Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
762 lines
13 KiB
YAML
762 lines
13 KiB
YAML
V2RL:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 40
|
|
Prerequisites: dome
|
|
Owner: soviet
|
|
Hotkey: v
|
|
Valued:
|
|
Cost: 700
|
|
Tooltip:
|
|
Name: V2 Rocket
|
|
Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
|
Health:
|
|
HP: 150
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 7
|
|
RevealsShroud:
|
|
Range: 5
|
|
Armament:
|
|
Weapon: SCUD
|
|
AttackFrontal:
|
|
RenderUnitReload:
|
|
AutoTarget:
|
|
Explodes:
|
|
Weapon: SCUD
|
|
EmptyWeapon:
|
|
|
|
1TNK:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 40
|
|
Owner: allies
|
|
Hotkey: l
|
|
Valued:
|
|
Cost: 700
|
|
Tooltip:
|
|
Name: Light Tank
|
|
Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
|
|
Health:
|
|
HP: 220
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 9
|
|
RevealsShroud:
|
|
Range: 4
|
|
Turreted:
|
|
ROT: 5
|
|
Armament:
|
|
Weapon: 25mm
|
|
Recoil: 85
|
|
RecoilRecovery: 25
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
RenderUnit:
|
|
WithTurret:
|
|
AutoTarget:
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
LeavesHusk:
|
|
HuskActor: 1TNK.Husk
|
|
|
|
2TNK:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 60
|
|
Prerequisites: fix
|
|
Owner: allies
|
|
Hotkey: m
|
|
Valued:
|
|
Cost: 850
|
|
Tooltip:
|
|
Name: Medium Tank
|
|
Description: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
|
Health:
|
|
HP: 450
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 6
|
|
Crushes: wall, atmine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 5
|
|
Turreted:
|
|
ROT: 5
|
|
Armament:
|
|
Weapon: 90mm
|
|
Recoil: 128
|
|
RecoilRecovery: 38
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
RenderUnit:
|
|
WithTurret:
|
|
AutoTarget:
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
LeavesHusk:
|
|
HuskActor: 2TNK.Husk
|
|
Selectable:
|
|
Bounds: 30,30
|
|
|
|
3TNK:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 40
|
|
Prerequisites: fix
|
|
Owner: soviet
|
|
Hotkey: h
|
|
Valued:
|
|
Cost: 1150
|
|
Tooltip:
|
|
Name: Heavy Tank
|
|
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
|
|
Health:
|
|
HP: 550
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 5
|
|
Crushes: wall, atmine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 5
|
|
Turreted:
|
|
ROT: 5
|
|
Armament:
|
|
Weapon: 105mm
|
|
Recoil: 128
|
|
RecoilRecovery: 38
|
|
LocalOffset: 0,85,0, 0,-85,0
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
RenderUnit:
|
|
WithTurret:
|
|
AutoTarget:
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
LeavesHusk:
|
|
HuskActor: 3TNK.Husk
|
|
Selectable:
|
|
Bounds: 30,30
|
|
|
|
4TNK:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 100
|
|
Prerequisites: fix,stek
|
|
Owner: soviet
|
|
Hotkey: m
|
|
Valued:
|
|
Cost: 1800
|
|
CustomBuildTimeValue:
|
|
Value: 2225
|
|
Tooltip:
|
|
Name: Mammoth Tank
|
|
Description: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
|
|
Health:
|
|
HP: 900
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 3
|
|
Crushes: wall, atmine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 6
|
|
Turreted:
|
|
ROT: 2
|
|
Armament@PRIMARY:
|
|
Weapon: 120mm
|
|
LocalOffset: 800,180,340, 800,-180,340
|
|
Recoil: 171
|
|
RecoilRecovery: 30
|
|
Armament@SECONDARY:
|
|
Name: secondary
|
|
Weapon: MammothTusk
|
|
LocalOffset: -85,384,340, -85,-384,340
|
|
LocalYaw: -100,100
|
|
Recoil: 43
|
|
AttackTurreted:
|
|
WithMuzzleFlash@PRIMARY:
