623 lines
30 KiB
XML
623 lines
30 KiB
XML
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<Compile Include="Widgets\Logic\Ingame\LeaveMapLogic.cs" />
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<Compile Include="Widgets\Logic\IrcLogic.cs" />
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<Compile Include="Widgets\Logic\KickClientLogic.cs" />
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<Compile Include="Widgets\Logic\ModBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\ColorPickerLogic.cs" />
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<Compile Include="Widgets\Logic\ConnectionLogic.cs" />
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<Compile Include="Widgets\Logic\DiplomacyLogic.cs" />
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<Compile Include="Widgets\Logic\DirectConnectLogic.cs" />
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<Compile Include="Widgets\Logic\DownloadPackagesLogic.cs" />
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<Compile Include="Widgets\Logic\IngameChatLogic.cs" />
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<Compile Include="Widgets\Logic\LobbyLogic.cs" />
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<Compile Include="Widgets\Logic\LobbyUtils.cs" />
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<Compile Include="Widgets\Logic\MainMenuLogic.cs" />
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<Compile Include="Widgets\Logic\MapChooserLogic.cs" />
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<Compile Include="Widgets\Logic\MusicPlayerLogic.cs" />
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<Compile Include="Widgets\Logic\ObserverStatsLogic.cs" />
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<Compile Include="Widgets\Logic\OrderButtonsChromeLogic.cs" />
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<Compile Include="Widgets\Logic\PerfDebugLogic.cs" />
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<Compile Include="Widgets\Logic\ReplayBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\ServerBrowserLogic.cs" />
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<Compile Include="Widgets\Logic\ServerCreationLogic.cs" />
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<Compile Include="Widgets\ObserverProductionIconsWidget.cs" />
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<Compile Include="Widgets\ObserverSupportPowerIconsWidget.cs" />
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<Compile Include="Widgets\RadarWidget.cs" />
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<Compile Include="Widgets\StrategicProgressWidget.cs" />
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<Compile Include="Widgets\SupportPowerTimerWidget.cs" />
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<Compile Include="Widgets\WorldCommandWidget.cs" />
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<Compile Include="World\ResourceClaim.cs" />
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<Compile Include="World\ResourceClaimLayer.cs" />
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<Compile Include="World\PlayMusicOnMapLoad.cs" />
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<Compile Include="World\SmudgeLayer.cs" />
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<Compile Include="Player\BaseAttackNotifier.cs" />
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<Compile Include="Player\HarvesterAttackNotifier.cs" />
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<Compile Include="Infiltration\InfiltrateForExploration.cs" />
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<Compile Include="Infiltration\InfiltrateForCash.cs" />
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<Compile Include="RenderShroudCircle.cs" />
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<Compile Include="CloakPaletteEffect.cs" />
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<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
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<Compile Include="Infiltration\Infiltrates.cs" />
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<Compile Include="Armament.cs" />
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<Compile Include="Buildings\BaseProvider.cs" />
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<Compile Include="Widgets\Logic\ObserverShroudSelectorLogic.cs" />
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<Compile Include="RepairsBridges.cs" />
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<Compile Include="Activities\RepairBridge.cs" />
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<Compile Include="BridgeHut.cs" />
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<Compile Include="Lint\CheckSequences.cs" />
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<Compile Include="ServerTraits\PlayerPinger.cs" />
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<Compile Include="Widgets\Logic\SpawnSelectorTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\ClientTooltipLogic.cs" />
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<Compile Include="Widgets\ColorMixerWidget.cs" />
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<Compile Include="Widgets\HueSliderWidget.cs" />
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<Compile Include="Render\WithTurret.cs" />
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<Compile Include="Widgets\Logic\AssetBrowserLogic.cs" />
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<Compile Include="VoxelNormalsPalette.cs" />
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<Compile Include="Render\RenderVoxels.cs" />
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<Compile Include="Render\WithVoxelTurret.cs" />
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<Compile Include="Render\WithVoxelBody.cs" />
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<Compile Include="Render\WithVoxelBarrel.cs" />
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<Compile Include="Widgets\Logic\CreditsLogic.cs" />
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<Compile Include="Render\WithResources.cs" />
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<Compile Include="Render\WithHarvestAnimation.cs" />
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<Compile Include="Widgets\ResourceBarWidget.cs" />
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<Compile Include="Widgets\Logic\SimpleTooltipLogic.cs" />
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<Compile Include="World\DomainIndex.cs" />
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<Compile Include="MPStartUnits.cs" />
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<Compile Include="Widgets\Logic\WorldTooltipLogic.cs" />
