Files
OpenRA/units.ini

902 lines
23 KiB
INI

[VehicleTypes]
V2RL
1TNK
2TNK
3TNK
4TNK
MRJ
MGG
ARTY
HARV
MCV
JEEP
APC
MNLY.AP
MNLY.AT
[V2RL]
Description=V2 Rocket
Traits=Unit, Mobile, AttackBase, RenderUnitReload, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
Voice=VehicleVoice
LongDesc=Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
[1TNK]
Description=Light Tank
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
Recoil=2
Voice=VehicleVoice
LongDesc=Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
[2TNK]
Description=Medium Tank
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
Recoil=3
Voice=VehicleVoice
LongDesc=Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
[3TNK]
Description=Heavy Tank
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
Recoil=3
Voice=VehicleVoice
LongDesc=Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
[4TNK]
Description=Mammoth Tank
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
Voice=VehicleVoice
LongDesc=Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
PrimaryLocalOffset=-4,-5,0,4,-5,0
SecondaryLocalOffset=-7,2,25,7,2,-25
Recoil=4
[ARTY]
Description=Artillery
Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
Voice=VehicleVoice
LongDesc=Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
[JEEP]
Description=Ranger
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger, IronCurtainable
PrimaryOffset=0,0,0,-2
MuzzleFlash=yes
Voice=VehicleVoice
LongDesc=Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
[APC]
Description=Armored Personnel Carrier
Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash, AutoTarget, Repairable, Chronoshiftable, Cargo, Passenger, IronCurtainable
PrimaryOffset=0,0,0,-4
MuzzleFlash=yes
Voice=VehicleVoice
LongDesc=Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
UnloadFacing=220
PassengerTypes=Foot
;; non-combat vehicles
[MRJ]
Description=Radar Jammer
Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger, IronCurtainable
PrimaryOffset=0,4,0,-6
SelectionPriority=3
Voice=VehicleVoice
LongDesc=Hides nearby units on the enemy's minimap.\n Unarmed
[MGG]
Description=Mobile Gap Generator
Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger, IronCurtainable
PrimaryOffset=0,6,0,-3
SelectionPriority=3
Voice=VehicleVoice
LongDesc=Regenerates Fog of War in a small area \naround the unit.\n Unarmed
[HARV]
Description=Ore Truck
Traits=Harvester, Unit, Mobile, RenderUnit, Repairable, Chronoshiftable, Passenger, IronCurtainable
SelectionPriority=7
Voice=VehicleVoice
LongDesc=Collects Ore and Gems for processing.\n Unarmed
[MCV]
Description=Mobile Construction Vehicle
Traits=Unit, Mobile, McvDeploy, RenderUnit, Repairable, Chronoshiftable, Passenger, IronCurtainable
SelectionPriority=3
Voice=VehicleVoice
LongDesc=Deploys into another Construction Yard.\n Unarmed
[MNLY.AP]
Description=Minelayer (Anti-Personnel)
Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable, Passenger, IronCurtainable
Voice=VehicleVoice
LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
Primary=MINP ;; temporary hack
[MNLY.AT]
Description=Minelayer (Anti-Tank)
Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable, Passenger, IronCurtainable
Voice=VehicleVoice
LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
Primary=MINV ;; temporary hack
[ShipTypes]
SS
DD
CA
LST
PT
[SS]
Description=Submarine
WaterBound=yes
BuiltAt=spen
Traits=Unit, Mobile, RenderUnit, Submarine, AttackBase, Chronoshiftable, IronCurtainable
FireDelay=2
LongDesc=Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
[DD]
Description=Destroyer
WaterBound=yes
BuiltAt=syrd
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable
PrimaryOffset=0,-8,0,-3
LongDesc=Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
[CA]
Description=Cruiser
WaterBound=yes
BuiltAt=syrd
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable
PrimaryOffset=0,17,0,-2
SecondaryOffset=0,-17,0,-2
LongDesc=Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
Recoil=3
[LST]
Description=Transport
WaterBound=yes
Traits=Unit, Mobile, RenderUnit, Cargo, IronCurtainable
LongDesc=General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
PassengerTypes=Foot,Wheel,Track
[PT]
Description=Gunboat
WaterBound=yes
BuiltAt=syrd
Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Chronoshiftable, IronCurtainable
PrimaryOffset=0,-6,0,-1
LongDesc=Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
[PlaneTypes]
MIG
YAK
TRAN
HELI
HIND
; TODO:
; U2 (spyplane)
; BADR (paratrooper/paradrop plane)
[MIG]
Description=Mig Attack Plane
BuiltAt=afld
Traits=Unit, AttackPlane, Plane, RenderUnit, WithShadow, LimitedAmmo, IronCurtainable
InitialFacing=192
LongDesc=Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
[YAK]
Description=Yak Attack Plane
BuiltAt=afld
Traits=Unit, AttackPlane, Plane, RenderUnit, WithShadow, LimitedAmmo, IronCurtainable
InitialFacing=192
LongDesc=Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
[TRAN]
Description=Transport Helicopter
RotorOffset=0,14,0,-4
RotorOffset2=0,-14,0,-2
BuiltAt=hpad
Traits=Unit, Helicopter, RenderUnitRotor, WithShadow, Cargo, IronCurtainable
InitialFacing=20
LongDesc=Fast Infantry Transport Helicopter.\n Unarmed
PassengerTypes=Foot
[HELI]
Description=Longbow
BuiltAt=hpad
Traits=Unit, AttackHeli, Helicopter, RenderUnitRotor, WithShadow, LimitedAmmo, IronCurtainable
RotorOffset=0,0,0,-2
PrimaryOffset=-5,0,0,2
SecondaryOffset=5,0,0,2
InitialFacing=20
LongDesc=Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
[HIND]
Description=Hind
BuiltAt=hpad
Traits=Unit, AttackHeli, Helicopter, RenderUnitRotor, WithShadow, LimitedAmmo, IronCurtainable
PrimaryOffset=-5,0,0,2
SecondaryOffset=5,0,0,2
InitialFacing=20
LongDesc=Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
[DefenseTypes]
IRON
PDOX
PBOX
HBOX
TSLA
GUN
AGUN
FTUR
GAP
SAM
MSLO
; SBAG
; BRIK
; FENC
[PBOX]
Description=Pillbox
Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget, IronCurtainable
Dimensions=1,1
Footprint=x
SelectionPriority=3
LongDesc=Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
[HBOX]
Description=Camo Pillbox
Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget, IronCurtainable
Dimensions=1,1
Footprint=x
SelectionPriority=3
LongDesc=Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
[TSLA]
Description=Tesla Coil
Traits=Building, Turreted, RenderBuildingCharge, AttackTurreted, AutoTarget, IronCurtainable
Dimensions=1,2
Footprint=_ x
SelectionPriority=3
FireDelay=8
LongDesc=Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
[GUN]
Description=Turret
Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable
Dimensions=1,1
Footprint=x
SelectionPriority=3
InitialFacing=50
LongDesc=Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
[AGUN]
Description=AA Gun
Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable
Dimensions=1,2
Footprint=_ x
SelectionPriority=3
InitialFacing=224
LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
[FTUR]
Description=Flame Turret
Traits=Turreted, Building, RenderBuilding, AttackTurreted, AutoTarget, IronCurtainable
Dimensions=1,1
Footprint=x
SelectionPriority=3
LongDesc=Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
[SAM]
Description=SAM Site
Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable
Dimensions=2,1
Footprint=xx
SelectionPriority=3
LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
[MSLO]
Description=Missile Silo
Traits=Building, RenderBuilding, IronCurtainable
Dimensions=2,1
Footprint=xx
SelectionPriority=3
LongDesc=Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile
[IRON]
Description=Iron Curtain
Traits=Building, RenderBuilding, IronCurtainable, IronCurtain
Dimensions=2,2
Footprint=xx xx
SelectionPriority=3
LongDesc=Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability
[PDOX]
Description=Chronosphere
Traits=Building, RenderBuilding, Chronosphere, IronCurtainable
Dimensions=2,2
Footprint=xx xx
SelectionPriority=3
LongDesc=Teleports a unit from one place \nto another, for a limited time.\n Special Ability: Chronoshift
[GAP]
Description=Gap Generator
Traits=Building, RenderBuilding, IronCurtainable
Dimensions=1,2
Footprint=_ x
SelectionPriority=3
LongDesc=Regenerates the Fog of War nearby, \nobscuring the area.\n Unarmed
[BuildingTypes]
ATEK
WEAP
SYRD
SPEN
FACT
PROC
SILO
HPAD
DOME
AFLD
POWR
APWR
STEK
BARR
TENT
KENN
FIX
FACF
WEAF
SYRF
SPEF
DOMF
; pseudo-buildings
MINP
MINV
; `Dimensions` is the size of a box that will include the whole building, excluding bib.