|
|
RenderUnit:
|
|
WithTurret:
|
|
AutoTarget:
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
LeavesHusk:
|
|
HuskActor: 4TNK.Husk
|
|
SelfHealing:
|
|
Step: 1
|
|
Ticks: 1
|
|
HealIfBelow: 80%
|
|
DamageCooldown: 150
|
|
Selectable:
|
|
Bounds: 44,38,0,-4
|
|
|
|
ARTY:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 80
|
|
Prerequisites: dome
|
|
Owner: allies
|
|
Hotkey: r
|
|
Valued:
|
|
Cost: 600
|
|
Tooltip:
|
|
Name: Artillery
|
|
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
|
|
Health:
|
|
HP: 75
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
ROT: 2
|
|
Speed: 6
|
|
RevealsShroud:
|
|
Range: 5
|
|
Armament:
|
|
Weapon: 155mm
|
|
AttackFrontal:
|
|
WithMuzzleFlash:
|
|
RenderUnit:
|
|
Explodes:
|
|
Weapon: UnitExplode
|
|
Chance: 75
|
|
AutoTarget:
|
|
|
|
HARV:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 10
|
|
Prerequisites: proc
|
|
Owner: allies,soviet
|
|
Hotkey: e
|
|
Valued:
|
|
Cost: 1100
|
|
Tooltip:
|
|
Name: Ore Truck
|
|
Description: Collects Ore and Gems for processing.\n Unarmed
|
|
Selectable:
|
|
Priority: 7
|
|
Bounds: 42,42
|
|
Harvester:
|
|
Capacity: 20
|
|
Resources: Ore,Gems
|
|
UnloadTicksPerBale: 1
|
|
# How far away from our linked proc (refinery) to find resources (in cells):
|
|
SearchFromProcRadius: 24
|
|
# How far away from last harvest order location to find more resources (in cells):
|
|
SearchFromOrderRadius: 12
|
|
Health:
|
|
HP: 600
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 6
|
|
Crushes: wall, atmine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 4
|
|
RenderHarvester:
|
|
ImagesByFullness: harvempty, harvhalf, harv
|
|
-AttackMove:
|
|
GpsDot:
|
|
String:Harvester
|
|
LeavesHusk:
|
|
HuskActor: HARV.EmptyHusk
|
|
HarvesterHuskModifier:
|
|
FullHuskActor: HARV.FullHusk
|
|
FullnessThreshold: 50
|
|
|
|
MCV:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 110
|
|
Prerequisites: fix
|
|
Owner: allies,soviet
|
|
Hotkey: b
|
|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: Mobile Construction Vehicle
|
|
Description: Deploys into another Construction Yard.\n Unarmed
|
|
Selectable:
|
|
Priority: 3
|
|
Bounds: 42,42
|
|
Health:
|
|
HP: 600
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 6
|
|
Crushes: wall, atmine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 4
|
|
Transforms:
|
|
IntoActor: fact
|
|
Offset:-1,-1
|
|
Facing: 96
|
|
TransformSounds: placbldg.aud, build5.aud
|
|
NoTransformSounds: nodeply1.aud
|
|
RenderUnit:
|
|
MustBeDestroyed:
|
|
BaseBuilding:
|
|
-AttackMove:
|
|
LeavesHusk:
|
|
HuskActor: MCV.Husk
|
|
|
|
JEEP:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 30
|
|
Owner: allies
|
|
Hotkey: n
|
|
Valued:
|
|
Cost: 500
|
|
Tooltip:
|
|
Name: Ranger
|
|
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
|
|
Health:
|
|
HP: 150
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
ROT: 10
|
|
Speed: 12
|
|
RevealsShroud:
|
|
Range: 8
|
|
Turreted:
|
|
ROT: 10
|
|
Offset: 0,0,85
|
|
Armament:
|
|
Weapon: M60mg
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
RenderUnit:
|
|
WithTurret:
|
|
AutoTarget:
|
|
Cargo:
|
|
Types: Infantry
|
|
MaxWeight: 1
|
|
PipCount: 1
|
|
UnloadFacing: 220
|
|
|
|
APC:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 50
|
|
Owner: soviet
|
|
Hotkey: c
|
|
Valued:
|
|
Cost: 850
|
|
Tooltip:
|
|
Name: Armored Personnel Carrier
|
|
Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
|
|
Health:
|
|
HP: 300