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<Compile Include="TeslaZapRenderable.cs" />
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<Compile Include="Buildings\Bib.cs" />
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<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
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<Compile Include="Render\WithIdleOverlay.cs" />
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<Compile Include="Tooltip.cs" />
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<Compile Include="AI\Squad.cs" />
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<Compile Include="AI\States\StateBase.cs" />
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<Compile Include="AI\States\GroundStates.cs" />
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<Compile Include="AI\States\ProtectionStates.cs" />
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<Compile Include="AI\States\AirStates.cs" />
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<Compile Include="Widgets\Logic\InstallLogic.cs" />
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<Compile Include="CombatDebugOverlay.cs" />
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<Compile Include="World\PathfinderDebugOverlay.cs" />
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<Compile Include="Effects\ContrailFader.cs" />
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<Compile Include="Widgets\Logic\SettingsLogic.cs" />
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<Compile Include="AttackBomber.cs" />
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<Compile Include="Effects\Rank.cs" />
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<Compile Include="ShroudRenderer.cs" />
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<Compile Include="Render\WithCrateBody.cs" />
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<Compile Include="Buildings\Demolishable.cs" />
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<Compile Include="Widgets\Logic\DisconnectWatcherLogic.cs" />
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<Compile Include="Activities\FlyFollow.cs" />
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<Compile Include="Modifiers\DisabledOverlay.cs" />
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<Compile Include="Widgets\Logic\GameTimerLogic.cs" />
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<Compile Include="Immobile.cs" />
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<Compile Include="Widgets\Logic\ReplayControlBarLogic.cs" />
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<Compile Include="World\BuildableTerrainLayer.cs" />
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<Compile Include="Buildings\LaysTerrain.cs" />
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<Compile Include="Attack\AttackFollow.cs" />
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<Compile Include="Attack\AttackGarrisoned.cs" />
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<Compile Include="Widgets\Logic\LobbyMapPreviewLogic.cs" />
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<Compile Include="Widgets\Logic\ButtonTooltipLogic.cs" />
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<Compile Include="Orders\BeaconOrderGenerator.cs" />
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<Compile Include="Widgets\LogicKeyListenerWidget.cs" />
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<Compile Include="Widgets\Logic\ControlGroupLogic.cs" />
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<Compile Include="Buildings\LineBuildNode.cs" />
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<Compile Include="ModChooserLoadScreen.cs" />
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<Compile Include="Render\WithBuildingPlacedAnimation.cs" />
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<Compile Include="StartGameNotification.cs" />
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<Compile Include="Widgets\ConfirmationDialogs.cs" />
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<Compile Include="Scripting\LuaScript.cs" />
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<Compile Include="Scripting\CallLuaFunc.cs" />
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<Compile Include="Scripting\Global\ActorGlobal.cs" />
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<Compile Include="Scripting\Global\CoordinateGlobals.cs" />
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<Compile Include="Scripting\Properties\ResourceProperties.cs" />
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<Compile Include="Scripting\Properties\ProductionProperties.cs" />
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<Compile Include="Scripting\Properties\MissionObjectiveProperties.cs" />
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<Compile Include="Scripting\Properties\MobileProperties.cs" />
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<Compile Include="Scripting\Properties\GeneralProperties.cs" />
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<Compile Include="Scripting\Properties\HealthProperties.cs" />
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<Compile Include="Scripting\Properties\CombatProperties.cs" />
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<Compile Include="Scripting\Global\MapGlobal.cs" />
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<Compile Include="Scripting\Global\PlayerGlobal.cs" />
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<Compile Include="Scripting\Global\UtilsGlobal.cs" />
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<Compile Include="Scripting\Global\TriggerGlobal.cs" />
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<Compile Include="Scripting\ScriptTriggers.cs" />
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<Compile Include="Scripting\Properties\TransportProperties.cs" />
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<Compile Include="Scripting\Global\CameraGlobal.cs" />
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<Compile Include="Scripting\Properties\ChronosphereProperties.cs" />
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<Compile Include="Scripting\ScriptInvulnerable.cs" />
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<Compile Include="Console\ChatCommands.cs" />
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<Compile Include="Console\DevCommands.cs" />
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<Compile Include="Console\HelpCommand.cs" />
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<Compile Include="Console\PlayerCommands.cs" />
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<Compile Include="Render\WithRepairAnimation.cs" />
