71 lines
2.1 KiB
C#
Executable File
71 lines
2.1 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Mods.RA.Air;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class DefaultShellmapScriptInfo : TraitInfo<DefaultShellmapScript> { }
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class DefaultShellmapScript: IWorldLoaded, ITick
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{
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Dictionary<string, Actor> Actors;
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private static int2 ViewportOrigin;
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public void WorldLoaded(World w)
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{
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int2 loc = (.5f * (w.Map.TopLeft + w.Map.BottomRight).ToFloat2()).ToInt2();
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Game.MoveViewport(loc);
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ViewportOrigin = loc;
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Actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
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Sound.SoundVolumeModifier = 0.25f;
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}
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int ticks = 0;
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float speed = 4f;
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public void Tick(Actor self)
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{
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var loc = new float2(
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(float)(System.Math.Sin((ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed) * 15f + ViewportOrigin.X),
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(float)(System.Math.Cos((ticks + 45) % (360f * speed) * (Math.PI / 180) * 1f / speed) * 10f + ViewportOrigin.Y));
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Game.MoveViewport(loc);
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if (ticks == 250)
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{
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//Actors["pdox"].Trait<Chronosphere>().Teleport(Actors["ca1"], new int2(90, 70));
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//Actors["pdox"].Trait<Chronosphere>().Teleport(Actors["ca2"], new int2(92, 71));
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}
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if (ticks == 100)
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Actors["mslo1"].Trait<NukeSilo>().Attack(new int2(98, 52));
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if (ticks == 140)
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Actors["mslo2"].Trait<NukeSilo>().Attack(new int2(95, 54));
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if (ticks == 180)
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Actors["mslo3"].Trait<NukeSilo>().Attack(new int2(95, 49));
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if (ticks == 430)
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{
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Actors["mig1"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
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Actors["mig2"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
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Actors["mig3"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
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}
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ticks++;
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}
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}
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}
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