; ("bib-ness" can be altered in rules.ini; we can't expect people to change this, too)
; `Footprint` is the pathability and buildability of each cell occupied by the building
; _ : Not occupied by the building (e.g: the holes in the refinery and the service depot)
; x : Solid. cannot be walked on or built on.
; = : Occupied by a building, but can be walked on normally. (e.g: the drop-off point on the refinery)
; `Produces` is a category of objects that this building can produce.
[ATEK]
Description=Allied Tech Center
Traits=Building, RenderBuilding, IronCurtainable, GpsLaunchSite
Dimensions=2,2
Footprint=xx xx
SelectionPriority=3
LongDesc=Provides Allied advanced technologies.\n Special Ability: GPS Satellite
[WEAP]
Description=War Factory
Traits=Building, RenderBuilding, RenderWarFactory, RallyPoint, Production, IronCurtainable
Dimensions=3,2
Footprint=xxx xxx
Produces=Vehicle
RallyPoint=1,3
SelectionPriority=3
LongDesc=Produces tanks & light vehicles.
[SYRD]
Description=Shipyard
Traits=Building, RenderBuilding, ProductionSurround, IronCurtainable
Dimensions=3,3
Footprint=xxx xxx xxx
Produces=Ship
SelectionPriority=3
LongDesc=Produces and repairs ships
[SPEN]
Description=Sub Pen
Traits=Building, RenderBuilding, ProductionSurround, IronCurtainable
Dimensions=3,3
Footprint=xxx xxx xxx
Produces=Ship
SelectionPriority=3
LongDesc=Produces and repairs submarines and \ntransports
[FACT]
Description=Construction Yard
Traits=Building, RenderBuilding, Production, ConstructionYard, IronCurtainable
Dimensions=3,3
Footprint=xxx xxx xxx
Produces=Building,Defense
SelectionPriority=3
LongDesc=Produces other structures
[PROC]
Description=Ore Refinery
Traits=Building, RenderBuilding, AcceptsOre, StoresOre, IronCurtainable
Dimensions=3,3
Footprint=_x_ xxx x==
SelectionPriority=3
OrePips=17
LongDesc=Converts Ore and Gems into money
[SILO]
Description=Silo
Traits=Building, RenderBuildingOre, StoresOre, IronCurtainable
Dimensions=1,1
Footprint=x
SelectionPriority=3
OrePips=5
LongDesc=Stores excess harvested Ore
[HPAD]
Description=Helipad
Traits=Building, RenderBuilding, Production, BelowUnits, Reservable, IronCurtainable
Dimensions=2,2
Footprint=xx xx
Produces=Plane
SelectionPriority=3
SpawnOffset=0,-4
LongDesc=Produces and reloads helicopters
[DOME]
Description=Radar Dome
Traits=Building, RenderBuilding, ProvidesRadar, IronCurtainable
Dimensions=2,2
Footprint=xx xx
SelectionPriority=3
LongDesc=Provides an overview of the battlefield.\n Requires power to operate.