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<Compile Include="Render\WithRepairOverlay.cs" />
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<Compile Include="Activities\MoveWithinRange.cs" />
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<Compile Include="Lint\CheckPlayers.cs" />
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<Compile Include="Player\ProvidesCustomPrerequisite.cs" />
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<Compile Include="Lint\CheckActors.cs" />
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<Compile Include="Lint\CheckMapCordon.cs" />
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<Compile Include="World\ResourceLayer.cs" />
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<Compile Include="Parachutable.cs" />
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<Compile Include="Render\WithMakeAnimation.cs" />
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<Compile Include="Widgets\Logic\InstallFromCDLogic.cs" />
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<Compile Include="Widgets\Logic\InstallMusicLogic.cs" />
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<Compile Include="Render\WithActiveAnimation.cs" />
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<Compile Include="SupportPowers\SpawnActorPower.cs" />
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<Compile Include="Render\RenderSimple.cs" />
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<Compile Include="Render\RenderSprites.cs" />
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<Compile Include="Graphics\BeamRenderable.cs" />
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<Compile Include="Graphics\ContrailRenderable.cs" />
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<Compile Include="Graphics\VoxelRenderable.cs" />
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<Compile Include="Air\FlyAwayOnIdle.cs" />
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<Compile Include="Buildings\ClonesProducedUnits.cs" />
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<Compile Include="Cloneable.cs" />
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<Compile Include="Graphics\RangeCircleRenderable.cs" />
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<Compile Include="Widgets\ProductionPaletteWidget.cs" />
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<Compile Include="Widgets\ProductionTabsWidget.cs" />
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<Compile Include="Widgets\ProductionTypeButtonWidget.cs" />
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<Compile Include="Widgets\Logic\ProductionTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameRadarDisplayLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameCashCounterLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngamePowerCounterLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngamePowerBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\IngameSiloBarLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\AddRaceSuffixLogic.cs" />
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<Compile Include="Widgets\Logic\ClassicProductionLogic.cs" />
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<Compile Include="Widgets\SupportPowersWidget.cs" />
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<Compile Include="Widgets\Logic\SupportPowerTooltipLogic.cs" />
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<Compile Include="Widgets\Logic\SupportPowerBinLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\LoadIngamePlayerOrObserverUILogic.cs" />
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<Compile Include="Widgets\MenuButtonWidget.cs" />
|
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<Compile Include="Widgets\Logic\DebugMenuLogic.cs" />
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<Compile Include="Widgets\LabelWithTooltipWidget.cs" />
|
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<Compile Include="ProductionQueueFromSelection.cs" />
|
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<Compile Include="Scripting\Global\MediaGlobal.cs" />
|
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<Compile Include="Graphics\ActorPreview.cs" />
|
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<Compile Include="Graphics\SpriteActorPreview.cs" />
|
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<Compile Include="Graphics\VoxelActorPreview.cs" />
|
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<Compile Include="GlobalUpgradable.cs" />
|
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<Compile Include="Player\GlobalUpgradeManager.cs" />
|
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<Compile Include="GainsStatUpgrades.cs" />
|
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<Compile Include="Player\Extensions.cs" />
|
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<Compile Include="ServerTraits\LobbySettingsNotification.cs" />
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<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" />
|
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<Compile Include="Warheads\PerCellDamageWarhead.cs" />
|
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<Compile Include="Warheads\SpreadDamageWarhead.cs" />
|
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<Compile Include="Scripting\Global\ReinforcementsGlobal.cs" />
|
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<Compile Include="Scripting\Global\DateGlobal.cs" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
|
<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
|
|
<Name>OpenRA.Game</Name>
|
|
<Private>False</Private>
|
|
</ProjectReference>
|
|
<ProjectReference Include="..\OpenRA.Irc\OpenRA.Irc.csproj">
|
|
<Project>{85B48234-8B31-4BE6-AF9C-665CC6866841}</Project>
|
|
<Name>OpenRA.Irc</Name>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
|
|
<Visible>False</Visible>
|
|
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
|
|
<Install>false</Install>
|
|
</BootstrapperPackage>
|
|
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
|
<Visible>False</Visible>
|
|
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
|
<Install>true</Install>
|
|
</BootstrapperPackage>
|
|
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
|
|
<Visible>False</Visible>
|
|
<ProductName>Windows Installer 3.1</ProductName>
|
|
<Install>true</Install>
|
|
</BootstrapperPackage>
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
<PropertyGroup>
|
|
<PostBuildEvent>mkdir "$(SolutionDir)mods/ra/"
|
|
copy "$(TargetPath)" "$(SolutionDir)mods/ra/"
|
|
cd "$(SolutionDir)thirdparty/"
|
|
copy "FuzzyLogicLibrary.dll" "$(SolutionDir)"
|
|
cd "$(SolutionDir)"</PostBuildEvent>
|
|
</PropertyGroup>
|
|
<ItemGroup />
|
|
</Project>
|