Files
OpenRA/OpenRA.Mods.Common/UtilityCommands/ListInstallShieldContentsCommand.cs
Paul Chote 3df9efb95d Rework mod enumeration / caching.
- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00

46 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.IO;
using OpenRA.FileSystem;
namespace OpenRA.Mods.Common.UtilityCommands
{
class ListInstallShieldContents : IUtilityCommand
{
string IUtilityCommand.Name { get { return "--list-installshield"; } }
bool IUtilityCommand.ValidateArguments(string[] args)
{
return args.Length == 2;
}
[Desc("ARCHIVE.Z", "Lists the content ranges for a InstallShield V3 file")]
void IUtilityCommand.Run(Utility utility, string[] args)
{
var filename = Path.GetFileName(args[1]);
var path = Path.GetDirectoryName(args[1]);
var fs = new FileSystem.FileSystem(utility.Mods);
fs.Mount(path, "parent");
var package = new InstallShieldPackage(fs, "parent|" + filename);
foreach (var kv in package.Index)
{
Console.WriteLine("{0}:", kv.Key);
Console.WriteLine("\tOffset: {0}", 255 + kv.Value.Offset);
Console.WriteLine("\tLength: {0}", kv.Value.Length);
}
}
}
}