[AFLD]
Description=Airstrip
Traits=Building, RenderBuilding, Production, BelowUnits, Reservable, IronCurtainable
Dimensions=3,2
Footprint=xxx xxx
Produces=Plane
SelectionPriority=3
LongDesc=Produces and reloads planes\n Special Ability: Paratroopers\n Special Ability: Spy Plane
[POWR]
Description=Power Plant
Traits=Building, RenderBuilding, IronCurtainable
Dimensions=2,2
Footprint=xx xx
SelectionPriority=3
LongDesc=Provides power for other structures
[APWR]
Description=Advanced Power Plant
Traits=Building, RenderBuilding, IronCurtainable
Dimensions=3,3
Footprint=___ xxx xxx
SelectionPriority=3
LongDesc=Provides more power, cheaper than the \nstandard Power Plant
[STEK]
Description=Soviet Tech Center
Traits=Building, RenderBuilding, IronCurtainable
Dimensions=3,2
Footprint=xxx xxx
SelectionPriority=3
LongDesc=Provides Soviet advanced technologies
[BARR]
Description=Soviet Barracks
Traits=Building, RenderBuilding, RallyPoint, Production, IronCurtainable
Dimensions=2,2
Footprint=xx xx
Produces=Infantry
RallyPoint=1,3
SelectionPriority=3
LongDesc=Produces infantry
[TENT]
Description=Allied Barracks
Traits=Building, RenderBuilding, RallyPoint, Production, IronCurtainable
Dimensions=2,2
Footprint=xx xx
Produces=Infantry
RallyPoint=1,3
SelectionPriority=3
LongDesc=Produces infantry
[KENN]
Description=Kennel
Traits=Building, RenderBuilding, RallyPoint, Production, IronCurtainable
Dimensions=1,1
Footprint=x
RallyPoint=1,2
SelectionPriority=3
LongDesc=Produces attack dogs
[FIX]
Description=Service Depot
Traits=Building, RenderBuilding, BelowUnits, Reservable, IronCurtainable
Dimensions=3,3
Footprint=_x_ xxx _x_
SelectionPriority=3
LongDesc=Repairs vehicles, reloads minelayers, and \nallows the construction of additional bases.
[FACF]
Description=Fake Construction Yard
Traits=Building, RenderBuilding, Fake, IronCurtainable
Dimensions=3,3
Footprint=xxx xxx xxx
SelectionPriority=3
LongDesc=Looks like a Construction Yard.
[WEAF]
Description=Fake War Factory
Traits=Building, RenderWarFactory, RenderBuilding, Fake, IronCurtainable
Dimensions=3,2
Footprint=xxx xxx
SelectionPriority=3
LongDesc=Looks like a War Factory.
[SYRF]
Description=Fake Shipyard
Traits=Building, RenderBuilding, Fake
Dimensions=3,3
Footprint=xxx xxx xxx
SelectionPriority=3
LongDesc=Looks like a Shipyard
[SPEF]
Description=Fake Sub Pen
Traits=Building, RenderBuilding, Fake
Dimensions=3,3
Footprint=xxx xxx xxx
SelectionPriority=3
LongDesc=Looks like a Sub Pen
[DOMF]
Description=Fake Radar Dome
Traits=Building, RenderBuilding, Fake
Dimensions=2,2
Footprint=xx xx
SelectionPriority=3
LongDesc=Looks like a Radar Dome
;[SBAG]
;Description=Sandbags
;SelectionPriority=3
;[BRIK]
;Description=Concrete Wall
;SelectionPriority=3
;[FENC]
;Description=Wire Fence
;SelectionPriority=3
[MINV]
Traits=Unit,RenderUnit,ATMine,BelowUnits,InvisibleToOthers
Selectable=no
[MINP]
Traits=Unit,RenderUnit,APMine,BelowUnits,InvisibleToOthers
Selectable=no
[InfantryTypes]
DOG
E1
E2
E3
E4
E6
SPY
THF
E7
MEDI
[DOG]
Description=Attack Dog
BuiltAt=KENN
Voice=DogVoice
Traits=Unit, Mobile, RenderInfantry, Passenger ;; AttackBase, SquishByTank, AutoTarget, dog??
