Files
OpenRA/OpenRA.Mods.Cnc/Traits/Infiltration/InfiltrateForTransform.cs
2020-04-27 16:06:32 +02:00

69 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Transform into a different actor type.")]
class InfiltrateForTransformInfo : ITraitInfo
{
[ActorReference]
[FieldLoader.Require]
public readonly string IntoActor = null;
public readonly int ForceHealthPercentage = 0;
public readonly bool SkipMakeAnims = true;
[Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")]
public readonly BitSet<TargetableType> Types = default(BitSet<TargetableType>);
public object Create(ActorInitializer init) { return new InfiltrateForTransform(init, this); }
}
class InfiltrateForTransform : INotifyInfiltrated
{
readonly InfiltrateForTransformInfo info;
readonly string faction;
public InfiltrateForTransform(ActorInitializer init, InfiltrateForTransformInfo info)
{
this.info = info;
faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
}
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, BitSet<TargetableType> types)
{
if (!info.Types.Overlaps(types))
return;
var transform = new Transform(self, info.IntoActor)
{
ForceHealthPercentage = info.ForceHealthPercentage,
Faction = faction,
SkipMakeAnims = info.SkipMakeAnims
};
var facing = self.TraitOrDefault<IFacing>();
if (facing != null)
transform.Facing = facing.Facing;
self.QueueActivity(false, transform);
}
}
}