
break;
case DamageState.Half:
prefix = "damaged-";
roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
break;
}
}
}
}