LongDesc=Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles
SelectionSize=12,17,-1,-4
[E1]
Description=Rifle Infantry
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
LongDesc=General-purpose infantry. Strong vs Infantry\n Weak vs Vehicles
SelectionSize=12,17,0,-9
[E2]
Description=Grenadier
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
FireDelay=15
PrimaryOffset=0,0,0,-13
LongDesc=Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
SelectionSize=12,17,0,-9
[E3]
Description=Rocket Soldier
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
PrimaryOffset=0,0,0,-13
LongDesc=Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
SelectionSize=12,17,0,-9
[E4]
Description=Flamethrower
Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
FireDelay=8
PrimaryOffset=0,0,0,-7
LongDesc=Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
SelectionSize=12,17,0,-9
[E6]
Description=Engineer
Traits=Unit, Mobile, EngineerCapture, RenderInfantry, TakeCover, SquishByTank, Passenger
Voice=EngineerVoice
LongDesc=Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
SelectionSize=12,17,0,-9
[SPY]
Description=Spy
Voice=SpyVoice
Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank, Passenger
LongDesc=Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
SelectionSize=12,17,0,-9
[THF]
Description=Thief
Voice=ThiefVoice
Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank, Passenger, Thief
LongDesc=Infiltrates enemy refineries & \nsilos, and steals money stored there.\n Unarmed
SelectionSize=12,17,0,-9
[E7]
Description=Tanya
Voice=TanyaVoice
Traits=Unit, Mobile, RenderInfantry, C4Demolition, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
LongDesc=Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4
SelectionSize=12,17,0,-9
[MEDI]
Description=Medic
Voice=MedicVoice
Traits=Unit, Mobile, RenderInfantry, AutoHeal, AttackBase, TakeCover, SquishByTank, Passenger
LongDesc=Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
SelectionSize=12,17,0,-9
[WeaponTypes]
Colt45
ZSU-23
Vulcan
Maverick
Camera
FireballLauncher
Flamer
Sniper
ChainGun
Pistol
M1Carbine
Dragon
Hellfire
Grenade
75mm
90mm
105mm
120mm
TurretGun
MammothTusk
155mm
M60mg
Napalm
TeslaZap
Nike
RedEye
8Inch
Stinger
TorpTube
2Inch
DepthCharge
ParaBomb
DogJaw
Heal
SCUD
UnitExplode
[TeslaZap]
RenderAsTesla=true
[UnitExplode]
Damage=500
Speed=100
Projectile=Invisible
Warhead=UnitExplodeWarhead
[ProjectileTypes]
Invisible
LeapDog
Cannon
Ack
Torpedo
FROG
HeatSeeker
LaserGuided
AAMissile
Lobbed
Catapult
Bomblet
Ballistic
Parachute
GPSSatellite
NukeUp
NukeDown
Fireball
[WarheadTypes]
SA
HE
AP
Fire
HollowPoint
Super
Organic
Nuke
UnitExplodeWarhead
Crush
APMine
ATMine
DemolishWarhead
[HE]
ImpactSound=kaboom25
WaterImpactSound=splash9
[UnitExplodeWarhead]
Spread=10
Verses=90%,75%,60%,25%,100%
Explosion=8
InfDeath=3
ImpactSound=kaboom15
[Crush]
Verses=100%,100%,100%,100%,100%
ImpactSound=squishy2
[ATMine]
Verses=0%,0%,100%,100%,0%
ImpactSound=mineblo1
[APMine]
Verses=100%,0%,0%,0%,0%
ImpactSound=mine1
InfDeath=2
[DemolishWarhead]
Verses=100%,100%,100%,100%,100%
ImpactSound=kaboom25
Explosion=7
[General]
OreChance=.02
LowPowerSlowdown=3
[VoiceTypes]
GenericVoice
VehicleVoice
EngineerVoice
MedicVoice
TanyaVoice
DogVoice
SpyVoice
ThiefVoice