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 10
|
|
RevealsShroud:
|
|
Range: 5
|
|
Armament:
|
|
Weapon: M60mg
|
|
LocalOffset: 0,0,171
|
|
AttackFrontal:
|
|
RenderUnit:
|
|
WithMuzzleFlash:
|
|
AutoTarget:
|
|
Cargo:
|
|
Types: Infantry
|
|
MaxWeight: 5
|
|
PipCount: 5
|
|
UnloadFacing: 220
|
|
|
|
MNLY.AP:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 30
|
|
Prerequisites: fix
|
|
Owner: soviet
|
|
Hotkey: p
|
|
Valued:
|
|
Cost: 800
|
|
Tooltip:
|
|
Name: Minelayer (Anti-Personnel)
|
|
Icon: MNLYICON
|
|
Description: Lays mines to destroy unwary enemy units.\n Unarmed
|
|
Health:
|
|
HP: 100
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 9
|
|
RevealsShroud:
|
|
Range: 5
|
|
RenderUnit:
|
|
Image: MNLY
|
|
Minelayer:
|
|
Mine: MINP
|
|
MineImmune:
|
|
LimitedAmmo:
|
|
Ammo: 5
|
|
AttackMove:
|
|
JustMove: true
|
|
DetectCloaked:
|
|
Range: 5
|
|
RenderDetectionCircle:
|
|
|
|
MNLY.AT:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 30
|
|
Prerequisites: fix
|
|
Owner: allies
|
|
Hotkey: i
|
|
Valued:
|
|
Cost: 800
|
|
Tooltip:
|
|
Name: Minelayer (Anti-Tank)
|
|
Icon: MNLYICON
|
|
Description: Lays mines to destroy unwary enemy units.\n Unarmed
|
|
Health:
|
|
HP: 100
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 9
|
|
RevealsShroud:
|
|
Range: 5
|
|
RenderUnit:
|
|
Image: MNLY
|
|
Minelayer:
|
|
Mine: MINV
|
|
MineImmune:
|
|
LimitedAmmo:
|
|
Ammo: 3
|
|
AttackMove:
|
|
JustMove: true
|
|
DetectCloaked:
|
|
Range: 5
|
|
RenderDetectionCircle:
|
|
|
|
TRUK:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 120
|
|
Prerequisites: weap
|
|
Owner: allies, soviet
|
|
Hotkey: u
|
|
Valued:
|
|
Cost: 500
|
|
Tooltip:
|
|
Name: Supply Truck
|
|
Description: Transports cash to other players.\n Unarmed
|
|
Health:
|
|
HP: 110
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 9
|
|
RevealsShroud:
|
|
Range: 3
|
|
RenderUnit:
|
|
SupplyTruck:
|
|
Payload: 500
|
|
AttackMove:
|
|
JustMove: yes
|
|
|
|
MGG:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 160
|
|
Prerequisites: atek
|
|
Owner: allies
|
|
Hotkey: y
|
|
Valued:
|
|
Cost: 1500
|
|
Tooltip:
|
|
Name: Mobile Gap Generator
|
|
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
|
|
Health:
|
|
HP: 200
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 6
|
|
RevealsShroud:
|
|
Range: 6
|
|
RenderUnit:
|
|
WithSpinner:
|
|
Offset: -299,0,171
|
|
AttackMove:
|
|
JustMove: yes
|
|
CreatesShroud:
|
|
Range: 4
|
|
RenderShroudCircle:
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
LeavesHusk:
|
|
HuskActor: MGG.Husk
|
|
|
|
MGG.Husk:
|
|
Inherits: ^Husk
|
|
Tooltip:
|
|
Name: Husk (Mobile Gap Generator)
|
|
RenderUnit:
|
|
Image: mgg
|
|
ThrowsParticle@spinner:
|
|
Anim: spinner-idle
|
|
Offset: -299,0,171
|
|
|
|
MRJ:
|
|
Inherits: ^Vehicle
|
|
Valued:
|
|
Cost: 1000
|
|
Tooltip:
|
|
Name: Mobile Radar Jammer
|
|
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\n Unarmed
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 150
|
|
Prerequisites: atek
|
|
Owner: allies
|
|
Hotkey: k
|
|
Health:
|
|
HP: 200
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 6
|
|
RevealsShroud:
|
|
Range: 6
|
|
RenderUnit:
|
|
WithSpinner:
|
|
Offset: -256,0,256
|
|
AttackMove:
|
|
JustMove: yes
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
JamsRadar:
|
|
Range: 15
|
|
JamsMissiles:
|
|
Range: 4
|
|
RenderJammerCircle:
|
|
|
|
1TNK.Husk:
|
|
Inherits: ^Husk
|
|
Tooltip:
|
|
Name: Husk (Light Tank)
|
|
RenderUnit:
|
|
Image: 1tnk
|
|
