Files
OpenRA/OpenRa.Game/Traits/RenderSimple.cs
Chris Forbes 3bc97ac0b9 z offsets
2009-12-22 19:13:30 +13:00

64 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using IjwFramework.Collections;
using OpenRa.Game.Graphics;
namespace OpenRa.Game.Traits
{
abstract class RenderSimple : IRender, ITick
{
public Dictionary<string, AnimationWithOffset> anims = new Dictionary<string, AnimationWithOffset>();
public Animation anim { get { return anims[ "" ].Animation; } }
public RenderSimple(Actor self)
{
anims.Add( "", new Animation( self.Info.Image ?? self.Info.Name ) );
}
public virtual IEnumerable<Renderable> Render( Actor self )
{
foreach( var a in anims.Values )
if( a.DisableFunc == null || !a.DisableFunc() )
yield return a.Image( self );
}
public virtual void Tick(Actor self)
{
foreach( var a in anims.Values )
a.Animation.Tick();
}
public class AnimationWithOffset
{
public Animation Animation;
public Func<float2> OffsetFunc;
public Func<bool> DisableFunc;
public AnimationWithOffset( Animation a )
: this( a, null, null )
{
}
public AnimationWithOffset( Animation a, Func<float2> o, Func<bool> d )
{
this.Animation = a;
this.OffsetFunc = o;
this.DisableFunc = d;
}
public Renderable Image( Actor self )
{
if( OffsetFunc != null )
return Util.Centered( self, Animation.Image, self.CenterLocation + OffsetFunc() );
else
return Util.Centered( self, Animation.Image, self.CenterLocation );
}
public static implicit operator AnimationWithOffset( Animation a )
{
return new AnimationWithOffset( a );
}
}
}
}