CivilianMaleVoice
CivilianFemaleVoice
EinsteinVoice
;; explicit extension on voice clips overrides the normal `variants` mechanism
[GenericVoice]
SovietVariants=.r01,.r03
AlliedVariants=.v01,.v03
Select=await1,ready,report1,yessir1
Move=ackno,affirm1,noprob,overout,ritaway,roger,ugotit
Die=dedman1.aud,dedman2.aud,dedman3.aud,dedman4.aud,dedman5.aud,dedman6.aud,dedman7.aud,dedman8.aud,dedman10.aud
[VehicleVoice]
SovietVariants=.r00,.r02
AlliedVariants=.v00,.v02
Select=vehic1,yessir1,report1,await1
Move=ackno,affirm1
[EngineerVoice]
Select=eengin1,eyessir1
Move=eaffirm1,emovout1
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
[MedicVoice]
Select=mrespon1,myessir1
Move=maffirm1,mmovout1
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
[TanyaVoice]
Select=yo1,yes1,yeah1
Move=rokroll1,onit1,cmon1
Attack=tuffguy1,bombit1,gotit1
Die=tandeth1
[DogVoice]
Select=
Move=dogy1
Attack=dogg5p,dogw3px
Die=dogw5,dogw6,dogw7
[SpyVoice]
Select=syessir1,scomnd1
Move=sonway1,sindeed1
Attack=sking1
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
[ThiefVoice]
Select=swhat1,syeah1
Move=saffirm1,smout1,sokay1
Die=dedman1,dedman2,dedman3,dedman4,dedman5,dedman6,dedman7,dedman8,dedman10
[CivilianMaleVoice]
Select=guyyeah1
Move=guyokay1
[CivilianFemaleVoice]
Select=girlyeah
Move=girlokay
[EinsteinVoice]
Select=einah1,einok1,einyes1
Move=einah1,einok1,einyes1
;; todo: where there are different variants of the same power,
;; split them here. SonarPulse is the obvious one.
[SupportPowerTypes]
ParadropPower
ParabombPower
SonarPulsePower
ChronoshiftPower
SpyPlanePower
NukePower
GpsSatellitePower
InvulnerabilityPower
[ParadropPower] ; comes free with first AFLD
ChargeTime=7
Description=Paratroopers
LongDesc=A Badger drops a squad of Riflemen \nanywhere on the map
Prerequisite=AFLD
TechLevel=5
Image=pinficon
Impl=NullPower
[ParabombPower] ; picked up in a crate
ChargeTime=14
Description=Parabombs
LongDesc=A Badger carpet-bombs an area.
OneShot=yes
Powered=no
Image=pbmbicon
TechLevel=8
GivenAuto=no
Impl=NullPower
[SonarPulsePower] ; picked up in a crate, or by spy -> spen/syrd
ChargeTime=10
Description=Sonar Pulse
LongDesc=Reveals all submarines on the map for a \nshort time.
OneShot=yes
Powered=no
Image=sonricon
TechLevel=5
GivenAuto=no
Impl=NullPower
[ChronoshiftPower] ; free with Chronosphere... sortof the point.
ChargeTime=7
Description=Chronoshift
LongDesc=Temporarily teleports a vehicle across \nthe map.
Prerequisite=PDOX
Image=warpicon
TechLevel=12
Impl=ChronospherePower
[SpyPlanePower] ; free with first AFLD
ChargeTime=3
TechLevel=5
Description=Spy Plane
LongDesc=Reveals an area of the map.
Prerequisite=AFLD
Image=smigicon
Impl=NullPower
[NukePower] ; the point of MSLO
ChargeTime=13
Description=Atom Bomb
LongDesc=Launches a nuclear missile at your target
Prerequisite=MSLO
Image=atomicon
TechLevel=12
Impl=NullPower
[GpsSatellitePower] ; free with ATEK
ChargeTime=8
Description=GPS Satellite
LongDesc=Reveals the entire map
OneShot=yes
Prerequisite=ATEK
Image=gpssicon
TechLevel=12
Impl=GpsSatellite
[InvulnerabilityPower] ; the point of IRON
ChargeTime=11
Description=Invulnerability
LongDesc=Makes a single unit invulnerable for a \nshort time.
Image=infxicon
Prerequisite=IRON
TechLevel=12
Impl=IronCurtainPower