ThrowsParticle@turret:
|
|
Anim: turret
|
|
|
|
2TNK.Husk:
|
|
Inherits: ^Husk
|
|
Tooltip:
|
|
Name: Husk (Medium Tank)
|
|
RenderUnit:
|
|
Image: 2tnk
|
|
ThrowsParticle@turret:
|
|
Anim: turret
|
|
|
|
3TNK.Husk:
|
|
Inherits: ^Husk
|
|
Tooltip:
|
|
Name: Husk (Heavy Tank)
|
|
RenderUnit:
|
|
Image: 3tnk
|
|
ThrowsParticle@turret:
|
|
Anim: turret
|
|
|
|
4TNK.Husk:
|
|
Inherits: ^Husk
|
|
Tooltip:
|
|
Name: Husk (Mammoth Tank)
|
|
RenderUnit:
|
|
Image: 4tnk
|
|
ThrowsParticle@turret:
|
|
Anim: turret
|
|
|
|
HARV.FullHusk:
|
|
Inherits: ^Husk
|
|
Tooltip:
|
|
Name: Husk (Harvester)
|
|
RenderUnit:
|
|
Image: hhusk
|
|
|
|
HARV.EmptyHusk:
|
|
Inherits: ^Husk
|
|
Tooltip:
|
|
Name: Husk (Harvester)
|
|
RenderUnit:
|
|
Image: hhusk2
|
|
|
|
MCV.Husk:
|
|
Inherits: ^Husk
|
|
Tooltip:
|
|
Name: Husk (MCV)
|
|
RenderUnit:
|
|
Image: mcvhusk
|
|
|
|
TTNK:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 130
|
|
Prerequisites: tsla,stek
|
|
Owner: soviet
|
|
Hotkey: t
|
|
Valued:
|
|
Cost: 1350
|
|
Tooltip:
|
|
Name: Tesla Tank
|
|
Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles\n and Buildings \n Weak vs Aircraft
|
|
Health:
|
|
HP: 400
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 8
|
|
Crushes: wall, atmine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 7
|
|
Armament:
|
|
Weapon: TTankZap
|
|
LocalOffset: 0,0,213
|
|
AttackFrontal:
|
|
RenderUnit:
|
|
WithSpinner:
|
|
Selectable:
|
|
Bounds: 28,28,0,0
|
|
AutoTarget:
|
|
|
|
FTRK:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 30
|
|
Owner: soviet
|
|
Hotkey: k
|
|
Valued:
|
|
Cost: 600
|
|
Tooltip:
|
|
Name: Flak Truck
|
|
Description: Flak Truck, good for scouting.\n Strong vs Light Vehicles, Aircraft \n Weak vs Tanks
|
|
Health:
|
|
HP: 120
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
ROT: 10
|
|
Speed: 9
|
|
RevealsShroud:
|
|
Range: 4
|
|
Turreted:
|
|
ROT: 5
|
|
Offset: -298,0,298
|
|
Armament:
|
|
Weapon: FLAK-23
|
|
Recoil: 85
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
RenderUnit:
|
|
WithTurret:
|
|
AutoTarget:
|
|
Explodes:
|
|
Weapon: UnitExplodeSmall
|
|
EmptyWeapon: UnitExplodeSmall
|
|
Selectable:
|
|
Bounds: 28,28,0,0
|
|
|
|
DTRK:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 140
|
|
Prerequisites: stek
|
|
Owner: soviet
|
|
Hotkey: o
|
|
Valued:
|
|
Cost: 2500
|
|
Tooltip:
|
|
Name: Demolition Truck
|
|
Description: Demolition Truck, actively armed with explosives.\n Strong vs Everything\n Weak vs Everything
|
|
Health:
|
|
HP: 50
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 6
|
|
RevealsShroud:
|
|
Range: 3
|
|
RenderUnit:
|
|
AttackMove:
|
|
JustMove: yes
|
|
Explodes:
|
|
Weapon: MiniNuke
|
|
EmptyWeapon: MiniNuke
|
|
DemoTruck:
|
|
-IronCurtainable:
|
|
Chronoshiftable:
|
|
ExplodeInstead: yes
|
|
|
|
CTNK:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 140
|
|
Prerequisites: atek,pdox
|
|
Owner: allies
|
|
Hotkey: j
|
|
Valued:
|
|
Cost: 1350
|
|
Tooltip:
|
|
Name: Chrono Tank
|
|
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Aircraft
|
|
Selectable:
|
|
Bounds: 28,28
|
|
Health:
|
|
HP: 400
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 8
|
|
Crushes: wall, atmine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 6
|
|
RenderUnit:
|
|
AutoTarget:
|
|
Armament@PRIMARY:
|
|
Weapon: ChronoTusk
|
|
LocalOffset: 0,-171,0
|
|
LocalYaw: 100
|
|
Armament@SECONDARY:
|
|
Weapon: ChronoTusk
|
|
LocalOffset: 0,171,0
|
|
LocalYaw: -100
|
|
AttackFrontal:
|
|
ChronoshiftDeploy:
|